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:{{cquote|Rosalina & Luma Launch into Battle!|cite=Introduction Tagline}} | :{{cquote|Rosalina & Luma Launch into Battle!|cite=Introduction Tagline}} | ||
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko''), known simply as '''Rosalina''' ({{ja|ロゼッタ|Rozetta}}, ''Rosetta'') in the [[character customization]] menu and the {{for3ds}} foldout, are playable characters in ''[[Super Smash Bros. 4]]''. A duo consisting of Rosalina and a Luma, the player primarily controls Rosalina, while additional moves and inputs control the Luma's position and attacks. They were revealed during a [[Nintendo Direct]] on December 18th, 2013, which coincided with Rosalina's reveal in ''{{s|mariowiki|Mario Kart 8}}''.<ref>[https://www.youtube.com/watch?v=OS_gYzv02SQ Nintendo Direct 12.18.13]</ref> | '''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko''), known simply as '''Rosalina''' ({{ja|ロゼッタ|Rozetta}}, ''Rosetta'') in the [[character customization]] menu and the {{for3ds}} foldout, are playable characters in ''[[Super Smash Bros. 4]]''. A duo consisting of Rosalina and a Luma, the player primarily controls Rosalina, while additional moves and inputs control the Luma's position and attacks. They were revealed during a [[Nintendo Direct]] on December 18th, 2013, which coincided with Rosalina's reveal in ''{{s|mariowiki|Mario Kart 8}}''.<ref>[https://www.youtube.com/watch?v=OS_gYzv02SQ Nintendo Direct 12.18.13]</ref> | ||
Rather than retaining {{s|mariowiki|Laura Faye Smith}}, who voiced her in ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Mario Kart 8}}'', | Rather than retaining {{s|mariowiki|Laura Faye Smith}}, who voiced her in ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Mario Kart 8}}'', {{s|mariowiki|Kerri Kane}}-her predecessor-reprises her role as the voice of Rosalina, using a combination of new voice clips and ones recycled from ''{{s|mariowiki|Mario Kart 7}}'' and ''{{s|mariowiki|Mario Golf: World Tour}}''. | ||
'''Luma''' ({{ja|チコ|Chiko}}, ''Chiko'') is a member of [[mariowiki:Luma (species)|the star-shaped species of the same name]] that is under the care of Rosalina. It<!--The Rosalina & Luma: Rebound and Rosalina & Luma: Luma's Reactions tips refer to Luma as "it"--> fights in tandem with Rosalina, similarly to how [[Ice Climbers|Nana fights in tandem with Popo]], and utilizes [[hit points]] (HP) like [[Captain Olimar]]'s {{b|Pikmin|species}} do. Unlike Nana and the Pikmin, Luma is controlled by the player, even when separated from Rosalina,and has a set respawn time upon being KO'd. Rosalina is always accompanied by a yellow Luma at the beginning of each battle, and while the yellow Luma can respawn upon being KO'd, it is possible for a differently colored Luma to take its place. The other Lumas are colored blue, green, red, cream<!--The Rosalina & Luma: Luma's Color tip refers to the apricot Luma's color as cream--> (who appears almost identical to [[mariowiki:Luma (character)|Baby Luma]]), and blackish brown (who is actually {{s|mariowiki|Polari}})<!--The Rosalina & Luma: Luma's Color tip confirms that Polari is indeed the dark brown Luma-->. | '''Luma''' ({{ja|チコ|Chiko}}, ''Chiko'') is a member of [[mariowiki:Luma (species)|the star-shaped species of the same name]] that is under the care of Rosalina. It<!--The Rosalina & Luma: Rebound and Rosalina & Luma: Luma's Reactions tips refer to Luma as "it"--> fights in tandem with Rosalina, similarly to how [[Ice Climbers|Nana fights in tandem with Popo]], and utilizes [[hit points]] (HP) like [[Captain Olimar]]'s {{b|Pikmin|species}} do. Unlike Nana and the Pikmin, Luma is controlled by the player, even when separated from Rosalina,and has a set respawn time upon being KO'd. Rosalina is always accompanied by a yellow Luma at the beginning of each battle, and while the yellow Luma can respawn upon being KO'd, it is possible for a differently colored Luma to take its place. The other Lumas are colored blue, green, red, cream<!--The Rosalina & Luma: Luma's Color tip refers to the apricot Luma's color as cream--> (who appears almost identical to [[mariowiki:Luma (character)|Baby Luma]]), and blackish brown (who is actually {{s|mariowiki|Polari}})<!--The Rosalina & Luma: Luma's Color tip confirms that Polari is indeed the dark brown Luma-->. | ||
