List of spirits (ARMS series): Difference between revisions

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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
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*The Mii Brawler's costume represents Spring Man, the main protagonist of ''ARMS'', with the Mii Brawler's moveset referencing Spring Man's moveset in ''ARMS''.
*The Mii Brawler's costume represents Spring Man, the main protagonist of ''ARMS''.
*The stage references how ''ARMS'' and ''Punch-Out!!'' are both boxing games. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium.
*The stage references how ''ARMS'' and ''Punch-Out!!'' are both boxing games.  
*The battle conditions and this spirit's Fist Attack ↑ ability reference the gameplay mechanics of ''ARMS'' which include punching and jumping.
*The stage features ropes on the ring that can be used as trampolines, similar to the springboards in Spring Stadium.
*The battle conditions and this spirit's Fist Attack ↑ ability reference the punching and jumping gameplay mechanics of ''ARMS''.
*The Mii Brawler's moveset references Spring Man's moveset in ''ARMS'' which includes the ability to punch and counter.
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|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Ribbon Girl, with the Mii Brawler's moveset referencing Ribbon Girl's moveset in ''ARMS''.
*The Mii Brawler's costume represents Ribbon Girl.
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}.
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}.
*The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps.
*The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps.
*The Mii Brawler's moveset references Ribbon Girl's moveset in ''ARMS'' which includes the ability to punch and perform air-dash attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Ribbon Girl's high grab damage stats.
*This spirit's Grab type references Ribbon Girl's high grab damage stats.
*This spirit's Fist Attack ↑ ability references how Ribbon Girl utilizes punching attacks.
*This spirit's Fist Attack ↑ ability references how Ribbon Girl uses punching attacks.
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*Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack from afar with them.
*Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack from afar with them.
*The stage features the paifang in the background, a Chinese architectural arch which references Min Min's Chinese heritage.
*The stage features the paifang in the background, a Chinese architectural arch, referencing Min Min's Chinese heritage.
*The music references Dragon Driftway from ''Mario Kart 8'', which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'' and an image of Gobblegut, a green serpentine dragon from ''Super Mario Galaxy'' which resembles Min Min's Dragon ARM.
*The music references how ''Mario Kart 8'' and ''ARMS'' share the same composer, Atsuko Asahi.
*The music itself is also composed by Atsuko Asahi, who worked on the music for ''ARMS''.
*The music references Dragon Driftway from ''Mario Kart 8'', which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'' and an image of Gobblegut, a green serpentine dragon which resembles Min Min's Dragon ARM.
*Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, which can fire a laser from its mouth, and her left ARM's ability to transform into a Dragon ARM.
*Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth.
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|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
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*Bayonetta and Twintelle both share a very feminine figure, the ability to slow down their opponents' attacks, and a heavy European accent on their speech (French for Twintelle and British English for Bayonetta).
*Bayonetta and Twintelle are both feminine-shaped fighters who can slow down the opponent's attacks and speak in a heavy European accent.
*The stage references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*The stage and music references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*Bayonetta starts off with a Drill, referencing the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS.
*Bayonetta starts off with a Drill, referencing the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS.
*Bayonetta's favored smash attacks reference how Bayonetta and Twintelle both use their hair as giant fists to attack their opponents.
*Bayonetta's favored smash attacks reference how Bayonetta and Twintelle both use their hair as giant fists to attack their opponents.
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*The Mii Brawler's costume, with DLC, represents Ninjara.
*The Mii Brawler's costume, with DLC, represents Ninjara.
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, which behaves like a boomerang.
*The battle condition and this spirit's Move Speed ↑ ability reference Ninjara's high speed stat.
*The battle condition and this spirit's Move Speed ↑ ability reference Ninjara's high speed stat.
*The Boomerang item references the {{s|armsinstitute|Chakram}}, one of Ninjara's default ARMS which behaves like a boomerang.
