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Ganondorf (SSBU)/Neutral special: Difference between revisions
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m (Removed protection from "Ganondorf (SSBU)/Neutral special": Bot: Unprotecting a list of files) |
MemeDedede (talk | contribs) |
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==Overview== | ==Overview== | ||
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. | Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 16:48, March 16, 2021
Ganondorf neutral special hitbox visualizations. | ||||
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Grounded | Aerial | |||
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Grounded reversed | Aerial Reversed | |||
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Overview
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall.
Hitboxes
Timing
Regular
Super Armor (Grounded only) | 11-67 |
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Hitbox | 70-73 |
Interruptible | 118 |
Animation length | 130 |
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Reversed
Turnaround | 11 |
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Super Armor (Grounded only) | 21-75 |
Hitbox | 80-83 |
Interruptible | 128 |
Animation length | 140 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() ![]() State change |
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![]() Interruptible |
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