{{s|mariowiki|Yuya Takezawa}} reprises his role as the voice of Luma, albeit through recycled voice clips from ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Mario Kart Wii}}'', and ''{{s|mariowiki|Mario Tennis Open}}''. | {{s|mariowiki|Yuya Takezawa}} reprises his role as the voice of Luma, albeit through recycled voice clips from ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Mario Kart Wii}}'', and ''{{s|mariowiki|Mario Tennis Open}}''. | ||
Rosalina & Luma are ranked 5th out of 55 on the [[tier list]], placing them in the A tier and making them the third highest ranking [[newcomer]]s. The pair are known for their powerful defensive [[neutral game]], as Rosalina can invalidate projectiles using [[Gravitational Pull]], Luma can tank hits on behalf of Rosalina and is immune to status effects, and either character can help the other ward off [[pressure]] by individually [[punish]]ing opponents. The duo also have impressive KO potential, thanks to Luma's power and many of Rosalina's moves having [[disjoint]]ed ranges. By extension, their respective movesets are both quick and useful, such as Rosalina's up aerial having impressive juggling potential, and Luma's aerials boasting approach and combo potentials thanks to their [[Lunar Landing]] technique. | Rosalina & Luma are ranked 5th out of 55 on the [[tier list]], placing them in the A tier and making them the third highest ranking [[newcomer]]s. The pair are known for their powerful defensive [[neutral game]], as Rosalina can invalidate projectiles using [[Gravitational Pull]], Luma can tank hits on behalf of Rosalina and is immune to status effects, and either character can help the other ward off [[pressure]] by individually [[punish]]ing opponents. The duo also have impressive KO potential, thanks to Luma's power and many of Rosalina's moves having [[disjoint]]ed ranges. By extension, their respective movesets are both quick and useful, such as Rosalina's up aerial having impressive juggling potential, and Luma's aerials boasting approach and combo potentials thanks to their [[Lunar Landing]] technique. | ||
However, Rosalina's endurance is among the worst in the game owing to her tall frame, very light [[weight]], and slow [[falling speed]]. Furthermore, many of Rosalina's benefits, including her powerful neutral game, are heavily nerfed if Luma is KOed, owing to her low attack power and short-ranged hitboxes; adding to this, while Luma can be difficult to KO, it can be easily rendered inactive due to it being unable to act out of [[tumbling]]. Rosalina's recovery, while granting long distance from [[Launch Star]], is also very linear, and its lack of offensive hitboxes cannot deter edgeguarders. | However, Rosalina's endurance is among the worst in the game owing to her tall frame, very light [[weight]], and slow [[falling speed]]. Furthermore, many of Rosalina's benefits, including her powerful neutral game, are heavily nerfed if Luma is KOed, owing to her low attack power and short-ranged hitboxes; adding to this, while Luma can be difficult to KO, it can be easily rendered inactive due to it being unable to act out of [[tumbling]]. Rosalina's recovery, while granting long distance from [[Launch Star]], is also very linear, and its lack of offensive hitboxes cannot deter edgeguarders. | ||
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==Attributes== | ==Attributes== | ||
