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Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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(Added more exact values)
(Added details for Kirby)
Line 5: Line 5:
**{{buff|Mario Finale has a larger hitbox making harder to escape the final smash.}}
**{{buff|Mario Finale has a larger hitbox making harder to escape the final smash.}}
|Kirby=
|Kirby=
*Dash attack:
*{{buff|Dash attack has less ending lag (FAF 60 → 52).}}
**{{buff|Dash attack has less ending lag (FAF 60 → 52).}}
*{{buff|Dash attack's early hit has more knockback scaling (66 → 71).}}
**{{buff|Dash attack deals more knockback when hitting with the early hit.}}
*{{buff|Down smash has less startup lag (frame 10 → 7).}}
*Down smash:
*{{buff|Down smash has more knockback scaling (89 → 94).}}
**{{buff|Down smash has less startup lag (Frame 10 → 7).}}
*{{buff|Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%) with base knockback on the third hit not fully compensated (30 → 24).}}
**{{buff|Down smash deals more knockback.}}
*{{buff|Back aerial's sweetspot has more knockback scaling (100 → 104).}}
*Forward aerial:
*{{buff|[[Stone]] deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (grounded shockwave)).}}
**{{buff|The second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%).}}
**{{buff|The third hit deals more knockback.}}
*{{buff|Back aerial's sweetspot deals more knockback.}}
*{{buff|[[Stone]] deals more knockback.}}
|Luigi=
|Luigi=
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}

Revision as of 21:06, June 30, 2020