User:Yellow/AFD 2022: Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Mr. Game & Watch
|name = Mr. Game & Watch
|image = https://i.kym-cdn.com/photos/images/facebook/001/771/817/bf1.jpg
|image = {{external image|https://i.kym-cdn.com/photos/images/facebook/001/771/817/bf1.jpg|300|300}}
|symbol = preBrawl
|symbol = preBrawl
|game = SSBM
|game = SSBM
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'''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is barely a character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, which means he was never actually meant to be played, further evidenced by the fact that he is the last character to be unlocked in the game.
'''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is barely a character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, which means he was never actually meant to be played, further evidenced by the fact that he is the last character to be unlocked in the game.


Mr. Game & Watch is currently ranked 19th in ''Melee'''s [[tier list]], at the bottom of the C- tier, his lowest placement in the series. This may come as a shock to the average keyboard warrior whose only exposure to the game was {{Sm|Heeew}}'s videos about how the game is broken and expected him to be even lower. He surprisingly has a lot going for him for such a bad overall character, with kill options that have a longer duration than online ''Brawl'' loading times, actually usable [[neutral game]] tools with [[down tilt]] and [[forward aerial]], and above all else, a top-100 caliber player who actually has decent results with him, which is more than can be said for other characters around him. Sure, he has the "dubious distinction" of not being able to L-cancel all his aerials, but that it doesn't matter when the opponent fucking dies to his [[neutral aerial]] at 90%.
Mr. Game & Watch is currently ranked 19th in ''Melee'''s [[tier list]], at the bottom of the C- tier, his lowest placement in the series. This may come as a shock to the average keyboard warrior whose only exposure to the game was {{Sm|Heeew}}'s videos about how the game is broken and expected him to be even lower. He surprisingly has a lot going for him for such a bad overall character, with kill options that have a longer duration than online ''Brawl'' loading times, actually usable [[neutral game]] tools with [[down tilt]] and [[forward aerial]], and above all else, a top-100 caliber player who actually has decent results with him, which is more than can be said for other characters around him. Sure, he has the "dubious distinction" of not being able to L-cancel all his aerials, but that doesn't matter when the opponent fucking dies to his [[neutral aerial]] at 90%.


Despite this, Mr. Game & Watch is trash for a reason, owing to his absolute nonexistent defensive game that makes the likes of ''Divekick'' characters seem like immovable juggernauts in comparison. If an opponent so much as breathes on his not-actually-2D model with any halfway decent kill confirm he may as well just be declared dead on the spot, and it's not particularly difficult to find openings against him when his [[shield]] looks like it just rolled out of a Skittles bag. Unfortunately, even that roll is much faster and better than Mr. Game & Watch's in every conceivable way. It's not like other characters aren't capable of achieving the offense that he can anyway, making the opportunity cost of investing your valuable time and effort into him higher than the ''Melee'' developers who designed him in the first place. This leads to horrific matchups against top-tiered characters, and he is among the only ones to have the dubious distinction of being completely and utterly shut down by {{SSBM|Fox}} rather than being just barely good enough to occasionally zero-to-death him. This is particularly notable when you consider that low-tier combo videos all feature heavy punishes against bad Foxes, which you will never be able to get playing this character. Thus, not only is he nearly unviable in ''Melee'', he's also unviable in the YouTube metagame as well, making him perhaps the worst overall character in the game as you won't even be able to get ad revenue after suffering through playing him.
Despite this, Mr. Game & Watch is trash for a reason, owing to his absolutely nonexistent defensive game that makes the likes of ''Divekick'' characters seem like immovable juggernauts in comparison. If an opponent so much as breathes on his not-actually-2D model with any halfway decent kill confirm he may as well just be declared dead on the spot, and it's not particularly difficult to find openings against him when his [[shield]] looks like it just rolled out of a Skittles bag. Unfortunately, even that roll is much faster and better than Mr. Game & Watch's in every conceivable way. It's not like other characters aren't capable of achieving the offense that he can anyway, making the opportunity cost of investing your valuable time and effort into him higher than the ''Melee'' developers who designed him in the first place. This leads to horrific matchups against top-tiered characters, and he is among the only ones to have the dubious distinction of being completely and utterly shut down by {{SSBM|Fox}} rather than being just barely good enough to occasionally zero-to-death him. This is particularly notable when you consider that low-tier combo videos all feature heavy punishes against bad Foxes, which you will never be able to get playing this character. Thus, not only is he nearly unviable in ''Melee'', he's also unviable in the YouTube metagame as well, making him perhaps the worst overall character in the game as you won't even be able to get ad revenue after suffering through playing him.
<br CLEAR=RIGHT />
= [[Falco (SSBM)]] =
{{Infobox Character
|name = Falco
|image = {{external image|https://static.wikia.nocookie.net/astral-domination/images/3/3f/TaiLopez.png|300|284}}
|symbol = preBrawl
|game = SSBM
|ssbgame1 = SSBB
|ssbgame2 = SSB4
|ssbgame3 = SSBU
|availability = [[Unlockable character|Unlockable]]
|tier = I've pranked this page like 3 times over the years
|tierPAL = god please help me
|ranking = 4
|rankingPAL = 3
}}
'''Falco Lamborghini''' ({{ja|ファルコ|Faruko}}, ''Falco'') is an [[unlockable character|"entreprenuer"]] in ''[[Super Smash Bros. Melee]]''. He is a clone of [[Fox (SSBM)|Fox McBuffett]], with many of the same moves. However, some of his moves have different properties, making their playstyles somewhat different.
 
Falco is voiced in all regions of ''Melee'' by Tai Lopez, who reprises his role from ''Star Fox 64''.
 
Falco Lamborghini is currently ranked 4th on the ''Melee'' tier list, being the highest-ranked scammer as well as his best placement in the series marginally. Falco has the most versatile money game in ''Melee,'' as he possesses many mentors and the options to bump into more of them, most notably a frame 1 launcher in his [[shine|Lamborghini]] that can drive opponents all the way up the Hollywood Hills and a frame 5 [[down aerial|Ferrari]] that spikes them powerfully back down. These vehicles allow him to easily chain together highly damaging advertisements that are hard to escape, even if you have the proper [[DI]] knowledge and have read a guide a day on this matchup. He also possesses very effective edgeguarding options, such as his back air, forward and down smashes, and his aforementioned down air. Falco also has one of the best neutral game options among the entire cast with his {{b|Blaster|Falco}}, as it allows him to pressure from afar and approach noncommittally.
 
Falco, however, is not flawless; he suffers from being light yet having extremely high falling speed and low horizontal air speed. These flaws make him extremely vulnerable to chaingrabs and combos, while his low weight makes him among the easiest to KO horizontally. Additionally, his primary recovery moves, [[Falco Phantasm]] and [[Fire Bird]], both travel a short distance, leaving him extremely vulnerable to [[gimp]]ing, especially if he loses his double jump, and giving him one of the worst recoveries in the game. Falco also has mediocre movement options, due to his average dash speed, slow [[jump squat]], and relatively short [[wavedash]] and [[dashdance]] distances. He additionally has one of the worst grab games, as the unpredictable knockback from the lasers in his throws gives him no guaranteed throw follow-ups, which incentivizes his opponents to stay in shield in the neutral game. This also hurts his ability to land KOs at high percents due to his lack of reliable KO confirms, especially on floaty characters. Regardless of these flaws, Falco's strengths greatly overwhelm his weaknesses and he has amazing matchups, possessing positive matchups on nearly the entire cast.