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m (→In Super Smash Bros. 4: Correct me if I’m wrong, but the part where the buzzing sound stops after 8 seconds seems speculative to me. I had it happen on my Wii U, and it kept playing even after several seconds.) Tags: Mobile edit Advanced mobile edit |
Tags: Mobile edit Advanced mobile edit |
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If Mii Brawler used [[Flashing Mach Punch]] while under the [[Timer]] effect on an opponent, the opponent can escape the move with an [[Air dodge]], and if the opponent grabs Mii Brawler, the game will crash. If the secondary [[Ice Climbers (SSBU)|Ice Climber]] is [[Star KO]]ed with [[Boss Galaga]] and the primary Ice Climber is hit with the [[Beetle]], the primary Ice Climber will incorrectly get Star KOed by the Beetle, leaving the Beetle off screen at the top of the screen. If the game ends with two or more Beetles at the top of the screen, the game will either freeze or crash depending on the circumstances. Both crashes have been patched in version 13.0.0. | If Mii Brawler used [[Flashing Mach Punch]] while under the [[Timer]] effect on an opponent, the opponent can escape the move with an [[Air dodge]], and if the opponent grabs Mii Brawler, the game will crash. If the secondary [[Ice Climbers (SSBU)|Ice Climber]] is [[Star KO]]ed with [[Boss Galaga]] and the primary Ice Climber is hit with the [[Beetle]], the primary Ice Climber will incorrectly get Star KOed by the Beetle, leaving the Beetle off screen at the top of the screen. If the game ends with two or more Beetles at the top of the screen, the game will either freeze or crash depending on the circumstances. Both crashes have been patched in version 13.0.0. | ||
==In | ==In competitive play== | ||
While rare, game crashes can occur in tournaments, and some rulings exist as to what the appropriate course of action is in response to them. | While rare, game crashes can occur in tournaments, and some rulings exist as to what the appropriate course of action is in response to them. | ||
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