New Donk City Hall: Difference between revisions

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This stage begins on the ground level. As the match progresses, a platform will periodically appear and carry the fighters up New Donk City Hall, stopping at two spots along the way up before getting to the very top. There are four variations of the second stop: two of which have the skyscraper in the center with different [[soft platform]] layouts, and the other two being either positioned to the left or right side of the building. After arriving at the top, the stage platform will then carry the fighters back down to the ground level for the cycle to repeat.  
This stage begins on the ground level. As the match progresses, a platform will periodically appear and carry the fighters up New Donk City Hall, stopping at two spots along the way up before getting to the very top. There are four variations of the second stop: two of which have the skyscraper in the center with different [[soft platform]] layouts, and the other two being either positioned to the left or right side of the building. After arriving at the top, the stage platform will then carry the fighters back down to the ground level for the cycle to repeat.  


A unique feature to the stage is its dynamic background music: {{s|mariowiki|New Donk City Band}} (except the drummer, who is already at the ground level) and [[Pauline]] will float by in the background, and if a fighter touches one of them, they will add their instrument to the music, or vocals in Pauline's case. This only occurs if the music is set to ''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}'' or ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme (Band Performance) - Super Mario Bros.}}'' (in the latter case, Pauline does not appear). The {{s|mariowiki|Odyssey}}, Mario's airship that he uses to venture to the different kingdoms in ''Super Mario Odyssey'', flies in the background of the top of the city hall. {{s|mariowiki|Captain Toad}} is also in the background in this area, and he appears more consistently when music from [[mariowiki:Captain Toad: Treasure Tracker|his game]] is playing.
A unique feature to the stage is its dynamic background music: the {{s|mariowiki|New Donk City Band}} (except the drummer, who is already at the ground level) and [[Pauline]] will float by in the background, and if a fighter touches one of them, they will add their instrument to the music, or vocals in Pauline's case. This only occurs if the music is set to ''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}'' or ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme (Band Performance) - Super Mario Bros.}}'' (in the latter case, Pauline does not appear). The {{s|mariowiki|Odyssey}}, Mario's airship that he uses to venture to the different kingdoms in ''Super Mario Odyssey'', flies in the background of the top of the city hall. {{s|mariowiki|Captain Toad}} is also in the background in this area, and he appears more consistently when music from [[mariowiki:Captain Toad: Treasure Tracker|his game]] is playing.


When hazards are turned off, all moving platforms, except the transformation platform, do not move. Pauline and the New Donk City Band are also absent, which means the music will not dynamically change, even if set to the songs listed above.
When hazards are turned off, all moving platforms, except the transformation platform, do not move. Pauline and the New Donk City Band are also absent, which means the music will not dynamically change, even if set to the songs listed above.
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