Spin Attack: Difference between revisions

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===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
{{SSB|Link}}'s Spin Attack has nearly identical [[knockback]] and damage whether used on the ground and in the air, with extremely similar animation; however, the grounded version releases a wide, orange-tinted ring of "magic" circling him (similar to charging up a Spin Attack in ''Ocarina of Time'' or ''Majora's Mask''), while the aerial version lacks this ring. Both versions deal substantial knockback, making them good combo finishers. As a [[recovery]] move, though, it is lacking in both horizontal and vertical range; while, as an attack, it has a strictly horizontal [[hitbox]], leaving Link vulnerable from above and below. Unlike in later games, it consists of only one hit when used in the air, being as powerful as it is on the ground, usable as a [[combo]] finisher or aerial finisher.
{{SSB|Link}}'s Spin Attack has nearly identical [[knockback]] and damage whether used on the ground and in the air, with extremely similar animation; however, the grounded version releases a wide, orange-tinted ring of "magic" circling him (similar to charging up a Spin Attack in ''Ocarina of Time'' or ''Majora's Mask''), while the aerial version lacks this ring. Both versions deal substantial knockback, making them good combo finishers. As a [[recovery]] move, though, it is lacking in both horizontal and vertical range; while, as an attack, it has a strictly horizontal [[hitbox]], leaving Link vulnerable from above and below. Unlike in later games, it consists of only one hit when used in the air, being as powerful as it is on the ground, usable as a [[combo]] finisher or aerial finisher.
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===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
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The [[PAL]] version of the game removes the semi-spike properties of Link's Spin Attack, making it a less dangerous edgeguarding technique. Animation wise as of ''Melee'', both Links spin outward to the left for the grounded version, while the airborne version has them spin to the right inward while angling themselves into an upward motion (leaning downward to their left).
The [[PAL]] version of the game removes the semi-spike properties of Link's Spin Attack, making it a less dangerous edgeguarding technique. Animation wise as of ''Melee'', both Links spin outward to the left for the grounded version, while the airborne version has them spin to the right inward while angling themselves into an upward motion (leaning downward to their left).
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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
[[File:Link Spin Attack.jpg|Link's ground spin attack in ''Brawl''.|thumb|right|250px]]
[[File:Link Spin Attack.jpg|Link's ground spin attack in ''Brawl''.|thumb|right|250px]]
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In a similar fashion as ''Smash 64'', Link's Spin Attack in ''Brawl'' is notoriously poor as a recovery move due to its very low horizontal and vertical distance. It additionally grants almost no momentum if used immediately after hitstun ends, especially if used in the opposite direction where he is traveling, and is also unable to [[Edge sweet spot|auto-sweetspot the ledge]] during its first frames. These issues give Link one of the most ineffective recoveries in the game and are one of the major factors for his bottom four-tier placement. On the other hand, Toon Link's version covers a greater distance in the air than Link's does, able to go from near the bottom of the [[Battlefield (SSBB)|Battlefield]] stage to the ledge without his midair [[jump]], and also keeps more momentum while rising, making it one of the best recoveries in the game. However, if Toon Link uses Spin Attack right when he's running off the ledge, he won't rise at all.
In a similar fashion as ''Smash 64'', Link's Spin Attack in ''Brawl'' is notoriously poor as a recovery move due to its very low horizontal and vertical distance. It additionally grants almost no momentum if used immediately after hitstun ends, especially if used in the opposite direction where he is traveling, and is also unable to [[Edge sweet spot|auto-sweetspot the ledge]] during its first frames. These issues give Link one of the most ineffective recoveries in the game and are one of the major factors for his bottom four-tier placement. On the other hand, Toon Link's version covers a greater distance in the air than Link's does, able to go from near the bottom of the [[Battlefield (SSBB)|Battlefield]] stage to the ledge without his midair [[jump]], and also keeps more momentum while rising, making it one of the best recoveries in the game. However, if Toon Link uses Spin Attack right when he's running off the ledge, he won't rise at all.
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===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
The Spin Attack returns as {{SSB4|Link}}'s and {{SSB4|Toon Link}}'s up special move in ''Super Smash Bros. 4''. Despite retaining the Master Sword, Toon Link's Spin Attack has oddly lost its light blue energy trail and instead sports the green energy trail that is produced when he uses the Spin Attack while wielding the [[zeldawiki:Hero's Sword|Hero's Sword]]. Link's version additionally has a slightly different animation where his sword spins at different heights throughout the move, although this is purely aesthetic. Both versions of the move have been [[buff]]ed both in regards to attack power and recovery distance when compared to ''Brawl'', as Link retains much more momentum when activating the Spin Attack and the move itself gains much more height than their previous iterations. An uncharged Spin Attack additionally has greater knockback scaling, giving Link another high percentage KO move, especially under the effects of [[rage]].
The Spin Attack returns as {{SSB4|Link}}'s and {{SSB4|Toon Link}}'s up special move in ''Super Smash Bros. 4''. Despite retaining the Master Sword, Toon Link's Spin Attack has oddly lost its light blue energy trail and instead sports the green energy trail that is produced when he uses the Spin Attack while wielding the [[zeldawiki:Hero's Sword|Hero's Sword]]. Link's version additionally has a slightly different animation where his sword spins at different heights throughout the move, although this is purely aesthetic. Both versions of the move have been [[buff]]ed both in regards to attack power and recovery distance when compared to ''Brawl'', as Link retains much more momentum when activating the Spin Attack and the move itself gains much more height than their previous iterations. An uncharged Spin Attack additionally has greater knockback scaling, giving Link another high percentage KO move, especially under the effects of [[rage]].


Additionally, the [[Hero's Spin]], one of {{SSB4|Mii Swordfighter}}'s custom up special moves, is functionally identical to the Spin Attack.
Additionally, the [[Hero's Spin]], one of {{SSB4|Mii Swordfighter}}'s custom up special moves, is functionally identical to the Spin Attack.
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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Spin Attack returns as Link, Young Link, and Toon Link's up special move in ''Super Smash Bros. Ultimate''. All three versions have been buffed to connect more reliably and are more difficult to escape, and Young Link received the ability to charge his Spin Attack similarly to his counterparts.
Spin Attack returns as Link, Young Link, and Toon Link's up special move in ''Super Smash Bros. Ultimate''. All three versions have been buffed to connect more reliably and are more difficult to escape, and Young Link received the ability to charge his Spin Attack similarly to his counterparts.
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Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation).
Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation).
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==Gallery==
==Gallery==
<gallery>
<gallery>
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*[[Toon Link (SSB4)/Up special]]
*[[Toon Link (SSB4)/Up special]]
*[[Toon Link (SSBU)/Up special]]
*[[Toon Link (SSBU)/Up special]]
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{{Special Moves|char=Link}}
{{Special Moves|char=Link}}