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Link (SSBU)/Forward tilt: Difference between revisions
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m (Typically a half arc? Didn't know it varied) |
m (→Hitboxes) |
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Line 71: | Line 71: | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
Line 78: | Line 78: | ||
|ks=82 | |ks=82 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.5 | ||
|bn=sword2 | |bn=sword2 | ||
|xpos= | |xpos=7.8 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=-2.5 | |zpos=-2.5 | ||
Line 90: | Line 90: | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=1 | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
Line 97: | Line 97: | ||
|ks=82 | |ks=82 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn= | |bn=sword2 | ||
|xpos= | |xpos=1.8 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos= | |zpos=-2.5 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Sword | |type=Sword | ||
Line 107: | Line 107: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
Line 118: | Line 116: | ||
|ks=82 | |ks=82 | ||
|fkv=0 | |fkv=0 | ||
|r=2. | |r=2.9 | ||
|bn= | |bn=armr | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 132: | Line 130: | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=3 | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
Line 139: | Line 137: | ||
|ks=82 | |ks=82 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=2.1 | ||
|bn= | |bn=colonells | ||
|xpos= | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos= | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Sword | |type=Sword | ||
Line 149: | Line 147: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|} | |} |
Latest revision as of 02:15, May 10, 2022
Overview[edit]
Links forward tilt is a powerful forward facing attack. It covers slightly above and a decent range in front. It is good for two framing, frame trapping, ledge guarding, catching landings, and calling out disadvantage options. It's unsafe on shield and should be used sparingly when in advantage, for it has a slow start up and a slow recovery.
Hitboxes[edit]
Timing[edit]
Early hit | 15 |
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Clean hit | 16-19 |
Interruptible | 40 |
Animation length | 60 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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