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Intangibility: Difference between revisions
Smash Master (talk | contribs) m (→Examples: Fixed) |
SuperSqank (talk | contribs) (→Examples: Added a few moves and made some corrections.) |
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|[[Giant Punch]] || Entire body{{GameIcon|SSBM}}<br>Arm{{GameIcon|SSBU}} || 17-18{{GameIcon|SSBM}}<br>4-20{{GameIcon|SSBU}}|| *{{GameIcon|SSBM}}Only occurs when fully charged<br>*{{GameIcon|SSBU}}Applies to the attacking arm<br>*{{GameIcon|SSBU}}Does not occur when fully charged | |[[Giant Punch]] || Entire body{{GameIcon|SSBM}}<br>Arm{{GameIcon|SSBU}} || 17-18{{GameIcon|SSBM}}<br>4-20{{GameIcon|SSBU}}|| *{{GameIcon|SSBM}}Only occurs when fully charged<br>*{{GameIcon|SSBU}}Applies to the attacking arm<br>*{{GameIcon|SSBU}}Does not occur when fully charged | ||
|- | |- | ||
|[[Spinning Kong]] || Entire body{{GameIcon|SSBM}}<br>Arm/arms{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Spinning Kong]] || Entire body {{GameIcon|SSB}}{{GameIcon|SSBM}}<br>Arm/arms{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| 1-5{{GameIcon|SSB}}<br>3-5 (ground); 2-5 (midair){{GameIcon|SSBM}}<br>19-24 (ground); 10-38 (midair){{GameIcon|SSBU}}|| *{{GameIcon|SSBU}}When used on the ground, applies on the rear-most arm only<br>*When used in the air, applies to both arms | ||
|- | |- | ||
|rowspan=2|[[Dr. Mario]] || Up smash || Head ||9-11{{GameIcon|SSBM}}<br>9-13{{GameIcon|SSBU}}|| | |rowspan=2|[[Dr. Mario]] || Up smash || Head ||9-11{{GameIcon|SSBM}}<br>9-13{{GameIcon|SSBU}}|| | ||
Line 321: | Line 321: | ||
|rowspan=2|[[Ness]]|| Up tilt || Head || 5-19{{GameIcon|SSB}}<br>5-6{{GameIcon|SSBM}}|| | |rowspan=2|[[Ness]]|| Up tilt || Head || 5-19{{GameIcon|SSB}}<br>5-6{{GameIcon|SSBM}}|| | ||
|- | |- | ||
|[[PK Thunder]] || Entire body; head|| 1- | |[[PK Thunder]] || Entire body; head|| 1-9{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>1-32{{GameIcon|SSBU}}||*Applies to PK Thunder 2 only<br>*{{GameIcon|SSBU}}Grants intangibility on his head for frames 10-32 | ||
|- | |- | ||
|rowspan=2|[[Pac-Man]] || Shield || Hands|| 2-3 {{GameIcon|SSBU}} ||*Activation | |rowspan=2|[[Pac-Man]] || Shield || Hands|| 2-3 {{GameIcon|SSBU}} ||*Activation | ||
Line 421: | Line 421: | ||
|rowspan=2|[[Samus]] || Shield|| Head; shoulders || 1-5 (activation); 3-5 (deactivation) {{GameIcon|SSBU}}||*Applies intangibility to head and shoulders when activating/head and arms when deactivating | |rowspan=2|[[Samus]] || Shield|| Head; shoulders || 1-5 (activation); 3-5 (deactivation) {{GameIcon|SSBU}}||*Applies intangibility to head and shoulders when activating/head and arms when deactivating | ||
|- | |- | ||
|[[Screw Attack]] || Entire body || 1-5 (ground), 1-3 (midair){{GameIcon|SSBM}}<br>3-6 (ground), 3-4 (midair){{GameIcon|SSBU}}|| | |[[Screw Attack]] || Entire body || 1-5 (ground), 1-3 (midair){{GameIcon|SSBM}}<br>3-6 (ground), 3-4 (midair){{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|rowspan=5|[[Sheik]]|| Shield || rowspan=2|Head and arms|| 1-4{{GameIcon|SSBU}}||*Activation<br>*Applies intangibility to her head and arms on frame 4 | |rowspan=5|[[Sheik]]|| Shield || rowspan=2|Head and arms|| 1-4{{GameIcon|SSBU}}||*Activation<br>*Applies intangibility to her head and arms on frame 4 |
Revision as of 06:22, November 29, 2020
Intangibility is a state in which characters will not be hit by attacks. This is different from invincibility because, instead of attacks' damage and knockback simply being canceled, it won't hit at all. For example, a projectile will travel right through them. Intangibility is often attributed to dodges, techs, edge-grabbing, get-up attacks and animations, certain body parts during certain moves, and the start of a shield break. Since the character is not hit, a long-lasting attack (or very short intangibility time) may still hit the character once it ends.