Rosalina is a tall [[Weight|lightweight]], much like {{SSB4|Mewtwo}}, {{SSB4|Peach}}, and {{SSB4|Zelda}}. Rosalina is the fourth lightest character in the game, but unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her average [[walk]]ing and [[dash]]ing speeds, and her [[traction]] being tied for the sixth highest in the game. Despite having average [[air speed]], Rosalina's [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the second lowest in the game. However, she has phenomenal [[air acceleration]], being tied with Peach, {{SSB4|Palutena}}, and {{SSB4|Mega Man}} | Rosalina is a tall [[Weight|lightweight]], much like {{SSB4|Mewtwo}}, {{SSB4|Peach}}, and {{SSB4|Zelda}}. Rosalina is the fourth lightest character in the game, but unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her average [[walk]]ing and [[dash]]ing speeds, and her [[traction]] being tied for the sixth highest in the game. Despite having average [[air speed]], Rosalina's [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the second lowest in the game. However, she has phenomenal [[air acceleration]], being tied with Peach, {{SSB4|Palutena}}, and {{SSB4|Mega Man}} as the third highest in the game. As a result of the latter three attributes, she is a very [[Falling speed#Floaty|floaty]] character. | ||
Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBM|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially perform combos on opponents between herself and Luma. Luma mechanically functions like a blend of {{b|Pikmin|species}} and [[Ice Climbers|Nana of the Ice Climbers]]: it uses a [[hit points]] (HP) mechanic like the former, in which it will be KO'd if it is dealt 50%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 13 seconds until another Luma appears. Luma also can not experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed. | Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBM|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially perform combos on opponents between herself and Luma. Luma mechanically functions like a blend of {{b|Pikmin|species}} and [[Ice Climbers|Nana of the Ice Climbers]]: it uses a [[hit points]] (HP) mechanic like the former, in which it will be KO'd if it is dealt 50%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 13 seconds until another Luma appears. Luma also can not experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed. | ||
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|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=R: 2%<br>L: 2% | |neutral1dmg=R: 2%<br>L: 2% | ||
|neutral2dmg=R: 1%<br>L: 2% | |neutral2dmg=R: 1%<br>L: 2% | ||
|neutral3dmg=R: 3%<br>L: 4% | |neutral3dmg=R: 3%<br>L: 4% | ||
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|ftiltname= | |ftiltname= | ||
|ftiltdmg=R: 6% (legs), 5% (body)<br>L: 4.3% | |ftiltdmg=R: 6% (legs), 5% (body)<br>L: 4.3% | ||
|ftiltdesc=R: A floating, double-footed roundhouse kick.<br>L: A roundhouse kick. | |ftiltdesc=R: A floating, double-footed roundhouse kick.<br>L: A roundhouse kick. | ||
It has high range thanks to Rosalina's hitbox being disjointed, and has decent knockback when combined. In addition to being useful for spacing and edge-guarding, it is ideal for "pinballing" opponents between Rosalina & Luma when Luma has been sent away with [[Luma Shot]]. However, it leaves Luma vulnerable from overhead attacks because of its high ending lag. | It has high range thanks to Rosalina's hitbox being disjointed, and has decent knockback when combined. In addition to being useful for spacing and edge-guarding, it is ideal for "pinballing" opponents between Rosalina & Luma when Luma has been sent away with [[Luma Shot]]. However, it leaves Luma vulnerable from overhead attacks because of its high ending lag. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=R: 8%<br>L: 8% (clean), 4% (mid), 3% (late) | |utiltdmg=R: 8%<br>L: 8% (clean), 4% (mid), 3% (late) | ||
|utiltdesc=R: Emits a [[wikipedia:Ring system|planetary ring]] that rises up from her head.<br>L: An uppercut. | |utiltdesc=R: Emits a [[wikipedia:Ring system|planetary ring]] that rises up from her head.<br>L: An uppercut. | ||
