Music (SSBM): Difference between revisions

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=== 0 to 25 ===
=== 0 to 25 ===
*'''0: Opening''': The music heard during Melee's opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
*'''0: Opening''': The music heard during <i>Melee</i>'s opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''[[Super Mario Bros.]]'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''[[Super Mario Bros.]]'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in ''[[Super Mario 64]]'' ( which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.''.
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in ''[[Super Mario 64]]'' (which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.''.
*'''3: Kongo Jungle''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence to ''[[Donkey Kong 64]]'', with a much different assortment of instruments and rhythms from its original appearance. It is heard only in the [[DK Island: Kongo Jungle]] stage.
*'''3: Kongo Jungle''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence to ''[[Donkey Kong 64]]'', with a much different assortment of instruments and rhythms from its original appearance. It is heard only in the [[DK Island: Kongo Jungle]] stage.
*'''4: Jungle Japes''': A calm and atmospheric remix of the "DK Island Swing" in various stages of ''[[Donkey Kong Country]]'' for SNES. It is heard in [[DK Island: Jungle Japes]].
*'''4: Jungle Japes''': A calm and atmospheric remix of the "DK Island Swing" in various stages of ''[[Donkey Kong Country]]'' for SNES. It is heard in [[DK Island: Jungle Japes]].
*'''5: Great Bay''': An orchestration of the "official" Legend of Zelda theme, heard throughout the ''Zelda'' series and introduced in the original ''[[The Legend of Zelda]]'' for NES. It is heard in [[Termina: Great Bay]].
*'''5: Great Bay''': An orchestration of the "official" Legend of Zelda theme, heard throughout the ''Zelda'' series and introduced in the original ''[[The Legend of Zelda]]'' for NES. It is heard in [[Termina: Great Bay]].
*'''6: Temple''': A techno remix of dungeon music heard in ''[[Zelda II: Link's Adventure]]'' for NES. It is heard as the primary track of [[Hyrule: Temple]], and also in the [[Underground Maze]] area of the Adventure mode.
*'''6: Temple''': A remix of dungeon music heard in ''[[Zelda II: Link's Adventure]]'' for NES. It is heard as the primary track of [[Hyrule: Temple]], and also in the [[Underground Maze]] area of the Adventure mode.
*'''7: Brinstar''': A medley of three classic ''[[Metroid (game)|Metroid]]'' tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original ''Metroid'' for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a ''Metroid'' game, and then the low-key general Metroid theme that was first heard on the original ''Metroid'' title screen. This is heard in [[Planet Zebes: Brinstar]].
*'''7: Brinstar''': A medley of three classic ''[[Metroid (game)|Metroid]]'' tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original ''Metroid'' for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a ''Metroid'' game, and then the low-key theme that was first heard on the original ''Metroid'' title screen. This is heard in [[Planet Zebes: Brinstar]].
*'''8: Brinstar Depths''': A "horror" remix of area music heard later on in the original ''Metroid'', where Samus is particularly close to her encounter with [[Kraid]]. This is heard in [[Planet Zebes: Brinstar Depths]].
*'''8: Brinstar Depths''': A "horror" remix of area music heard later on in the original ''Metroid'', where Samus is particularly close to her encounter with [[Kraid]], mixed with the track played in item rooms in ''Metroid''. This is heard in [[Planet Zebes: Brinstar Depths]].
*'''9: Yoshi's Story''': A track straight from the N64 game ''[[Yoshi's Story]]'', appearing on [[Yoshi's Island: Yoshi's Story]].
*'''9: Yoshi's Story''': A track based on the main theme of the N64 game ''[[Yoshi's Story]]'', appearing on [[Yoshi's Island: Yoshi's Story]].
*'''10: Yoshi's Island''': A repeating banjo track heard in several levels in ''[[Super Mario World]]'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island]].
*'''10: Yoshi's Island''': A repeating banjo track based on the theme heard in several levels in ''[[Super Mario World]]'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island]].
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the ''Kirby'' music heard in ''[[Past Stages: Dream Land]]''. This music was later reused in the boss fight at Fountain of Dreams in ''[[|Kirby's Adventure|Kirby: Nightmare in Dreamland]]''. It is heard in [[Dream Land: Fountain of Dreams]].
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the Gourmet Race theme from ''[[Kirby Super Star]]''. This music was later reused in the boss fight at Fountain of Dreams in ''[[Kirby's Adventure|Kirby: Nightmare in Dreamland]]''. It is heard in [[Dream Land: Fountain of Dreams]].
*'''12: Green Greens''': An orchestration of the Green Greens stage music from ''[[Kirby's Dream Land]]'', heard in [[Dream Land: Green Greens]].
*'''12: Green Greens''': An orchestration of the Green Greens stage music from ''[[Kirby's Dream Land]]'', heard in [[Dream Land: Green Greens]].
*'''13: Corneria''': An orchestration of, ironically, the music heard in the Venom stage, with pieces from ''Space Armada'' of the original ''[[Star Fox]]''. It is heard on [[Lylat System: Corneria]].
*'''13: Corneria''': An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original ''[[Star Fox]]''. It is heard on [[Lylat System: Corneria]].