Intangibility's negative aspect is that on the Planet Zebes, Brinstar, and Norfair stages, characters will fall straight through the stage's lower hazard rather than sustaining damage and bouncing back up, possibly causing an otherwise preventable KO. They may occasionally also be KO'd if they are standing on the track on Mute City (SSBM), Port Town Aero Dive or Mute City SNES. In Smash 4, Master Giant's "glowing hands" attack also completely ignores any form of intangibility as well as invincibility (including respawn).
In Super Smash Bros. Melee's debug menu, intangibility is displayed by affected hurtboxes changing from their usual yellow color to a blue color during the intangibility period. A similar feature is present in Super Smash Bros. Ultimate's Training Mode via an invincibility toggle, which causes intangible parts of characters to acquire a blue tint.
Examples
- Smash attacks in this table are not charged.
User/Item | Move | Part of Character | Intangibility Frames | Notes |
---|---|---|---|---|
By Characters | ||||
All characters | Spot dodge/Roll/Air dodge Edge grab Techs (Standard, Rolling, Wall, Ceiling) Edge recovery actions (Climb, Attack, Roll, Jump) Floor recovery options (Get up, Roll, Attack) Perfect shield |
Entire body | Varies | |
Shield break animation | *Lasts until the character lands and gets back up | |||
Wall jump | 1-14![]() ![]() |
*Only applies to those who can wall jump | ||
Tripping | 1-5 (soft trip); 1-13 (hard trip)![]() |
|||
Footstool jump | 9-12 (regular footstool); 1-4 (phantom footstool)![]() |
|||
Banjo & Kazooie | Shield | Arms | 1-2![]() |
*Activation |
Shock Spring Jump | Entire body | 15-17 (Uncharged), 31-33 (Fully Charged)![]() |
||
Bayonetta | Witch Time | Entire body | 5-16![]() 8-23 ![]() |
|
Bowser | Shield | Head; Arms | 1 (head), 3-5 (arms)![]() |
*Activation |
Netural attack | Arms | 7-8; 9-11![]() |
*Applies to the first and second attacking arm, respectively | |
Forward tilt | Arm | 8-10![]() 10-14 ![]() ![]() |
*Applies to the attacking arm | |
Up tilt | 7-12![]() 11-16 ![]() |
|||
Down tilt | Arms | 10-12, 20-22![]() ![]() 10-12, 15-17 ![]() |
*Applies to the first and second attacking arm, respectively | |
Up smash | Entire body | 16-17![]() |
||
Up aerial | Head | 10-20![]() 3-13 ![]() ![]() |
||
Down aerial | Arms and legs | 14-60 (midair)![]() ![]() 1-15(landing) ![]() 1-26(landing) ![]() |
||
Flying Slam | Entire body | 1-23![]() ![]() |
*Only when opponent is grabbed | |
Whirling Fortress | 1-4![]() 1-5 ![]() |
*Only when used on the ground | ||
Captain Falcon | Up tilt | Leg | 14-17 ![]() |
*Applies to the attacking leg |
Up smash | Legs | 22-23, 28-29![]() |
*Applies to the first and second attacking leg, respectively | |
Charizard | Shield | Head | 1-4![]() ![]() |
*Activation |
Up tilt | Wings | 7-23![]() |
||
Forward smash | Entire body | 22-26![]() 22-25 ![]() 20-24 ![]() |
||
Up aerial | Head | 6-11![]() 11-15 ![]() ![]() |
||
Chrom | Up smash | Arm | 10-23![]() |
*Applies to the sword arm |
Counter | Entire body | 7-9 (startup), 1-6 (counterattack)![]() |
||
Cloud | Down tilt | Leg | 7-17![]() ![]() |
*Applies to the bent leg |
Blade Beam | Entire body | 10-17![]() ![]() |
*Limit Break version only | |
Cross Slash | 6-11![]() ![]() | |||
Climhazzard | 5-12![]() ![]() | |||
Corrin | Shield | Head | 1 ![]() |
*Activation |
Dragon Lunge | Entire body | 2-5![]() 2-7 ![]() |
*Jumping | |
Dragon Ascent | 10-17![]() 7-17 ![]() |
|||
Counter Surge | 6-7 (startup)![]() ![]() 1-49 (counterattack) ![]() | |||