Luma's version comes out on frame 3, making it Rosalina's fastest attack (with Luma). It also renders her head [[Intangibility|intangible]] on frames 4-11, and can hit through platforms. When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long ranges can attack either Rosalina or Luma out of this attack. Due to Luma's attack having high base knockback, but low knockback growth, it does not KO until 140%. | Luma's version comes out on frame 3, making it Rosalina's fastest attack (with Luma). It also renders her head [[Intangibility|intangible]] on frames 4-11, and can hit through platforms. When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long ranges can attack either Rosalina or Luma out of this attack. Due to Luma's attack having high base knockback, but low knockback growth, it does not KO until 140%. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=R: 4.5%<br>L: 3.5% | |dtiltdmg=R: 4.5%<br>L: 3.5% | ||
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|dashname= | |dashname= | ||
|dashdmg=R: 3% (hit 1), 4% (hit 2)<br>L: 3% | |dashdmg=R: 3% (hit 1), 4% (hit 2)<br>L: 3% | ||
|dashdesc=R: A lunging, upward [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that emits stardust from her head.<br>L: A lunging upward battering ram that concludes with a backflip. | |dashdesc=R: A lunging, upward [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that emits stardust from her head.<br>L: A lunging upward battering ram that concludes with a backflip. | ||
Its very long duration makes it ideal for surprising opponents and difficult for them to punish, especially due to Luma's hitbox having very high knockback growth. It can re-position Luma to make Rosalina advance in good distance, while Rosalina can also perform a grab while Luma performs its own dash attack. | Its very long duration makes it ideal for surprising opponents and difficult for them to punish, especially due to Luma's hitbox having very high knockback growth. It can re-position Luma to make Rosalina advance in good distance, while Rosalina can also perform a grab while Luma performs its own dash attack. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br>L: {{ChargedSmashDmgSSB4|7}} (arm), {{ChargedSmashDmgSSB4|5}} (body) | |fsmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br>L: {{ChargedSmashDmgSSB4|7}} (arm), {{ChargedSmashDmgSSB4|5}} (body) | ||
|fsmashdesc=R: A double palm thrust that emits a spiral galaxy-shaped energy blast.<br/>L: A punch. | |fsmashdesc=R: A double palm thrust that emits a spiral galaxy-shaped energy blast.<br/>L: A punch. | ||
It has decent overall range, possesses transcendent priority, and has the highest knockback growth out of their entire moveset. It KOs around 110% when used by Rosalina, at 95% when used by Luma, and at 90% when combined. Ideal for edge-guarding and gimping, but has slow start-up lag. | It has decent overall range, possesses transcendent priority, and has the highest knockback growth out of their entire moveset. It KOs around 110% when used by Rosalina, at 95% when used by Luma, and at 90% when combined. Ideal for edge-guarding and gimping, but has slow start-up lag. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br>L: {{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|5}} (late) | |usmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br>L: {{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|5}} (late) | ||
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|nairname= | |nairname= | ||
|nairdmg=R: 5% (early), 7.5% (late)<br>L: 4% (hit 1), 3% (hit 2) | |nairdmg=R: 5% (early), 7.5% (late)<br>L: 4% (hit 1), 3% (hit 2) | ||
|nairdesc=R: Somersaults to emit a starry trail of energy from her feet.<br>L: A spinning kick that hits forward and then backward, which looks identical to its down smash. | |nairdesc=R: Somersaults to emit a starry trail of energy from her feet.<br>L: A spinning kick that hits forward and then backward, which looks identical to its down smash. | ||
