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The original ''Super Smash Bros.'' competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first ''Smash Bros.'' did not develop almost any competitive community at all until ''[[Melee]]'' was released two years later as a breakout sequel. Only then did the newborn ''Smash'' tournament scene have small groups of people take a second look at the ''64'' version. | The original ''Super Smash Bros.'' competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first ''Smash Bros.'' did not develop almost any competitive community at all until ''[[Melee]]'' was released two years later as a breakout sequel. Only then did the newborn ''Smash'' tournament scene have small groups of people take a second look at the ''64'' version. | ||
==2000s: | ==2000s: Small Beginnings== | ||
Due to the primitive infrastructure of the Internet in the early 2000s, and the lack of a pre-existing ''Smash'' fanbase, the ''Smash 64'' competitive scene was initially very small and esoteric. With the founding of Smash World Forums (now [[Smashboards]]) in 2000, dedicated players in North America had a central hub to discuss the game and organize meetups. In Japan, similar community hubs existed, including Sumabura-bu, XMS, and Smabrer's Garden.<ref>{{Cite web|url=https://bignokh.com/2017/01/26/smash-history-the-early-ages-2001-2003/|title=Smash History: The Early Ages (2001-2003)}}</ref> Notable documented Japanese tournaments from this time include {{Trn|Japan United Smash Festa Round-Robin 1}}, which featured several high-level players, and a Nintendo-sponsored tournament which was held on the Japan-only children's variety show ''64 Mario Stadium'', where the [https://www.youtube.com/watch?v=N2oBG4NHJ8I grand finals] were broadcast on television.<ref>{{Cite web|url=https://web.archive.org/web/20180306183748/http://smash.captainjack.jp/entry/what-did-the-old-shcool-Japanese-Smash-64-community-look-like|title=What did the old school Japanese Smash 64 community look like?}}</ref> | Due to the primitive infrastructure of the Internet in the early 2000s, and the lack of a pre-existing ''Smash'' fanbase, the ''Smash 64'' competitive scene was initially very small and esoteric. With the founding of Smash World Forums (now [[Smashboards]]) in 2000, dedicated players in North America had a central hub to discuss the game and organize meetups. In Japan, similar community hubs existed, including Sumabura-bu, XMS, and Smabrer's Garden.<ref>{{Cite web|url=https://bignokh.com/2017/01/26/smash-history-the-early-ages-2001-2003/|title=Smash History: The Early Ages (2001-2003)}}</ref> Notable documented Japanese tournaments from this time include {{Trn|Japan United Smash Festa Round-Robin 1}}, which featured several high-level players, and a Nintendo-sponsored tournament which was held on the Japan-only children's variety show ''64 Mario Stadium'', where the [https://www.youtube.com/watch?v=N2oBG4NHJ8I grand finals] were broadcast on television.<ref>{{Cite web|url=https://web.archive.org/web/20180306183748/http://smash.captainjack.jp/entry/what-did-the-old-shcool-Japanese-Smash-64-community-look-like|title=What did the old school Japanese Smash 64 community look like?}}</ref> | ||
In the mid- to late-2000s, top ''[[Melee]]'' player {{Sm|Isai}} was quickly proving his skills at ''64''. His dominance at tournaments in this time made him the undisputed best player in the world, defeating players in Japan as well as the United States. In 2007, he won [[MELEE-FC Diamond|FC Diamond]], the first national ''64'' tournament in the US, as it featured a larger than normal influx of players and spectators alike; it was the largest US ''Smash 64'' tournament for a few years. Japan had a bigger scene with the annual [[Kanto]] and [[Kansai]] tournaments always gathering 50-150 players since 2010. | A few years after the release of its sequel, ''[[Super Smash Bros. Melee]]'', the ''Smash 64'' competitive scene would slowly begin to grow. In the mid- to late-2000s, top ''[[Melee]]'' player {{Sm|Isai}} was quickly proving his skills at ''64''. His dominance at tournaments in this time made him the undisputed best player in the world, defeating players in Japan as well as the United States. In 2007, he won [[MELEE-FC Diamond|FC Diamond]], the first national ''64'' tournament in the US, as it featured a larger than normal influx of players and spectators alike; it was the largest US ''Smash 64'' tournament for a few years. Japan had a bigger scene with the annual [[Kanto]] and [[Kansai]] tournaments always gathering 50-150 players since 2010. | ||
==2012-2016: Apex and Zenith== | ==2012-2016: Apex and Zenith== |
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