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{{DISPLAYTITLE:''Super Smash Bros. Melee'' in competitive play}} | {{DISPLAYTITLE:''Super Smash Bros. Melee'' in competitive play}} | ||
{{ArticleIcons|ssbm=y|competitive=y}} | {{ArticleIcons|ssbm=y|competitive=y}} | ||
''[[Super Smash Bros. Melee]]'' has been played competitively since its inception in 2001 (although it started with relatively low popularity until 2003), and it continues to thrive in the competitive scene to this day. The scene has gone through several "eras" of smashers | ''[[Super Smash Bros. Melee]]'' has been played competitively since its inception in 2001 (although it started with relatively low popularity until 2003), and it continues to thrive in the competitive scene to this day. The scene has gone through several "eras" of smashers: the "Golden Age", the "era of The Five Gods", the "Platinum Age", the "Chaos Age", and the "Rise of Netplay". | ||
==Early history (2001-2004)== | ==Early history (2001-2004)== | ||
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In February 2019, it was revealed that {{Trn|EVO}}, the tournament series responsible for ''Melee''{{'}}s rise in popularity in 2013, would not feature the game in its [[Tournament:EVO 2019|next incarnation]], instead relegating it to a side event. While arguably inevitable, this announcement drew some concern from the ''Melee'' fanbase, for it could possibly compel other fighting game tournaments to drop the game as well and thus lead to its eventual demise. Observers remarked, however, that worry over the exclusion of ''Melee'' from larger tournaments would do more damage to its popularity than the exclusion itself. ''Melee'' remained strong throughout the year even with the noticeable decline in interest thanks to the release of ''Ultimate'' and the reduced prominence of the Five Gods. | In February 2019, it was revealed that {{Trn|EVO}}, the tournament series responsible for ''Melee''{{'}}s rise in popularity in 2013, would not feature the game in its [[Tournament:EVO 2019|next incarnation]], instead relegating it to a side event. While arguably inevitable, this announcement drew some concern from the ''Melee'' fanbase, for it could possibly compel other fighting game tournaments to drop the game as well and thus lead to its eventual demise. Observers remarked, however, that worry over the exclusion of ''Melee'' from larger tournaments would do more damage to its popularity than the exclusion itself. ''Melee'' remained strong throughout the year even with the noticeable decline in interest thanks to the release of ''Ultimate'' and the reduced prominence of the Five Gods. | ||
==" | ==The "Diamond Age" and The Rise of Netplay (2020-present)== | ||
{{main|COVID-19 pandemic and its impact on competitive Smash}} | {{main|COVID-19 pandemic and its impact on competitive Smash}} | ||
Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments. | Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments. |
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