A rather unique neutral aerial, as Rosalina’s hitbox begins behind her and rotates clockwise. It is possible to alternate the timing of the attack to confuse opponents in the process, and launches opponents in the direction where Luma is attacking. Ideal for combos, gimping, and edge-guarding, since the player can control its trajectory. It is also less punishable with Luma, due it orbiting around Rosalina while she is in motion. By extension, this quirk allows it to be used as approach option thanks to the [[Lunar Landing]], which can lead into many different follow-ups. | A rather unique neutral aerial, as Rosalina’s hitbox begins behind her and rotates clockwise. It is possible to alternate the timing of the attack to confuse opponents in the process, and launches opponents in the direction where Luma is attacking. Ideal for combos, gimping, and edge-guarding, since the player can control its trajectory. It is also less punishable with Luma, due it orbiting around Rosalina while she is in motion. By extension, this quirk allows it to be used as approach option thanks to the [[Lunar Landing]], which can lead into many different follow-ups. | ||
|fairname= | |fairname= | ||
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|uairdmg=R: 10% (clean), 5% (mid), 2% (late)<br>L: 4% | |uairdmg=R: 10% (clean), 5% (mid), 2% (late)<br>L: 4% | ||
|uairdesc=R: Emits a planetary ring above her head.<br>L: A bicycle kick. | |uairdesc=R: Emits a planetary ring above her head.<br>L: A bicycle kick. | ||
One of the most versatile up aerials in the game, Rosalina's attack has a large and disjointed hitbox, which makes it very useful for juggling, frame traps or as an anti-air option. In comparison, Luma's attack hits opponents in front of and above itself, it has very low startup lag at frame 3, and has high vertical knockback, which make it useful for jugging and launching opponents into Rosalina's attack. It also has high KO potential, especially if the opponent is close to the vertical blastzone and if Rosalina has [[rage]], to the point of potentially KOing in the single digits. Most of the move's hitboxes launch opponents at an 88° angle but Luma's version does have a sourspot with a 108° angle, which can make Luma's version quite susceptible to [[LSI]] in some situations. | One of the most versatile up aerials in the game, Rosalina's attack has a large and disjointed hitbox, which makes it very useful for juggling, frame traps or as an anti-air option. In comparison, Luma's attack hits opponents in front of and above itself, it has very low startup lag at frame 3, and has high vertical knockback, which make it useful for jugging and launching opponents into Rosalina's attack. It also has high KO potential, especially if the opponent is close to the vertical blastzone and if Rosalina has [[rage]], to the point of potentially KOing in the single digits. Most of the move's hitboxes launch opponents at an 88° angle but Luma's version does have a sourspot with a 108° angle, which can make Luma's version quite susceptible to [[LSI]] in some situations. | ||
|dairname= | |dairname= | ||
|dairdmg=R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)<br>L: 5% | |dairdmg=R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)<br>L: 5% | ||
|dairdesc=R: Emits a planetary ring below herself.<br>L: A stomp. | |dairdesc=R: Emits a planetary ring below herself.<br>L: A stomp. | ||
Possibly Luma's most viable KOing option, thanks to its very high knockback growth, and its ability to hit the opponent even if they are slightly next to Luma instead of directly below it. Although it is difficult to land, Rosalina's attack can [[meteor smash]] opponents when it is sweetspotted, whereas it semi-spikes them when sourspotted. It can also hit through platforms. | Possibly Luma's most viable KOing option, thanks to its very high knockback growth, and its ability to hit the opponent even if they are slightly next to Luma instead of directly below it. Although it is difficult to land, Rosalina's attack can [[meteor smash]] opponents when it is sweetspotted, whereas it semi-spikes them when sourspotted. It can also hit through platforms. | ||
|grabname= | |grabname= | ||
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|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Flings the opponent into the air with anti-gravity. It combos reliably into up smash, Luma's up tilt, and Luma's up aerial, especially against heavyweights and fast-fallers. | |uthrowdesc=Flings the opponent into the air with anti-gravity. It combos reliably into up smash, Luma's up tilt, and Luma's up aerial, especially against heavyweights and fast-fallers. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=9% | |dthrowdmg=9% | ||
