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(Undid edit by Gwenda Eccles: Again, worse wording, repeating information and Jab 1's animation isn't identical to Mario's, just Smash 4's but without the lunge. Please stop.) Tag: Undo |
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**{{nerf|The first and third hits deal less damage (3% → 2% (hit 1), 5% → 4% (hit 3)), with the third hit also having less base knockback (65 → 60).}} | **{{nerf|The first and third hits deal less damage (3% → 2% (hit 1), 5% → 4% (hit 3)), with the third hit also having less base knockback (65 → 60).}} | ||
**{{nerf|The first hit has an altered animation where Luigi doesn't lunge forward as much. In addition, its hitboxes were shrunk to match his arm and fist, reducing the attack's range (4.5u/3.0u/3.5u → 1.4u/1.7u/2.0u).}} | **{{nerf|The first hit has an altered animation where Luigi doesn't lunge forward as much. In addition, its hitboxes were shrunk to match his arm and fist, reducing the attack's range (4.5u/3.0u/3.5u → 1.4u/1.7u/2.0u).}} | ||
**{{change|The first and second hits have altered angles and knockback to keep opponents close to Luigi, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but removes their guaranteed [[jab cancel]] setups.}} | **{{change|The first and second hits have altered angles and knockback to keep opponents close to Luigi, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but removes their guaranteed [[jab cancel]] setups.}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
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**{{change|It has an altered animation, being a side kick instead of a spinning hook kick. Luigi also faces the camera during the kick.}} | **{{change|It has an altered animation, being a side kick instead of a spinning hook kick. Luigi also faces the camera during the kick.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{change|Luigi has a new up tilt: a jumping uppercut, similar to the one he possessed in the original ''[[Super Smash Bros.]]'' | **{{change|Luigi has a new up tilt: a jumping uppercut, similar to the one he possessed in the original ''[[Super Smash Bros.]]''}} | ||
**{{buff|Due to the new animation, it has more range above and in front of Luigi, allowing it to reach opponents on the lower platforms of {{SSBU|Battlefield}}, and opponents further in front of him.}} | **{{buff|Due to the new animation, it has more range above and in front of Luigi, allowing it to reach opponents on the lower platforms of {{SSBU|Battlefield}}, and opponents further in front of him.}} | ||
**{{buff|It has less ending lag (FAF 31 → 28), which combined with the previous change, this improves its combo potential.}} | **{{buff|It has less ending lag (FAF 31 → 28), which combined with the previous change, this improves its combo potential.}} | ||
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*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial has less ending lag (FAF 30 → 27), improving its combo potential. This also allows Luigi to perform two up aerials in a short hop and [[auto-cancel]] the second one, like in ''Brawl'' and ''Smash 64''.}} | **{{buff|Up aerial has less ending lag (FAF 30 → 27), improving its combo potential. This also allows Luigi to perform two up aerials in a short hop and [[auto-cancel]] the second one, like in ''Brawl'' and ''Smash 64''.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial's clean hit has increased base knockback (20 → 30) and a bigger hitbox (2.5u → 3u), improving the meteor smash's KO potential without worsening its combo potential due to the decreased jumpsquat and landing lag.}} | **{{buff|Down aerial's clean hit has increased base knockback (20 → 30) and a bigger hitbox (2.5u → 3u), improving the meteor smash's KO potential without worsening its combo potential due to the decreased jumpsquat and landing lag.}} |
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