Daisy | Up smash | Arms and head | 14-20![]() |
|
Toad | Entire body | 8-10 (startup); 1-3 (counterattack)![]() |
||
Dark Pit | Shield | Head | 1-3![]() |
*Activation |
Power of Flight | Entire body | 9-19 (ground); 15-19 (midair)![]() |
||
Dark Samus | Shield | Head and right arm | 1-5 (activation); 3-5 (deactivation) ![]() |
|
Screw Attack | Entire body | 3-6 (ground); 3-4 (midair)![]() |
||
Diddy Kong | Shield | Rear-most arm | 3-5 ![]() |
*Deactivation |
Donkey Kong | Shield | Head | 1-4 (activation); 3-5 (deactivation)![]() |
|
Forward tilt | Arm | 6-9 ![]() |
*Applies to the attacking arm | |
Up tilt | 5-11 ![]() | |||
Down tilt | 5-7 ![]() | |||
Forward smash | Arms and head | 20-26![]() |
||
Up smash | 12-16![]() 12-15 ![]() |
|||
Down smash | Arms | 11-14 ![]() |
||
Up aerial | Head | 5-10 ![]() | ||
Giant Punch | Entire body![]() Arm ![]() |
17-18![]() 4-20 ![]() |
*![]() * ![]() * ![]() | |
Spinning Kong | Entire body ![]() ![]() Arm/arms ![]() ![]() ![]() |
1-5![]() 3-5 (ground); 2-5 (midair) ![]() 19-24 (ground); 10-38 (midair) ![]() |
*![]() *When used in the air, applies to both arms | |
Dr. Mario | Up smash | Head | 9-11![]() 9-13 ![]() |
|
Super Jump Punch | Entire body | 3![]() | ||
Duck Hunt | Shield | Head | 3-5 ![]() |
*Deactivation |
Falco | Up smash | Head![]() Legs |
1-11![]() 7-12, 13-18 ![]() |
*Applies to each attacking leg, respectively |
Down smash | Legs | 1-6![]() 3-8 ![]() |
||
Reflector | Entire body | 1![]() |
||
Fox | Up smash | Head![]() |
1-9![]() |
|
Down smash | Legs | 6![]() 6-7 ![]() |
||
Reflector | Entire body | 1![]() 2-3 ![]() |
||
Ganondorf | Shield | Head Arm |
1-4 (activation)![]() 3-5 (deactivation) ![]() |
*When deactivating, applies to the front-most arm |
Greninja | Shield | Arm | 3-5 ![]() |
*Applies to the front-most arm |
Substitute | Entire body; head and foot | 7-34 (startup); 1-5 (activation); 1-56 (counterattack)![]() |
*After frame 17 of startup, intangibility occurs on its head and front-most foot | |
Hero | Kamikazee | Entire body | 1-42![]() |
|
Zoom | 30~![]() |
Intangibility disappears as soon as Hero starts descending | ||
Ice Climbers | Belay | Partner | 5-16![]() 1-65 ![]() 1-15 ![]() |
|
Ike | Counter | Entire body; head | 8-33 (startup); 1-4 (counterattack)![]() |
*After frame 15 of startup, intangibility occurs on his head |
Incineroar | Shield | Arms | 1-3 ![]() |
*Activation |
Down tilt | Legs | 8-11 ![]() |
*Intangibility occurs on the non-attacking leg on frame 8; occurs on both legs for remaining frames | |
Up tilt | Head | 6-11 ![]() |
||
Up smash | Arms | 13-18 ![]() |
||
Cross Chop | 13-26 ![]() |
|||
Revenge | Entire body | 1-19 (counterattack) ![]() |
||
Isabelle | 5-23 ![]() |
|||
Ivysaur | Up smash | Flower | 26-29![]() |
|
Up aerial | 12-13 ![]() |
|||
Bullet Seed | Entire body | 1-3![]() |
||
Jigglypuff | Down smash | Feet | 7-26![]() 9-10 ![]() 14-15 ![]() ![]() 14-16 ![]() |
|
Rest | Entire body | 1-29![]() 1-26 ![]() 1-27 ![]() ![]() |
||
Joker | Summoning | Entire body | 2-62![]() |
*Only triggered when not moving on the ground |
Gun/Gun Special | 4-13 (forward dodge, ground); 5-14 (backward dodge, ground); 1-6 (jump); 5-16 (forward/backward dodge, midair)![]() |
*Applies for both versions | ||
Wings of Rebellion | 1-25 (ground); 3-25 (midair) ![]() |
|||
Rebel's Guard | 1-14 ![]() |
Counterattack | ||
Tetrakarn/Makarakarn | Entire body; head, arm | 3-4 (startup); 1-8 (counterattack); 1-29 (reflection) ![]() |
