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Much like ''[[Super Smash Bros. Brawl]]'', ''SSB4'' has a reasonable amount of unused fighter data. The reasons mainly include a combination of time constraints and hardware limitations. This is supported by [[Masahiro Sakurai]] stating this during a post-release interview<ref>http://www.reddit.com/r/smashbros/comments/2qvwwp/really_long_japanese_interview_with_sakurai_needs</ref>. However, he refused to give any sort of information on what other scrapped characters were, other than stating that characters unlikely to appear in new games in the foreseeable future were given lower priority. It is unknown whether any of the [[downloadable character]]s were originally intended for the game's initial release. | Much like ''[[Super Smash Bros. Brawl]]'', ''SSB4'' has a reasonable amount of unused fighter data. The reasons mainly include a combination of time constraints and hardware limitations. This is supported by [[Masahiro Sakurai]] stating this during a post-release interview<ref>http://www.reddit.com/r/smashbros/comments/2qvwwp/really_long_japanese_interview_with_sakurai_needs</ref>. However, he refused to give any sort of information on what other scrapped characters were, other than stating that characters unlikely to appear in new games in the foreseeable future were given lower priority. It is unknown whether any of the [[downloadable character]]s were originally intended for the game's initial release. | ||
=== | ===Scrapped=== | ||
*[[Ice Climbers]] - The Ice Climbers were | *[[Ice Climbers]] - The Ice Climbers were originally planned to return as characters. While reportedly functioning on {{forwiiu}}, the [[Nintendo 3DS]]'s technical specifications made it difficult to properly incorporate the two into {{for3ds}}, as well as other characters with multiple models such as {{SSB4|Olimar}}.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Sakurai stated in his Famitsu collection, ''Thoughts About Making the Video Games 2'', that they even went as far as disabling effects such as [[gravity]] and removing joints in attempt to get the Ice Climbers working. Since Sakurai didn't want the Wii U version to have an exclusive character, the Ice Climbers were ultimately cut, but still appear in-game as a [[trophy]] and returned in the next game. | ||
*{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and | *{{uv|Rhythm Heaven}} character - Data mining has revealed an unused emblem reference for a potential ''Rhythm Heaven'' character.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> The emblem reference appears in the emblem database on ''for Wii U''. ''Rhythm Heaven'' is, notably, one of the few [[universe]]s to not have a representation other than a [[Sneaky Spirit|Smash Run enemy]] and collectible trophies,<ref>[http://www.sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order The order of the emblem]</ref> and the name suggests that a character from ''Rhythm Heaven'' was planned to be included before being scrapped at some point in development. | ||
*Alternate characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]] and [[Dr. Tornado]], along with his [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot." | *Alternate characters - Sakurai has stated that {{SSB4|Dark Pit}}, {{SSB4|Dr. Mario}}, and {{SSB4|Lucina}} were originally going to be [[alternate costume]]s for {{SSB4|Pit}}, {{SSB4|Mario}}, and {{SSB4|Marth}}, respectively. They were promoted to full characters due to either Sakurai wanting to add, or already having, a feature that made them unique<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref>: Dr. Mario with his [[Megavitamins]] and [[Dr. Tornado]], along with his [[down aerial]]; Dark Pit with his [[Electroshock Arm]] and [[Dark Pit Staff|Final Smash]]; and Lucina with her hitbox placement. In addition, Sakurai felt that Dr. Mario's fans would be upset if he behaved identically to {{SSB4|Mario}}. Regarding the decision to make Lucina a full-fledged character, however, Sakurai stated in a [https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGH9l5mlg Miiverse post] that "whenever there is even a small difference in abilities, that character gets an actual roster slot." | ||
*[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin | *[[Alph]] - Information from interviews and Sakurai's design documents shows that Alph was next in line to get his own roster spot as a clone, and would use Rock Pikmin. He was scrapped possibly due to time constraints and instead, became an alternate costume for Olimar. | ||
===Considered=== | ===Considered=== | ||
*[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but | *[[Takamaru]] - In a Niconico interview, Sakurai states that [[Takamaru]] was briefly considered as a playable character, but didn't make the cut due to lack of fan familiarity, resulting in his [[Assist Trophy]] role.<ref>http://www.sourcegaming.info/2015/03/22/mewtwo-dlc-takamaru-and-sakurais-nico-nico-appearance/</ref> A {{SSB4|Mii Swordfighter}} costume based on Takamaru appears as DLC. | ||
*[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game | *[[Chrom]] - In Sakurai's weekly Famitsu Column after the reveal trailer for {{SSB4|Robin}} and {{SSB4|Lucina}}, Sakurai stated that he considered adding Chrom in the game. However, he instead chose Robin, feeling that Chrom offered nothing unique over Marth and {{SSB4|Ike}}.<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref> Chrom appears as part of [[Pair Up|Robin's Final Smash]], and a {{SSB4|Mii Swordfighter}} outfit based off of him (the latter as DLC). He later became a [[Chrom (SSBU)|playable]] character in ''[[Super Smash Bros. Ultimate]]'' as an Echo Fighter of {{SSBU|Roy}}. | ||
*[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was | *[[Heihachi Mishima]] - In Sakurai's ''Thoughts About Making Video Games 2'', Sakurai states that Heihachi was considered as being a playable character, but was decided against since his movements would have been too difficult to implement.<ref>https://sourcegaming.wordpress.com/2015/06/26/800</ref> A {{SSB4|Mii Brawler}} costume based on Heihachi appears as DLC. [[Kazuya Mishima]], another {{uv|Tekken}} character, was added as a DLC fighter in ''Super Smash Bros. Ultimate'', who was added over Heihachi due to the Devil Gene making Kazuya more unique<ref>https://www.youtube.com/watch?v=iMy8Ah4eQ8g</ref>. | ||
*Other {{uv|Final Fantasy}} characters - While discussing potential candidates from the ''Final Fantasy'' series to include in ''SSB4'', Sakurai stated in an interview with Square Enix veteran Tetsuya Nomura that he could have included characters such as [https://finalfantasy.fandom.com/wiki/Fusoya Fusoya] from ''Final Fantasy IV'', [http://finalfantasy.wikia.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'', or [http://finalfantasy.wikia.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI''.<ref name=SakNom>[https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/ Sakurai x Nomura: Creator Interview 2016 (Part One) - Source Gaming]</ref> However, Sakurai ultimately | *Other {{uv|Final Fantasy}} characters - While discussing potential candidates from the ''Final Fantasy'' series to include in ''SSB4'', Sakurai stated in an interview with Square Enix veteran Tetsuya Nomura that he could have included characters such as [https://finalfantasy.fandom.com/wiki/Fusoya Fusoya] from ''Final Fantasy IV'', [http://finalfantasy.wikia.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'', or [http://finalfantasy.wikia.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI''.<ref name=SakNom>[https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/ Sakurai x Nomura: Creator Interview 2016 (Part One) - Source Gaming]</ref> However, Sakurai ultimately said it was difficult to imagine a ''Final Fantasy'' character to include that was not [[Cloud]], primarily owing to his design and iconic status. | ||
==Stages== | ==Stages== |
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