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(A little on the high end of brittleness...) |
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Brittleness is a measure of how high a fighter is launched when all other factors are controlled (knockback dealt, launch angle etc). More brittle fighters are more susceptible to being KOed off the top when launched by attacks with angles that have both a significant horizontal and vertical component. However a new mechanic in ''Ultimate'' homogenizes fall speeds and gravity for angles between 70 and 110 degrees, so these values will not apply in those cases. It should also be noted that more brittle fighters on average have a better chance of being able to get back to the stage when semi-spiked, as they will have more height to work with. | Brittleness is a measure of how high a fighter is launched when all other factors are controlled (knockback dealt, launch angle etc). More brittle fighters are more susceptible to being KOed off the top when launched by attacks with angles that have both a significant horizontal and vertical component. However a new mechanic in ''Ultimate'' homogenizes fall speeds and gravity for angles between 70 and 110 degrees, so these values will not apply in those cases. It should also be noted that more brittle fighters on average have a better chance of being able to get back to the stage when semi-spiked, as they will have more height to work with. <!--Gold Fox, 2x Absolute Negate, -3--> | ||
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| Greninja || 8.9 | | Greninja || 8.9 | ||
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| Steve || 8.9 | |||
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| Charizard || 9.0 | | Charizard || 9.0 |