*When reflecting, gains intangibility on his head at frame 1, and on his front-most arm for the remaining frames | |
Ken | Neutral attack (held, close) | Upper body | 4-10 ![]() | |
Forward tilt (tapped, far) | Leg | 7-12 ![]() |
*Applies to the attacking leg | |
Up tilt (held) | Upper body | 4-10 ![]() |
||
Up smash | Arm | 9-12 ![]() |
*Applies to the attacking arm | |
Up throw | Leg | 27-32 ![]() |
*Applies to the attacking leg | |
Oosoto Mawashi Geri | 7-8 ![]() |
*Applies to the attacking leg *When canceling into the Inazuma Kick, applies intangibility on frame 1 | ||
Tatsumaki Senpukyaku | 13-22 (ground, tapped); 13-42 (ground, held; midair)![]() |
*Applies to both standard and input versions *Applies intangibility to the pivoting leg on the ground, and to the attacking leg in midair | ||
Shoryuken | Entire body; arm | 5 (standard)![]() 1-14 (input) ![]() |
*When inputting, applies intangibility to the attacking arm on frames 1-3 and 7-14, and to the entire body on frames 4-6 | |
King Dedede | Up tilt | Head and left arm | 7-13![]() |
|
Inhale | Entire body | 4-18 ![]() |
*Occurs when inhaling opponents only *Inhaled opponent gains intangibility on frames 4-7 | |
Super Dedede Jump | 18-21![]() |
|||
King K. Rool | Shield | Arm | 1-2 ![]() |
*Applies to the front-most arm |
Up tilt | 4-9 ![]() |
*Applies to the attacking arm | ||
Up smash | Head | 6-11 ![]() |
||
Up aerial | 7-13![]() | |||
Blunderbuss | Entire body | 1-8 (capture); Launch intangibility varies based on the amount of hitstun received | *Intangibility applies to the opponent only | |
Gut Check | 4-15 (startup); 1-7 (counterattack); 1-14 (reversed counterattack)![]() | |||
Kirby | Shield | Arm | 3-5![]() |
*Deactivation *Applies to the front-most arm |
Up tilt | Foot | 4-10![]() |
*Applies to the attacking foot | |
Up smash | 12-17![]() | |||
Down smash | Feet | 7-26![]() 7-9 ![]() 5-14 ![]() |
||
Inhale | Entire body | 4-18![]() |
*Occurs when inhaling opponents only *Inhaled opponent gains intangibility on frame 4 | |
Hammer Flip | 2-10 ![]() |
*When fully charged | ||
Link | Shield | Head | 1-3![]() |
*Activation |
Little Mac | Shield | Right arm | 3 ![]() |
|
Jolt Haymaker | Entire body | 1-17![]() |
*After frame 3, applies intangibility to his lower body | |
Rising Uppercut | 1-3![]() |
|||
Slip Counter | 4-5 (startup); 1-20 (counterattack) | |||
Lucario | Double Team | Entire body | 4-13 (startup); 1-29 (counterattack)![]() |
|
Lucas | Up smash | Head![]() Head and arms ![]() ![]() |
15-29![]() ![]() ![]() |
|
PK Thunder | Entire body | 1-9![]() |
*Applies to PK Thunder 2 only | |
Lucina | Dolphin Slash | Entire body | 4-5 ![]() |
|
Counter | 5-6 (startup); 1-7 (counterattack)![]() | |||
Luigi | Up smash | Head | 7-10![]() 9-11 ![]() 9-13 ![]() ![]() ![]() |
|
Green Missile | Entire body | 18-22 (uncharged/misfire)![]() |
*Always offers 5 frames of intangibility upon releasing the charge | |
Super Jump Punch | 2![]() ![]() 8-10 (ground), 6-8 (midair) ![]() |
|||
Mario | Up smash | Head | 7-10![]() 9-11 ![]() 9-14 ![]() 9-12 ![]() ![]() |
|
Super Jump Punch | Entire body | 2-5![]() ![]() ![]() ![]() ![]() |
||
Marth | Dolphin Slash | Entire body | 5![]() 1-5 ![]() 1-5 (air), 4-5 (ground) ![]() 4-5 ![]() |
|
Counter | 1-5 (counterattack)![]() 1-2 (startup), 1-8 (counterattack) ![]() 5-6 (startup), 1-7 (counterattack) ![]() ![]() | |||
Mega Man | Up tilt | Entire body | 5-7![]() |
|
Down tilt | Legs | 3-12 ![]() |
||
Rush Coil | Entire body | 7-10 ![]() |
||
