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**{{buff|Bowser Jr. can now have up to two cannonballs in play at once.}} | **{{buff|Bowser Jr. can now have up to two cannonballs in play at once.}} | ||
**{{buff|A cannonball's hitbox is bigger (3.2u → 3.8u).}} | **{{buff|A cannonball's hitbox is bigger (3.2u → 3.8u).}} | ||
**{{buff|A cannonball now travels in a spiraling path (similar to {{SSBU|King K. Rool}}'s [[Blunderbuss | **{{buff|A cannonball now travels in a spiraling path (similar to {{SSBU|King K. Rool}}'s [[Blunderbuss]] and ones fired by [[Shotzo]]s in {{for3ds}}'s [[Smash Run]]), instead of flying straight. Combined with the above change, this noticeably increases a cannonball's effective range.}} | ||
**{{buff|A cannonball now keeps an active hitbox after it starts to fall in midair, allowing the move to be used for edgeguarding. However, this does not apply for cannonballs that have already landed, and cannonballs can only hit non-shielding opponents once.}} | **{{buff|A cannonball now keeps an active hitbox after it starts to fall in midair, allowing the move to be used for edgeguarding. However, this does not apply for cannonballs that have already landed, and cannonballs can only hit non-shielding opponents once.}} | ||
**{{buff|An uncharged cannonball deals more damage (8.5% early/5.9% late → 10%/7%).}} | **{{buff|An uncharged cannonball deals more damage (8.5% early/5.9% late → 10%/7%).}} |
edits