Template:SSB4 to SSBU changelist/Bowser Jr.: Difference between revisions

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**{{nerf|Dash and pivot grab's grabboxes are less extended, especially pivot grab (dash: 4-15.5 Z-offset → 6.5-15, pivot: 4—-21.5 Z-offset → 6.5—-16.4), reducing their range.}}
**{{nerf|Dash and pivot grab's grabboxes are less extended, especially pivot grab (dash: 4-15.5 Z-offset → 6.5-15, pivot: 4—-21.5 Z-offset → 6.5—-16.4), reducing their range.}}
*[[Pummel]]:
*[[Pummel]]:
**{{change|Its animation is slightly different.}}
**{{change|Pummel's animation is slightly different.}}
**{{nerf|It deals less damage (2% → 1.3%).}}
**{{nerf|It deals less damage (2% → 1.3%).}}
**{{buff|It has faster startup (frame 6 → 1), deals more hitlag (4 → 14 frames) and has less ending lag (FAF 18 → 6), shortening its duration and increasing the number of times Bowser Jr. can pummel the opponent before throwing them or before they break out.}}
**{{buff|It has faster startup (frame 6 → 1), deals more hitlag (4 frames → 14) and has less ending lag (FAF 18 → 6), shortening its duration and increasing the number of times Bowser Jr. can pummel the opponent before throwing them or before they break out.}}
*{{change|Forward, back and up throws are no longer weight dependent.}}  
*[[Forward throw]]:
*[[Forward throw]]:
**{{buff|Forward throw's second hit deals more damage (6% → 7%, total: 9% → 10%) and has more knockback scaling (70 → 92), significantly improving its KO potential.}}
**{{buff|Forward throw has less ending lag (FAF 36 → 35).}}
**{{buff|The throw deals more damage (6% (throw)/9% (total) → 7%/10%) and has more knockback scaling (70 → 92), significantly improving its KO potential.}}
*[[Back throw]]:
*[[Back throw]]:
**{{nerf|Back throw deals less damage (12% → 11%) with knockback scaling not fully compensated (65 → 70), slightly hindering its KO power.}}
**{{nerf|Back throw deals less damage (12% → 11%) without full compensation on its knockback scaling (65 → 70), slightly hindering its KO potential.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw has less ending lag (FAF 45 → 38) and deals less knockback (55 base/85 scaling → 65/60), granting it combo potential.}}
**{{buff|Up throw has less ending lag (FAF 45 → 38) and deals less knockback (55 base/85 scaling → 65/60), granting it combo potential.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw has seven looping hits instead of five that deal significantly more damage (0.5% hits 1-5 → 1.2% hits 1-7, total: 6.5% → 12.4%).}}
**{{buff|Down throw has seven looping hits instead of five that deal significantly more damage (0.5% (hits 1-5)/6.5% (total) → 1.2%/12.4%).}}
**{{buff|It sends at a more horizontal angle (55° → 30°), allowing it to set up edgeguards.}}
**{{buff|It sends at a more horizontal angle (55° → 30°), allowing it to set up edgeguards.}}
**{{change|It deals less knockback overall (80 base/110 scaling → 90/55).}}
**{{change|It deals less knockback overall (80 base/110 scaling → 90/55).}}
**{{nerf|It has more ending lag (FAF 75 → 78).}}
*[[Edge attack]]:
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 10%).}}
**{{buff|Edge attack deals more damage (7% → 10%).}}
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