Template:SSB4 to SSBU changelist/Samus: Difference between revisions

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===Special moves===
===Special moves===
*[[Charge Shot]]:
*[[Charge Shot]]:
**{{buff|Charge Shot can be charged in midair. It can also be [[charge-cancel]]ed by jumping or spot dodging.}}
**{{buff|Charge Shot can now be charged in midair.}}
**{{buff|It has less ending lag when not fully charged (FAF 54 → 45).}}
**{{buff|As with other charge specials, it can now be [[charge-cancel]]ed by jumping or spot dodging.}}
**{{buff|It deals more damage (3%-25% → 5%-28%), with altered knockback on the fully charged shot (30 base/62 scaling → 46/50), making it stronger overall.}}
**{{buff|It can now be [[B-reverse]]d.}}
**{{buff|It can be [[B-reverse]]d.}}
**{{buff|It has less ending lag when not fully charged (FAF 54 → 45), now only being one frame longer than its pre ''Smash 4'' counterparts.}}
**{{buff|It deals more damage (3%-25% → 5%-28%). The uncharged version's knockback was not compensated, while the fully charged version's knockback was mostly compensated (30 base/62 scaling → 46/50), making it stronger overall.}}
**{{buff|The fully charged version travels faster (3.2 → 3.3).}}
**{{change|Charge Shot can be fired by pressing the attack button.}}
**{{change|The fully charged version has a higher hitlag multiplier (0.7x → 1x).}}
***{{buff|This gives it less ending lag on hit as well as making it safer on shield.}}
***{{nerf|However, this also makes it considerably easier to DI.}}
**{{nerf|Charge-canceling the move incurs 4 frames of lag, rather than being instantaneous.}}
**{{nerf|Charge-canceling the move incurs 4 frames of lag, rather than being instantaneous.}}
**{{nerf|The projectile has a shorter duration (69 frames → 60).}}
**{{nerf|The uncharged version travels slower (1.8 → 1.6).}}
**{{nerf|It has received negative [[shield damage]] (0 (uncharged)/3 (fully charged) → -2.5/-7), weakening fully charged shots' ability to [[Shield break|break shields]].}}
**{{nerf|It has received negative [[shield damage]] (0 (uncharged)/3 (fully charged) → -2.5/-7), weakening fully charged shots' ability to [[Shield break|break shields]].}}
**{{change|Charge Shot can be fired by pressing the attack button.}}
*[[Missile]]:
*[[Missile]]:
**{{buff|Both Homing Missiles and Super Missiles deal more damage (5% → 8% (Homing), 10% → 12% (Super)) without compensation on knockback, improving the KO ability of Super Missiles.}}
**{{buff|Both Homing Missiles and Super Missiles deal more damage (5% → 8% (Homing), 10% → 12% (Super)) without compensation on knockback, improving the KO ability of Super Missiles.}}
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