Donkey Kong (SSBU): Difference between revisions
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|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|19}} | |usmashdmg={{ChargedSmashDmgSSBU|19}} | ||
|usmashdesc=An overhead clap. It grants intangibility to his head and arms (frames 6-9). | |usmashdesc=An overhead clap. It grants intangibility to his head and arms (frames 6-9). Has immense power, capable of killing Mario as low as 52% without DI, but is hard to hit as it lacks the grounded hitbox other up smashes have (ex. Marth's and R.O.B.'s up smashes). | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (arms), {{ChargedSmashDmgSSBU|17}} (early, fists), {{ChargedSmashDmgSSBU|18}} (late, fists) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (arms), {{ChargedSmashDmgSSBU|17}} (early, fists), {{ChargedSmashDmgSSBU|18}} (late, fists) | ||
|dsmashdesc=Raises his arms overhead and then quickly swings them downward to perform [[Wikipedia:Professional wrestling attacks#Forearm club|forearm clubs]]. It grants intangibility to his arms (frames 9-12), and is his fastest smash attack to come out (frame 11), though it has the highest amount of endlag out of all his smash attacks. | |dsmashdesc=Raises his arms overhead and then quickly swings them downward to perform [[Wikipedia:Professional wrestling attacks#Forearm club|forearm clubs]]. It grants intangibility to his arms (frames 9-12), and is his fastest smash attack to come out (frame 11), though it has the highest amount of endlag out of all his smash attacks. Decent kill power, capable of killing Mario at 68% without DI. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|9}} (late) | |nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|9}} (late) | ||
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|dsname=Hand Slap | |dsname=Hand Slap | ||
|dsdmg=14% (ground), 5% (midair hit 1), 6% (midair hit 2) | |dsdmg=14% (ground), 5% (midair hit 1), 6% (midair hit 2) | ||
|dsdesc=[[mariowiki:Hand Slap|Slaps the ground to cause earth-shaking vibrations]]. When grounded, Donkey Kong can keep pounding by repeatedly pressing the special button. The attack gives him some protection from opponents while grounded and has good range, but is unable to KO until extreme percentages due to its very low knockback growth. In midair, Donkey Kong will perform two midair slaps, the second hit being a powerful meteor smash that combos from the first slap. Originates from ''Donkey Kong Country''. | |dsdesc=[[mariowiki:Hand Slap|Slaps the ground to cause earth-shaking vibrations]]. When grounded, Donkey Kong can keep pounding by repeatedly pressing the special button. The attack gives him some protection from opponents while grounded and has good range, but is unable to KO until extreme percentages due to its very low knockback growth. In midair, Donkey Kong will perform two midair slaps, the second hit being a powerful meteor smash that combos from the first slap. Can combo into a KO confirm with up smash at 60%-80%. Originates from ''Donkey Kong Country''. | ||
|fsname=Jungle Rush | |fsname=Jungle Rush | ||
|fsdmg=12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum) | |fsdmg=12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum) |