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|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/>
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|{{SSBUMusicLink|ARMS|Mausoleum}}
|{{SSBUMusicLink|ARMS|Mausoleum}}
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*Donkey Kong and Master Mummy are both large, heavyweight fighters with powerful punches.
*Donkey Kong and Master Mummy are both large, heavyweight fighters who use powerful punches.
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting.
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting.
*The Slow Super Armor battle condition and this spirit's Shield type references Master Mummy's low speed and high endurance stats.
*The Slow Super Armor battle condition reference Master Mummy's low speed and high endurance stats.
*The second battle condition and this spirit's Strong Throw ability references Master Mummy's high grab and throw damages.
*The second battle condition and this spirit's Strong Throw ability reference Master Mummy's high grab and throw damages.
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|{{SSBUMusicLink|ARMS|Scrapyard}}
|{{SSBUMusicLink|ARMS|Scrapyard}}
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*The Giant Wendy Mechanica are both young girls who pilot and primarily fight with giant mechs featuring mechanical fists and the ability to fly.
*The Giant Wendy and Mechanica are both young female characters who fight using giant mechs.
*The stage references Mechanica's appearance in ''ARMS''.
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}.
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}.
*The Slow Super Armor battle condition and this spirit's Weapons Resist ↑ ability references Mechanica's suit making her a heavyweight with super armor.
*The Slow Super Armor battle condition and this spirit's Weapons Resist ↑ ability reference Mechanica's suit, which makes her a heavyweight character with super armor.
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit has jet propulsion that allows her to hover.
*Wendy starting off with a Rocket Belt references how Mechanica's suit features jet propulsion that allows her to hover.
*The stamina battle condition represents how battles in ''ARMS'' use HP bars.
*The stamina battle condition represents how battles in ''ARMS'' use HP bars.
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|{{SSBUMusicLink|ARMS|Buster Beach}}
|{{SSBUMusicLink|ARMS|Buster Beach}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Byte are both autonomous fighters who aim to defeat evil and have robotic dogs that they bounce on to gain height.
*Mega Man and Byte are both heroic autonomous fighters whose robotic dog companions that they bounce on to gain height.
*The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner.
*The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner.
*The stage references Byte & Barq's appearance in ''ARMS''.
*The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}.
*The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are each robots, whose electronic circuitry is susceptible to being damaged from contact with moisture.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture
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*Min Min and Kid Cobra are both playable characters in ''ARMS''.
*Min Min and Kid Cobra are both playable characters in ''ARMS''.
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
*The battle condition and this spirit's Speed ↑ ability reference Kid Cobra's nickname, "The Speed Demon", and his high charged dash speed.
*The Move Speed ↑ rule and this spirit's Speed ↑ ability reference Kid Cobra's nickname, "The Speed Demon", and his high charged dash speed.
*Min Min starts off with a Drill, referencing one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}.
*The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park.
*The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park.
*Min Min starting off with a Drill references one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}.
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|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|{{SSBUMusicLink|ARMS|DNA Lab}}
|{{SSBUMusicLink|ARMS|DNA Lab}}
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|'''Spirit Battle inspiration:'''
*Dark Samus and Helix are both artificial humanoids created from gelatinous substances.
*Dark Samus and Helix are both artificial humanoids created from gelatinous substances.
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*The Tiny and Giant rules, the Ditto Poké Ball Pokémon, and this spirit's Transformation Duration ↑ ability, references Helix's gelatinous body, which gives him the ability to alter his size and shape at will.
*The Tiny and Giant rules references Helix's ability to alter his size at will.
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability further references Helix's ability to alter his shape at will for an extended time.
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*King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor.
*King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor.
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches.
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches.
*The Attack Power ↑ and Giant rules and this spirit'sCritical Super Giant ability reference Max Brass's ability to grow larger and stronger either by charging up or being low in health.
*The Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger by charging up.
*The stamina battle condition references how battles in ''ARMS'' use HP bars.
*The battle conditions and this spirit's Critical Super Giant ability reference how Max Brass can grow larger when he is low on health.
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