*'''14: Venom''': Whereas this is an orchestration of "main music" heard in ''[[Star Fox 64]]'' games, based on the music heard in the original [[Sector Z]] stage from ''[[Super Smash Bros.|SSB64]]''. This is heard on [[Lylat System: Venom]].
*'''14: Venom''': An orchestration of "main music" heard in ''[[Star Fox 64]]''. This is heard on [[Lylat System: Venom]].
*'''15: Pokémon Stadium''': An orchestration of the main title screen music in most [[Pokémon (universe)|''Pokémon'' RPGs]], complete with a chorus. It is heard in [[Kanto: Pokémon Stadium]]. Intrestingly, aside from the chorus, it is almost directly taken from the [[Pokemon Anime]].
*'''15: Pokémon Stadium''': An orchestration of the main title screen music in most [[Pokémon (universe)|''Pokémon'' RPGs]], complete with a chorus. It is heard in [[Kanto: Pokémon Stadium]].
*'''16: Poké Floats''': A synthesized medley of three battle-related tunes heard in the first generation of ''Pokémon'' RPGs, beginning with the standard [[Pokémon Trainer|Trainer]] Battle theme, then the Gym Leader Battle theme, and finally the wild Pokemon encounter theme. This is heard on [[Kanto Skies: Poke Floats]] and is often heard accompanying [[Mewtwo]] in Single-player mode.
*'''16: Poké Floats''': A synthesized medley of three battle-related tunes heard in the first generation of ''Pokémon'' RPGs, beginning with the standard [[Pokémon Trainer|Trainer]] Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. This is heard on [[Kanto Skies: Poké Floats]] and is often heard accompanying [[Mewtwo (SSBM)|Mewtwo]] in Single-player mode.
*'''17: Mute City''': A remix of the rock music heard on the first track in ''[[F-Zero X]]'' for [[N64]], Mute City. It is heard in [[F-Zero Grand Prix: Mute City]].
*'''17: Mute City''': A remix of the rock music heard on the first track in ''[[F-Zero X]]'' for [[N64]], Mute City. It is heard in [[F-Zero Grand Prix: Mute City]].
*'''18: Big Blue''': A similar remix of the rock music heard on tracks in ''F-Zero X'' that take place on the planet Big Blue. It is heard in [[F-Zero Grand Prix: Big Blue]] as the primary song.
*'''18: Big Blue''': A similar remix of the rock music heard on tracks in ''F-Zero X'' that take place on the planet Big Blue. It is heard in [[F-Zero Grand Prix: Big Blue]] as the primary song.
*'''19: Mother''': Music not heard in ''[[EarthBound]]'' for SNES, but rather from the original ''[[Mother]]'' for the Famicom system. It is a remix of the "Bein' Friend's" theme, and the Sound Stone theme from the said game. It is heard in [[Eagleland: Onett]].
*'''19: Mother''': A remix of the "Bein' Friend's" theme, and the Eight Melodies from the original ''[[Mother]]''. It is heard in [[Eagleland: Onett]].
*'''20: EarthBound''': Synthesized music heard prominently in ''EarthBound'', this is the official theme for the city of Fourside in both the game and in ''Melee''<nowiki>'</nowiki>s [[Eagleland: Fourside]] stage, with the first half of the Sound Stone song inserted at a point (the second half, incidentally, comprises [[Ness]]' victory fanfare).
*'''20: EarthBound''': Synthesized music heard prominently in ''EarthBound'', this is the official theme for the city of Fourside in both the game and in ''Melee''<nowiki>'</nowiki>s [[Eagleland: Fourside]] stage, with the first half of the Sound Stone song inserted at a point.
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song.
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song.
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song when the match's timer is running low.
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song when the match's timer is running low or in [[Sudden Death]].
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''[[Super Mario Bros. 2]]'', appearing in [[Mushroom: Kingdom II]] as the primary song.
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''[[Super Mario Bros. 2]]'', appearing in [[Mushroom: Kingdom II]] as the primary song.
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original beep-boop "Boss" version of the boss battle music heard in the original ''Super Mario Bros. 2'' for NES, appearing in [[Mushroom: Kingdom II]] as the primary song when the match's timer is running low.
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original beep-boop "Boss" version of the boss battle music heard in the original ''Super Mario Bros. 2'' for NES, appearing in [[Mushroom: Kingdom II]] as the primary song when the match's timer is running low or in [[Sudden Death]].
*'''25: Icicle Mountain''': A synthesized medley of the two primary tunes in the NES game ''[[Ice Climber]]'', with the first part being the "Bonus stage music" and the second part being the "Normal stage music". It appears in [[Infinite Glacier: Icicle Mountain]] as a primary track.
*'''25: Icicle Mountain''': A synthesized medley of the two primary tunes in the NES game ''[[Ice Climber (game)|Ice Climber]]'', with the first part being the bonus stage music and the second part being the standard mountain stage theme. It appears in [[Infinite Glacier: Icicle Mountain]].


