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m (Undid edit by Octopus Headbutt: This has been removed multiple times. Melee and Brawl FAir and BAir don't have autocancel windows at the hitbox frames) Tag: Undo |
FutureGhost (talk | contribs) m (Swapped symbols) |
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[[File:Marth imperfect AC nair vs shffl nair.gif|thumbnail|Comparison of Marth auto-canceling (left) and [[L-canceling]] (right) his neutral aerial, demonstrating how even L-cancelling is slower than auto-cancelling.]] | [[File:Marth imperfect AC nair vs shffl nair.gif|thumbnail|Comparison of Marth auto-canceling (left) and [[L-canceling]] (right) his neutral aerial, demonstrating how even L-cancelling is slower than auto-cancelling.]] | ||
[[File:Failed Auto-Cancel.gif|thumbnail|Zero Suit Samus failing to auto-cancel; she has landed during the middle of her aerial attack, and has thus incurred significant landing lag, thereby leaving her open to [[punishment]].]] | [[File:Failed Auto-Cancel.gif|thumbnail|Zero Suit Samus failing to auto-cancel; she has landed during the middle of her aerial attack, and has thus incurred significant landing lag, thereby leaving her open to [[punishment]].]] | ||
'''Auto-canceling''' is the act of landing during the beginning or ending [[frame]]s of an [[aerial attack]], which will make the player go into their normal landing animation from a jump (of which the landing lag tends to be around 2-6 frames depending on the character, a very short amount of time) | '''Auto-canceling''' is the act of landing during the beginning or ending [[frame]]s of an [[aerial attack]], which will make the player go into their normal landing animation from a jump (of which the landing lag tends to be around 2-6 frames depending on the character, a very short amount of time), thereby circumventing the [[landing lag]] that would have occurred had the character instead landed during the middle of that attack's animation which can be a significant amount of time depending on the aerial. | ||
==Technical explanation== | ==Technical explanation== |
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