Meta Knight | Dimensional Cape | Entire body | 12-39 (no attack)![]() 12-32 (ground attack, no direction/backward; aerial attack, no direction/backward) ![]() 12-29 (ground attack, forward; aerial attack, forward) ![]() |
|
Mewtwo | Shield | Head and tail | 1-5 ![]() |
*Deactivation |
Teleport | Entire body | 8-17![]() 9-17 ![]() 9-19 ![]() |
||
Disable | 10-16![]() |
|||
Mii Brawler | Up smash | Leg | 8-12![]() |
*Applies to the attacking leg |
Helicopter Kick | Legs | 8-37![]() |
||
Thrust Uppercut | Arm | 3-7![]() |
*Applies to the attacking arm | |
Feint Jump | Entire body | 2-4![]() |
*Applies same frames of intangibility when jumping off of a wall | |
Counter Throw | 5-6 (startup); 1-17 (counterattack)![]() |
|||
Mii Gunner | Cannon Jump Kick | Entire body | 6![]() |
*Only when used on the ground |
Mii Swordfighter | Stone Scabbard | Entire body | 5-12![]() | |
Blade Counter | 1-16 (startup), 1-8 (counterattack)![]() 5-6 (startup), 1-5 (counterattack) ![]() |
|||
Min Min | Shield | ARMS | 1-3 (activation); 5 (deactivation)![]() |
|
Down tilt | Leg | 10-14 ![]() |
*Applies to the attacking leg | |
Up smash | Legs | 7-15![]() |
*After frame 9, applies intangibility to the attacking leg only | |
Down smash | 6-8 ![]() |
|||
Neutral aerial | ARMS | 8-18 (Ramram); 14-32 (Megawatt); 10-23 (Dragon/Dragon Plus)![]() |
*Applies to the attacking ARM | |
ARMS Jump | Entire body; ARMS | 8-13 (uncharged); 8-25 (fully charged)![]() |
*When fully charged, applies intangibility on her ARMS on frames 8-17, and on her whole body during frames 18-25 | |
Mr. Game & Watch | Up tilt | Hands | 1-39![]() |
|
Up smash | Head | 24-28![]() ![]() |
||
Fire | Entire body | 5-13 ![]() |
||
Oil Panic | 2-25![]() |
*When absorbing a projectile | ||
Ness | Up tilt | Head | 5-19![]() 5-6 ![]() |
|
PK Thunder | Entire body; head | 1-9![]() ![]() ![]() 1-32 ![]() |
*Applies to PK Thunder 2 only * ![]() | |
Pac-Man | Shield | Hands | 2-3 ![]() |
*Activation |
Up tilt | Fist | 7-10![]() | ||
Palutena | Forward tilt | Right arm | 14-35![]() |
|
Warp | Entire body | 16-31![]() 16-32 ![]() |
||
Counter/Reflect Barrier | 6-12 (startup), 1-5 (counterattack)![]() | |||
Celestial Firework | 1-15![]() |
|||
Peach | Up tilt | Head![]() Head and arm ![]() |
9-13![]() 10-13 ![]() |
|
Up smash | Head and arms | 13-22![]() 14-20 ![]() ![]() ![]() |
||
Toad | Entire body | 8-10 (startup); 1-3 (counterattack)![]() |
||
Pichu | Shield | Ears | 1-2 (activation); 1-5 (deactivation)![]() |
Closest hitbox |
Up smash | 9-11![]() |
|||
Down smash | Entire body | 7-10![]() |
||
Down aerial | Ears | 14-17![]() | ||
Thunder | Entire body | 1-10![]() |
*Only if the bolt comes into contact with Pichu | |
Pikachu | Quick Attack | 1-20 ![]() |
||
Thunder | 1-8![]() 1-10 ![]() ![]() |
*Only if the bolt comes into contact with Pikachu | ||
Piranha Plant | Shield | Upper lip | 5 ![]() |
* Deactivation |
Forward tilt | Jaws | 7-8 ![]() |
*Applies to the 1st hit only | |
Up tilt | Head | 6-13![]() |
||
Forward smash | 16-17![]() |
|||
Up smash | 12-18![]() |
|||
Up aerial | 7-9![]() |
|||
Footstooled Attack | Head and stem | 10-13![]() |
*Only about half of the stem is intangible | |
Long-Stem Strike | Head | 21-26 (uncharged); 80-86 (fully charged)![]() |
||
Pit | Shield | Head | 1-3![]() |
Activation |
Power of Flight | Entire body | 9-19 (ground); 15-19 (midair)![]() |
||
Pokemon Trainer | Pokemon Change | Entire body | 1-120![]() 1-25 ![]() |
*In Brawl, it is the maximum amount of frames it takes for the game to load |
