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Autismo555 (talk | contribs) m (→Spirit Battles) |
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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}} | |{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}} | ||
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*The Mii Brawler's costume represents Spring Man, the main protagonist of | *The Mii Brawler's costume represents Spring Man, the main protagonist of ''ARMS''. | ||
*The stage references how ''ARMS'' and ''Punch-Out!!'' are both boxing games. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium. | *The stage references how ''ARMS'' and ''Punch-Out!!'' are both boxing games. | ||
*The battle conditions and this spirit's Fist Attack ↑ ability reference the gameplay mechanics of ''ARMS'' which | *The stage features ropes on the ring that can be used as trampolines, similar to the springboards in Spring Stadium. | ||
*The battle conditions and this spirit's Fist Attack ↑ ability reference the punching and jumping gameplay mechanics of ''ARMS''. | |||
*The Mii Brawler's moveset references Spring Man's moveset in ''ARMS'' which includes the ability to punch and counter. | |||
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|{{SSBUMusicLink|ARMS|Ribbon Ring}} | |{{SSBUMusicLink|ARMS|Ribbon Ring}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii Brawler's costume represents Ribbon Girl | *The Mii Brawler's costume represents Ribbon Girl. | ||
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}. | *The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}. | ||
*The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps. | *The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps. | ||
*The Mii Brawler's moveset references Ribbon Girl's moveset in ''ARMS'' which includes the ability to punch and perform air-dash attacks. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Ribbon Girl's high grab damage stats. | *This spirit's Grab type references Ribbon Girl's high grab damage stats. | ||
*This spirit's Fist Attack ↑ ability references how Ribbon Girl | *This spirit's Fist Attack ↑ ability references how Ribbon Girl uses punching attacks. | ||
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*Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack from afar with them. | *Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack from afar with them. | ||
*The stage features the paifang in the background, a Chinese architectural arch | *The stage features the paifang in the background, a Chinese architectural arch, referencing Min Min's Chinese heritage. | ||
*The music references Dragon Driftway from ''Mario Kart 8'', which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'' and an image of Gobblegut, a green serpentine dragon | *The music references how ''Mario Kart 8'' and ''ARMS'' share the same composer, Atsuko Asahi. | ||
*The music references Dragon Driftway from ''Mario Kart 8'', which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'' and an image of Gobblegut, a green serpentine dragon which resembles Min Min's Dragon ARM. | |||
*Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, | *Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth. | ||
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|{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | |{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | ||
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*Bayonetta and Twintelle both | *Bayonetta and Twintelle are both feminine-shaped fighters who can slow down the opponent's attacks and speak in a heavy European accent. | ||
*The stage references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting. | *The stage and music references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting. | ||
*Bayonetta starts off with a Drill, referencing the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS. | *Bayonetta starts off with a Drill, referencing the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS. | ||
*Bayonetta's favored smash attacks reference how Bayonetta and Twintelle both use their hair as giant fists to attack their opponents. | *Bayonetta's favored smash attacks reference how Bayonetta and Twintelle both use their hair as giant fists to attack their opponents. | ||
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*The Mii Brawler's costume, with DLC, represents Ninjara. | *The Mii Brawler's costume, with DLC, represents Ninjara. | ||
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting. | *The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting. | ||
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, which behaves like a boomerang. | |||
*The battle condition and this spirit's Move Speed ↑ ability reference Ninjara's high speed stat. | *The battle condition and this spirit's Move Speed ↑ ability reference Ninjara's high speed stat. | ||
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|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/> | |style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/> | ||
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|{{SSBUMusicLink|ARMS|Mausoleum}} | |{{SSBUMusicLink|ARMS|Mausoleum}} | ||
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*Donkey Kong and Master Mummy are both large, heavyweight fighters | *Donkey Kong and Master Mummy are both large, heavyweight fighters who use powerful punches. | ||
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting. | *The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting. | ||
*The Slow Super Armor battle condition | *The Slow Super Armor battle condition reference Master Mummy's low speed and high endurance stats. | ||
*The second battle condition and this spirit's Strong Throw ability | *The second battle condition and this spirit's Strong Throw ability reference Master Mummy's high grab and throw damages. | ||
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|{{SSBUMusicLink|ARMS|Scrapyard}} | |{{SSBUMusicLink|ARMS|Scrapyard}} | ||
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*The Giant Wendy Mechanica are both young | *The Giant Wendy and Mechanica are both young female characters who fight using giant mechs. | ||
*The stage references Mechanica's appearance in ''ARMS''. | |||
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}. | *The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}. | ||
*The Slow Super Armor battle condition and this spirit's Weapons Resist ↑ ability | *The Slow Super Armor battle condition and this spirit's Weapons Resist ↑ ability reference Mechanica's suit, which makes her a heavyweight character with super armor. | ||
*Wendy | *Wendy starting off with a Rocket Belt references how Mechanica's suit features jet propulsion that allows her to hover. | ||
*The stamina battle condition represents how battles in ''ARMS'' use HP bars. | *The stamina battle condition represents how battles in ''ARMS'' use HP bars. | ||
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|{{SSBUMusicLink|ARMS|Buster Beach}} | |{{SSBUMusicLink|ARMS|Buster Beach}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Byte are both autonomous fighters | *Mega Man and Byte are both heroic autonomous fighters whose robotic dog companions that they bounce on to gain height. | ||
*The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner. | *The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner. | ||
*The stage references Byte & Barq's appearance in ''ARMS''. | |||
*The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}. | *The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are | *This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture | ||
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*Min Min and Kid Cobra are both playable characters in ''ARMS''. | *Min Min and Kid Cobra are both playable characters in ''ARMS''. | ||
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting. | *The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting. | ||
*The | *The Move Speed ↑ rule and this spirit's Speed ↑ ability reference Kid Cobra's nickname, "The Speed Demon", and his high charged dash speed. | ||
*The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park. | *The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park. | ||
*Min Min starting off with a Drill references one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}. | |||
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|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | |•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | ||
|{{SSBUMusicLink|ARMS|DNA Lab}} | |{{SSBUMusicLink|ARMS|DNA Lab}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*Dark Samus and Helix are both artificial humanoids created from gelatinous substances. | *Dark Samus and Helix are both artificial humanoids created from gelatinous substances. | ||
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes. | *The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes. | ||
*The Tiny and Giant rules | *The Tiny and Giant rules references Helix's ability to alter his size at will. | ||
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will. | |||
----'''Other trivia:''' | |||
*This spirit's Transformation Duration ↑ ability further references Helix's ability to alter his shape at will for an extended time. | |||
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*King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor. | *King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor. | ||
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches. | *The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches. | ||
*The Attack Power ↑ and Giant rules | *The Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger by charging up. | ||
*The | *The battle conditions and this spirit's Critical Super Giant ability reference how Max Brass can grow larger when he is low on health. | ||
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