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Pratikmii03 (talk | contribs) m (→Aesthetics) |
SuperSqank (talk | contribs) |
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**{{nerf|Dash and pivot grab's grabboxes are less extended, especially pivot grab (dash: 4-15.5 Z-offset → 6.5-15, pivot: 4—-21.5 Z-offset → 6.5—-16.4), reducing their range.}} | **{{nerf|Dash and pivot grab's grabboxes are less extended, especially pivot grab (dash: 4-15.5 Z-offset → 6.5-15, pivot: 4—-21.5 Z-offset → 6.5—-16.4), reducing their range.}} | ||
*[[Pummel]]: | *[[Pummel]]: | ||
**{{change| | **{{change|Pummel's animation is slightly different.}} | ||
**{{nerf|It deals less damage (2% → 1.3%).}} | **{{nerf|It deals less damage (2% → 1.3%).}} | ||
**{{buff|It has faster startup (frame 6 → 1), deals more hitlag (4 → 14 | **{{buff|It has faster startup (frame 6 → 1), deals more hitlag (4 frames → 14) and has less ending lag (FAF 18 → 6), shortening its duration and increasing the number of times Bowser Jr. can pummel the opponent before throwing them or before they break out.}} | ||
*{{change|Forward, back and up throws are no longer weight dependent.}} | |||
*[[Forward throw]]: | *[[Forward throw]]: | ||
**{{buff|Forward throw | **{{buff|Forward throw has less ending lag (FAF 36 → 35).}} | ||
**{{buff|The throw deals more damage (6% (throw)/9% (total) → 7%/10%) and has more knockback scaling (70 → 92), significantly improving its KO potential.}} | |||
*[[Back throw]]: | *[[Back throw]]: | ||
**{{nerf|Back throw deals less damage (12% → 11%) | **{{nerf|Back throw deals less damage (12% → 11%) without full compensation on its knockback scaling (65 → 70), slightly hindering its KO potential.}} | ||
*[[Up throw]]: | *[[Up throw]]: | ||
**{{buff|Up throw has less ending lag (FAF 45 → 38) and deals less knockback (55 base/85 scaling → 65/60), granting it combo potential.}} | **{{buff|Up throw has less ending lag (FAF 45 → 38) and deals less knockback (55 base/85 scaling → 65/60), granting it combo potential.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw has seven looping hits instead of five that deal significantly more damage (0.5% hits 1-5 → 1.2% | **{{buff|Down throw has seven looping hits instead of five that deal significantly more damage (0.5% (hits 1-5)/6.5% (total) → 1.2%/12.4%).}} | ||
**{{buff|It sends at a more horizontal angle (55° → 30°), allowing it to set up edgeguards.}} | **{{buff|It sends at a more horizontal angle (55° → 30°), allowing it to set up edgeguards.}} | ||
**{{change|It deals less knockback overall (80 base/110 scaling → 90/55).}} | **{{change|It deals less knockback overall (80 base/110 scaling → 90/55).}} | ||
**{{nerf|It has more ending lag (FAF 75 → 78).}} | |||
*[[Edge attack]]: | *[[Edge attack]]: | ||
**{{buff|Edge attack deals more damage (7% → 10%).}} | **{{buff|Edge attack deals more damage (7% → 10%).}} |
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