Co-op mode: Difference between revisions

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*Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen.
*Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen.
*Instead of having three [[Heart Container]]s, the players now have 6, with the three extras appearing below the platforms that hold the original three.
*Instead of having three [[Heart Container]]s, the players now have 6, with the three extras appearing below the platforms that hold the original three.
*The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be unlocked and both get credit for completing the mode for challenges. However, the high score and Final Smash trophies are both tracked into a unique slot reserved for co-op mode (which is not attached to any character, and so neither characters' high scores will be altered). In order to get any character to obtain the score, unlock a Final Smash trophy for any character (for the [[Trophy Collection]]), and unlock the [[Challenge]]s for All Star Mode, the player must complete All Star Mode with characters as solo (1 player).  
*The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be unlocked and both get credit for completing the mode for challenges. However, the high score and Final Smash trophies are both tracked into a unique slot reserved for co-op mode (which is not attached to any character, and so neither characters' high scores will be altered). In order to get any character to obtain the score, unlock a Final Smash trophy for any character (for the [[Trophy Gallery]]), and unlock the [[Challenge]]s for All Star Mode, the player must complete All Star Mode with characters as solo (1 player).  


Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the [[All-Star Rest Area|rest area]], and either player's fall during a fight will trigger the [[continue]] screen.
Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the [[All-Star Rest Area|rest area]], and either player's fall during a fight will trigger the [[continue]] screen.
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