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''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | ''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form. Winning tournaments without notable players present is generally not enough to warrant a spot. Using that criteria, please refrain from adding AceStarThe3rd, since he does not have the results to back him up, and just because he has a YouTube channel does not mean he's notable for this list.--> | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form. Winning tournaments without notable players present is generally not enough to warrant a spot. Using that criteria, please refrain from adding AceStarThe3rd, since he does not have the results to back him up, and just because he has a YouTube channel does not mean he's notable for this list.--> | ||
*{{Sm|Abadango|Japan}} - Placed 1st at [[Umebura 19]], 7th at [[The Big House 5]] and [[Super Smash Con 2016]], and 9th at [[2GGC: Civil War]]. | *{{Sm|Abadango|Japan}} - Placed 1st at [[Umebura 19]], 7th at [[The Big House 5]] and [[Super Smash Con 2016]], and 9th at [[2GGC: Civil War]]. | ||
*{{Sm|Aphro|USA}} | *{{Sm|Aphro|USA}} | ||
*{{Sm|Atelier|Japan}} (#78) - The second best Rosalina & Luma player in Japan of all time. Placed 1st at [[Tournament: Umebura 31|Umebura 31]], [[Tournament:Sumabato Smash 4 Final|Sumabato Smash 4 Final]], and 3rd at [[Sumabato 9]]. Atelier has defeated {{Sm|KEN}}, {{Sm|Abadango}}, and {{Sm|kameme}}. | *{{Sm|Atelier|Japan}} (#78) - The second best Rosalina & Luma player in Japan of all time. Placed 1st at [[Tournament: Umebura 31|Umebura 31]], [[Tournament:Sumabato Smash 4 Final|Sumabato Smash 4 Final]], and 3rd at [[Sumabato 9]]. Atelier has defeated {{Sm|KEN}}, {{Sm|Abadango}}, and {{Sm|kameme}}. | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Rosalina & Luma have been recognized for their strengths ever since ''SSB4'' was released, despite their nerfs from game updates. Their zoning ability is among the strongest in the game, thanks to the combination of Rosalina's ability to re-position Luma with [[Luma Shot]], and Luma's immense KO power, ability to tank hits, and immunity to status effects. The duo also have a superb air game due to their powerful disjointed aerials as well as Rosalina's floatiness and excellent air acceleration which allows her to stay and maneuver in the air much longer than other characters. While the tag team aspect of their playstyle results in them having a steep learning curve and has thus resulted in them having a below average-sized playerbase, their viability has nonetheless been firmly established by the consistently strong results of {{Sm|Dabuz}}, {{Sm|falln}}, and {{Sm|Kirihara}} as well as {{Sm|Atelier}} and {{Sm|Yuzu}} achieving great success in Japan placing high in multiple tournaments. | Rosalina & Luma have been recognized for their strengths ever since ''SSB4'' was released, despite their nerfs from game updates. Their zoning ability is among the strongest in the game, thanks to the combination of Rosalina's ability to re-position Luma with [[Luma Shot]], and Luma's immense KO power, ability to tank hits, and immunity to status effects. The duo also have a superb air game due to their powerful disjointed aerials as well as Rosalina's floatiness and excellent air acceleration which allows her to stay and maneuver in the air much longer than other characters. While the tag team aspect of their playstyle results in them having a steep learning curve and has thus resulted in them having a below average-sized playerbase, their viability has nonetheless been firmly established by the consistently strong results of {{Sm|Dabuz}}, {{Sm|falln}}, and {{Sm|Kirihara}} as well as {{Sm|Atelier}} and {{Sm|Yuzu}} achieving great success in Japan placing high in multiple tournaments. | ||