Richter | Shield | Head | 1-4 (activation); 1-5 (deactivation)![]() |
|
Uppercut | Entire body | 5-6 ![]() |
||
Ridley | Shield | Wings; tail | 1-4 (activation); 1-5 (deactivation)![]() |
*When activating, the rear-most wing loses intangibility on frame 4 *When deactivating, applies intangibility on the wings and tail |
Up tilt | Wing, arm, and head | 8-12![]() |
*Grants intangibility on the attacking wing, rear-most arm, and head on frames 8 and 9; frames 10-12 grant intangibility on just the attacking wing | |
Up smash | Leg | 12-17![]() |
*Applies to the attacking leg | |
Wing Blitz | Wings | 36-50 (ground forward); 36-55 (aerial forward; ground/aerial backward); 34-57 (up)![]() | ||
R.O.B. | Robo Burner | Entire body | 2-4 ![]() |
Only when used on the ground |
Robin | Nosferatu | Entire body | 15-18![]() |
|
Rosalina & Luma | Up tilt | Head | 4-10![]() |
|
Up smash | 7-16![]() |
Luma | ||
Roy | Up smash | Arm | 10-23![]() ![]() |
*Applies to the sword arm |
Blazer | Entire body | 9![]() ![]() | ||
Counter | Entire body | 7-9 (startup), 1-5 (counterattack)![]() |
||
Ryu | Neutral attack (held, close) | Upper body | 4-10 ![]() | |
Forward tilt (tapped, far) | Leg | 7-12 ![]() |
*Applies to the attacking leg | |
Up tilt (held) | Upper body | 4-10 ![]() |
||
Up smash | Arm | 9-12 ![]() |
*Applies to the attacking arm | |
Up aerial | 6-11![]() | |||
Up throw | Leg | 25-30 ![]() |
*Applies to the attacking leg | |
Tatsumaki Senpukyaku | Legs | 13-28 (ground, tapped); 13-60 (ground, held); 13-44 (midair)![]() |
*Applies to both standard and input versions *Applies intangibility to only the attacking leg in midair | |
Shoryuken | Entire body; arm | 5 (standard)![]() 1-14 (input) ![]() |
*When inputting, applies intangibility to the attacking arm on frames 1-3 and 7-14, and to the entire body on frames 4-6 | |
Samus | Shield | Head; shoulders | 1-5 (activation); 3-5 (deactivation) ![]() |
*Applies intangibility to head and shoulders when activating/head and arms when deactivating |
Screw Attack | Entire body | 1-5 (ground), 1-3 (midair)![]() 3-6 (ground), 3-4 (midair) ![]() ![]() ![]() |
||
Sheik | Shield | Head and arms | 1-4![]() |
*Activation *Applies intangibility to her head and arms on frame 4 |
Up smash | 8-15![]() |
|||
Down smash | Legs | 5![]() |
||
Vanish | Entire body | 18-55![]() 14-55 (ground); 19-53 midair ![]() | ||
Transform | 27-36![]() |
|||
Shulk | Monado Arts | Entire body | 1-14![]() |
|
Vision | 6-7 (startup); 1-45 (counterattack, ground); 9-40 (counterattack, midair); 1-36 (forward counterattack)![]() | |||
Simon | Shield | Head | 1-4 (activation); 1-5 (deactivation)![]() |
|
Uppercut | Entire body | 5-6 ![]() |
||
Snake | Shield | Head | 1![]() |
*Activation |
Dash attack | Head and arms | 5-12![]() |
||
Sonic | Up smash | Entire body | 18-20![]() 14-18 ![]() |
|
Spin Dash | 1-6![]() 1-5 ![]() |
*Applies intangibility as soon as the charge is released | ||
Spring Jump | 5-13![]() 5-7 ![]() | |||
Squirtle | Forward tilt | Tail | 1-8![]() |
|
Terry | Dodge Attack | Entire body; upper body | 1-9![]() |
*Applies intangibility to entire body on frames 1-3; upper body on frames 4-9 |
Forward tilt | Leg | 8-13![]() |
*Applies to the attacking leg | |
Up tilt | Arm | 7-11![]() |
*Applies to the attacking arm | |
Burning Knuckle | 15-21 (ground input, tapped); 21-28 (ground input, held); 14-19 (aerial input, tapped); 18-23 (aerial input, held)![]() |
*Applies intangibility on his attacking arm | ||
