Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. Brawl

Grapple canceling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Cleaning up/condensing and marking as a stub.)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}{{stub}}
'''Grapple canceling''' is a technique available to {{SSBB|Samus}}, {{SSBB|Link}}, {{SSBB|Toon Link}}, and {{SSBB|Lucas}} (the characters who's [[grab]] is a grapple) in ''[[Super Smash Bros. Brawl]]''. The basis of it is the fact that midair grapples are immediately canceled with no lag upon landing.
'''Grapple canceling''' is a technique available to {{SSBB|Samus}}, {{SSBB|Link}}, {{SSBB|Toon Link}}, and {{SSBB|Lucas}} (the characters whose [[grab]]s are grapples) in ''[[Super Smash Bros. Brawl]]''. The technique allows a midair grapple to be canceled, with no [[landing lag]].


==Execution==
==Execution==
The easiest way to use the grapple cancel is to [[short hop]]. On the way down from the short-hop, press [[Z]] (or the equivalent grab button on a non-Gamecube Controller). If the character has a midair grapple move, it will extend quickly, and lightly damage those who touch it. Upon landing, there will be no lag, and any other move can be performed immediately.
The easiest way to grapple cancel is to [[short hop]], then press the [[grab]] button on the way down. If the character has a midair grapple move, it will extend quickly, lightly damaging those who touch it. Upon landing, there will be no lag, and any other move can be performed immediately.


==Uses==
==Uses==
This is very useful with Samus, as her midair grapple (also known as a ''Z aerial'' or ''Zair'') comes out quickly, has a long range, and has decent stun time on it. Samus can even short hop a Homing Missile and start her Zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is great for pressuring, approaching, and stopping approaches.
Grapple canceling is most useful with Samus, as her aerial [[Grapple Beam]] ("[[grab aerial|zair]]") comes out quickly, has a long range, and has decent stun time on it. Samus can also short hop a [[Missile|Homing Missile]] and start her zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is useful for pressuring, approaching, and stopping approaches.


==External links==
==External links==
[http://www.youtube.com/watch?v=7EnqhP6JeIo Grapple Canceling in action]
[http://www.youtube.com/watch?v=7EnqhP6JeIo Grapple Canceling in action]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 03:08, June 6, 2021

Stub.png

Grapple canceling is a technique available to Samus, Link, Toon Link, and Lucas (the characters whose grabs are grapples) in Super Smash Bros. Brawl. The technique allows a midair grapple to be canceled, with no landing lag.

Execution

The easiest way to grapple cancel is to short hop, then press the grab button on the way down. If the character has a midair grapple move, it will extend quickly, lightly damaging those who touch it. Upon landing, there will be no lag, and any other move can be performed immediately.

Uses

Grapple canceling is most useful with Samus, as her aerial Grapple Beam ("zair") comes out quickly, has a long range, and has decent stun time on it. Samus can also short hop a Homing Missile and start her zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is useful for pressuring, approaching, and stopping approaches.

External links

Grapple Canceling in action