Wii Fit Trainer (SSBU)/Neutral attack/Hit 2: Difference between revisions

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==Overview==
==Overview==
Wii Fit Trainer performs a Single Leg Twist, striking with her knee. This move's utility is restricted almost entirely to simply continuing the jab combo, but even so, it has a few issues that sometimes cause opponents to fall out of the combo. The first issue is the move's knockback; at higher percents and especially with [[Deep Breathing]] active, jab 2 is prone to knocking opponents too far away for the final hit of the jab combo to bury or even connect at all. Secondly, due to the move's [[Sakurai angle]] and superfluous knockback, jab 2 has a 7% chance to [[trip]] the opponent, which once again can cause jab 3 to not bury or even miss entirely. There are a few fringe situations where jab 2 can be used effectively without finishing the jab combo, most notably to [[jablock]] the opponent. However, due to the move's longer endlag in comparison to jab 1, it's typically more optimal to use two jab 1's to jablock instead. Additionally, jab 2 can be used to cause opponents to slide off the edges of platforms or stages, forcing them into a tech or ledge hang situation, which Wii Fit Trainer can then capitalize upon.[https://youtu.be/t_gL0E62Oqw]
Wii Fit Trainer performs a Single Leg Twist, striking with her knee. This move's utility is restricted almost entirely to simply continuing the jab combo, but even so, it has a few issues that sometimes cause opponents to fall out of the combo. The first issue is the move's knockback; at higher percents and especially with [[Deep Breathing]] active, jab 2 is prone to knocking opponents too far away for the final hit of the jab combo to bury or even connect at all. Secondly, due to the move's [[Sakurai angle]] and superfluous knockback, jab 2 has a 7% chance to [[trip]] the opponent, which once again can cause jab 3 to not bury or even miss entirely. There are a few fringe situations where jab 2 can be used effectively without finishing the jab combo, most notably to [[jablock]] the opponent. However, due to the move's longer endlag in comparison to jab 1, it's typically more optimal to use jab 1 twice to jablock instead. Additionally, jab 2 can be used to cause opponents to slide off the edges of platforms or stages, forcing them into a tech or ledge hang situation, which Wii Fit Trainer can then capitalize upon.[https://youtu.be/t_gL0E62Oqw]


==Hitboxes==
==Hitboxes==
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