Thanks to the potency of their strengths, Rosalina & Luma were ranked 3rd on the first ''4BR'' [[tier list]]. They would later drop to 4th on the second tier list, and then to 8th on the third tier list. Thanks to strong results from top players, however, they have since then rised to 5th in the fourth and current tier list, maintaining their status as top-tier characters, and are still considered to be very viable, if hard to master, picks for tournament play with some smashers like {{Sm|MKLeo}} claiming that she should be as high as 2nd on the tier list as well as {{Sm|ANTi}}, and {{Sm|ZeRo}} claiming that she should be among the top 3 with {{Sm|ESAM}} putting her 4th on his tier list. While other players like {{Sm|Dabuz}} himself claim that she's overrated and that she should be ranked relatively lower than her current spot. | Thanks to the potency of their strengths, Rosalina & Luma were ranked 3rd on the first ''4BR'' [[tier list]]. They would later drop to 4th on the second tier list, and then to 8th on the third tier list. Thanks to strong results from top players, however, they have since then rised to 5th in the fourth and current tier list, maintaining their status as top-tier characters, and are still considered to be very viable, if hard to master, picks for tournament play with some smashers like {{Sm|MKLeo}} claiming that she should be as high as 2nd on the tier list as well as {{Sm|ANTi}}, and {{Sm|ZeRo}} claiming that she should be among the top 3 with {{Sm|ESAM}} putting her 4th on his tier list. While other players like {{Sm|Dabuz}} himself claim that she's overrated and that she should be ranked relatively lower than her current spot. | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
{{Trophy/Fighter | |||
|name=Rosalina & Luma | |||
|image-3ds=Rosalina&LumaTrophy3DS.png | |||
|image-wiiu=Rosalina&LumaTrophyWiiU.png | |||
|mode=Classic | |||
|desc-ntsc=The mysterious Rosalina lives in the Comet Observatory with the Lumas. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage with their joined attacks! | |||
|desc-pal=Rosalina and the Lumas have been close ever since she travelled the galaxy with one of the little star-like creatures. Now, the commander of the Comet Observatory appears in this game, with her trusty companion fighting alongside her. Their greatest strength is being able to attack together at the same time. | |||
|gamelist={{Trophy games|console1=Wii|game1=Super Mario Galaxy|release1=11/2007|console2=WiiU|game2=Super Mario 3D World|release2=11/2013}} | |||
}} | |||
{{clrl}} | |||
{{Trophy/Fighter | |||
|name=Rosalina & Luma (Alt.) | |||
|image-3ds=Rosalina&LumaAltTrophy3DS.png | |||
|image-wiiu=Rosalina&LumaAltTrophyWiiU.png | |||
|mode=Alt | |||
|desc-ntsc=Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it. | |||
|desc-pal=With a flick of Rosalina's wand, the move Gravitational Pull draws in items – even ones that are stuck somewhere. Her Launch Star up special is a diagonal jump that can be aimed slightly. It doesn't deal any damage, but it helps you jump higher and stay in the air longer, making it ideal for getting back to the stage easily. | |||
|gamelist={{Trophy games|console1=Wii|game1=Super Mario Galaxy|release1=11/2007|console2=WiiU|game2=Super Mario 3D World|release2=11/2013}} | |||
}} | |||
{{clrl}} | |||
{{Trophy/Fighter | |||
|name=Power Star | |||
{{Trophy | |image=PowerStarTrophyWiiU.png | ||
|desc-ntsc=In Rosalina's Final Smash, she summons a Power Star above her head. It launches fighters who touch it and also fires a barrage of smaller stars in all directions, all the while growing bigger and bigger. Even if Rosalina falls off the stage right after activating it, the Power Star will keep attacking her foes until it finally explodes. | |||
|desc-pal=In Rosalina's Final Smash, she summons a Power Star above her head to attack. It launches fighters who touch it, and also fires a barrage of smaller stars all around, all the while growing bigger and bigger. Even if Rosalina falls off the stage right after activating it, the Power Star will keep attacking her foes until it finally explodes. | |||
|game=ssb4-wiiu | |||
}} | |||
{{clrl}} | |||
==In [[Event Match]]es== | ==In [[Event Match]]es== |
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