Gates of Hell: Difference between revisions

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funny quirk
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==How to perform==
==How to perform==
Within grab range, the player must perform  '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him,  bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own.
Within grab range, the player must perform  '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him,  bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. Because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]].


==Origin==
==Origin==