6,286
edits
(No need to be that overly specific with the weight) |
(Smash 4 and Ultimate determine jump height directly instead of putting a jump force value against gravity, so Speed's grav mult actually has no effect on jump height, only jump duration (and it had reduced height in S4 too). Also gave Speed's knockback calculation a clearer explanation.) |
||
Line 124: | Line 124: | ||
***{{nerf|It increases damage taken even more (1.22× → 1.3×).}} | ***{{nerf|It increases damage taken even more (1.22× → 1.3×).}} | ||
**Speed Art: | **Speed Art: | ||
***{{buff|It | ***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), a higher air speed (1.3× → 1.4×), and increases his gravity by 1.2×. Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}} | ||
***{{buff| | ***{{buff|For knockback calculation, it uses the final damage the opponent would have had without the Art's damage multiplier, rather than taking it into account, allowing it to fully preserve knocback instead of marginally reducing it.}} | ||
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}} | ***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}} | ||
***{{nerf|It lowers damage dealt even more (0.8× → 0.7×).}} | ***{{nerf|It lowers damage dealt even more (0.8× → 0.7×).}} |