Rising Tackle | Legs; entire body | 9-20 (standard); 5-24 (input) | *If input is done on the ground, intangibility applies to the entire body for frames 5-16. If done in the air, it applies for frames 5-11. | |
Power Dunk | Entire body | 6-12 (input, tapped); 6-13 (input, held)![]() |
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Buster Wolf | Arm; entire body | 10-23 (startup); 1-57 (attack)![]() |
*When the attack lands, Terry and the opponent both gain full-body intangibility **Opponent's full-body intangibility lasts from frame 1-32 | |
Villager | Up tilt | Head and arm | 7-25![]() |
*The arm holding the stick |
Entire body | 5-23![]() ![]() |
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Wario | Up smash | Head | 8-14![]() |
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Chomp | Entire body | 2-17 ![]() |
*When eating an explosive | |
Wii Fit Trainer | Up tilt | Arm | 3-12![]() |
*Applies to the attacking arm |
Up smash | Entire body | 9-12![]() |
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Wolf | Reflector | Entire body | 5-8![]() |
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Yoshi | Shield | Head, arms, and feet | 1-6 (activation); 1-5 (deactivation)![]() |
*When activating shield, grants intangibility on his head, arms, and legs *When deactivating shield, grants intangibility on his head and arms |
Forward smash | Head | 12-16![]() |
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Up smash | Foot | 11-13![]() |
*Applies to the attacking foot | |
Egg Lay | Entire body | 29-51![]() |
*When swallowing the opponent *Opponent gains intangibility for 7 frames when escaping the egg | |
Young Link | Shield | Head | 1![]() |
*Activation |
Zelda | Down smash | Leg | 4-16![]() 4-13 ![]() |
*Applies to the attacking leg |
Nayru's Love | Entire body | 4-11![]() 4-13 ![]() |
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Farore's Wind | 33-53![]() 17-34 ![]() |
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Transform | 34-43![]() |
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Zero Suit Samus | Flip Jump | Entire body | 13-43![]() 3-12 ![]() ![]() |
*Applies same frames of intangibility when jumping off of a wall |
By Items | ||||
Daybreak | 2-50 (assembly), 1-197 (firing)![]() ![]() |
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Dragoon | 2~![]() ![]() ![]() |
*Begins as soon as the last part is collected. *Ends after the attack | ||
Lightning Bolt | 1-24 (size change)![]() |
*When reverting back to normal size, applies intangibility on frames 1-20 | ||
Poison Mushroom | 1-20![]() |
*Applies the same amount of intangibility frames when reverting back to normal size | ||
Super Launch Star | 1-15![]() |
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Super Mushroom | 1-20![]() |
*Applies the same amount of intangibility frames when reverting back to normal size | ||
By Pokémon | ||||
Ditto | Varies![]() |
*When performing any move or action that grants intangibility | ||
By Stage Element | ||||
Great Cave Offensive (Cannon) | 1-71![]() |
*When being shot out | ||
Spring Stadium (Trampolines) | 4-9![]() |
*When jumping *Not triggered by short hopping |
Trivia
- In Ultimate, if one turns on the "Intangibility display" in Training Mode, intangibility will be displayed on Bowser while he is in his helpless state, and it will appear as though he is fully intangible. This is because during his helpless animation, only his shell and torso are tangible, in order to prevent unexpected interactions.