=== 26 to 50 ===
=== 26 to 50 ===
*'''26: Flat Zone''': An original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest ''[[Game & Watch]]'' games. It appears in [[Superflat World: Flat Zone]].
*'''26: Flat Zone''': An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the ''[[Game & Watch]]'' games. It appears in [[Superflat World: Flat Zone]].
*'''27: Kongo Jungle N64''': SSB64's version of "Jungle Japes", which itself is a calm and atmospheric remix of the standard "Jungle music" in various stages of ''Donkey Kong Country'' for SNES. It appears in the Past stage attached to it, [[Past Stages: Kongo Jungle]].
*'''27: Kongo Jungle N64''': A calm and atmospheric remix of the jungle level theme of certain stages of ''Donkey Kong ountry'' for SNES. Ripped directly from the original ''[[Super Smash Bros.]]''  It is heard on [[Past Stages: Kongo Jungle]].
*'''28: Yoshi's Island N64''': The music for SSB64's Yoshi's Island stage, which comes from ''Yoshi's Story'' for N64, is brought back unaltered along with the stage itself as [[Past Stages: Yoshi's Island]].
*'''28: Yoshi's Island N64''': A simple remix of the main theme of ''Yoshi's Story'' for N64.  Ripped directly from the original ''SSB''  It is used on [[Past Stages: Yoshi's Island]].
*'''29: Dream Land N64''': The music for SSB64's Dream Land stage, which is music first heard in the Gourmet Race game in Kirby Super Star, which has since been used in several other Kirby games, is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]].
*'''29: Dream Land N64''': A remix of the Gourmet Race theme from ''Kirby Super Star'', which has since been used in several other Kirby games, is brought back unaltered along with the stage [[Past Stages: Dream Land]] from the original ''SSB''.
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''[[Super Mario Bros. 3]]'' for NES. It is heard as a secondary track in [[Yoshi's Island: Yoshi's Island|Yoshi's Island]] and also in the single-player Mushroom Kingdom.
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''[[Super Mario Bros. 3]]'' for NES. It is heard the secondary track of bothn [[Yoshi's Island: Yoshi's Island|Yoshi's Island]] and [[Mushroom Kingdom Adventure]].
*'''31: Saria's Theme''': A simple flute-based remix of Saria's Song from ''[[The Legend of Zelda: Ocarina of Time]]'' for N64. It is heard as a secondary track in [[Termina: Great Bay]] and often accompanies [[Young Link]] in his single-player appearances.
*'''31: Saria's Theme''': A simple flute-based remix of Saria's Song from ''[[The Legend of Zelda: Ocarina of Time]]'' for N64. It is heard as a secondary track in [[Termina: Great Bay]] and often accompanies [[Young Link (SSBM)|Young Link]] in his single-player appearances.
*'''32: Battle Theme''': A synthesized medley of three battle-related tunes heard in the second generation of Pokemon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on [[Kanto: Pokemon Stadium]] and is often heard accompanying [[Pichu]] in Single-player mode.
*'''32: Battle Theme''': A synthesized medley of three battle-related tunes heard in the second generation of Pokemon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on [[Kanto: Pokemon Stadium]] and is often heard accompanying [[Pichu (SSBM)|Pichu]] in Single-player mode.
*'''33: Fire Emblem''': A medley of two ''[[Fire Emblem (universe)|Fire Emblem]]'' tracks, the first of which is the "character recruitment" music in [[Fire Emblem: Fūin no Tsurugi|''Fire Emblems 6]]'' and ''[[Fire Emblem (Game Boy Advance)|7]]'', and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Hyrule: Temple]] and is often heard accompanying [[Marth]] and [[Roy]] in Single-player mode.
*'''33: Fire Emblem''': A medley of two ''[[Fire Emblem (universe)|Fire Emblem]]'' tracks, the first of which is the "character recruitment" music in ''[[Fire Emblem: Fūin no Tsurugi]]'' and [[Fire Emblem (Game Boy Advance)|''Fire Emblem'' for the GBA]], and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Hyrule: Temple]] and is often heard accompanying [[Marth] (SSBM)|Marth] and [[Roy (SSBM)|Roy]] in Single-player mode.
*'''34: Mach Rider''': A synthesized remix of the music heard typically in ''[[Mach Rider]]'' for NES. This is heard as a secondary track in [[F-Zero Grand Prix: Big Blue]].
*'''34: Mach Rider''': A synthesized remix of the music heard typically in ''[[Mach Rider]]'' for NES. This is heard as a secondary track in [[F-Zero Grand Prix: Big Blue]].
*'''35: Mother 2''': Quaint soft rock which is a heavily extended version of a track heard in various parts of ''EarthBound'' (known as "Mother 2" in Japan) whenever [[Ness]] returns to his house during his quest, though it originated in the original ''Mother'', like the other track. It is heard as a secondary track on [[Eagleland: Onett]].
*'''35: Mother 2''': Quaint soft rock which is a heavily extended version of a track heard in various parts of ''EarthBound'' (known as "Mother 2" in Japan) whenever [[Ness]] returns to his house during his quest, though it originated in the original ''Mother'', like the other track. It is heard as a secondary track on [[Eagleland: Onett]].