Super Jump Punch: Difference between revisions

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In ''[[Super Smash Bros. Ultimate|Ultimate]]'', there is a chance that [[Cappy]] from ''{{s|mariowiki|Super Mario Odyssey}}'' might show his eyes when Mario uses this move, with the coin sound effect altered, and the coins replaced with regional coins from New Donk City should this occur; this is purely aesthetic, and has no effect on the move's properties. The linking hits deal less damage and the final hit deals less base knockback, hindering the move's damage-racking and vertical KOing ability, while the move sweetspots the ledge three frames later, worsening its utility as a recovery move. However, the linking hits now use weight-independent knockback and are impossible to SDI, making the move connect even more reliably, and several of them (specifically the second to fourth hits of the entire move) have a larger gap between each other, increasing the move's total hitbox duration.
In ''[[Super Smash Bros. Ultimate|Ultimate]]'', there is a chance that [[Cappy]] from ''{{s|mariowiki|Super Mario Odyssey}}'' might show his eyes when Mario uses this move, with the coin sound effect altered, and the coins replaced with regional coins from New Donk City should this occur; this is purely aesthetic, and has no effect on the move's properties. The linking hits deal less damage and the final hit deals less base knockback, hindering the move's damage-racking and vertical KOing ability, while the move sweetspots the ledge three frames later, worsening its utility as a recovery move. However, the linking hits now use weight-independent knockback and are impossible to SDI, making the move connect even more reliably, and several of them (specifically the second to fourth hits of the entire move) have a larger gap between each other, increasing the move's total hitbox duration.
===Dr. Mario===
In ''Melee'', Dr. Mario's version of the attack is nearly identical to Mario's, though it deals more knockback and scores fewer hits. As with Mario, if the attack hits an enemy, coins fly out and the attack deals about 13% damage fresh. However, the sound effect uses generic "hit" sounds instead of playing Mario's usual coin sound effect. Like Mario, Dr. Mario can also "aim" the move to change its angle somewhat. This move can be cancelled upon startup unlike Mario's, granting it combo ability, but it cannot be canceled into a wall jump since Dr. Mario cannot wall jump. It also travels less recovery distance than Mario's, forcing Dr. Mario to rely more on his respective [[Super Sheet|side]] and [[Dr. Tornado|down specials]] compared to Mario, both of which also grant less momentum than Mario's.
In ''SSB4'', Dr. Mario's Super Jump Punch no longer hits multiple times and coins no longer fly out, instead striking as a [[sex kick]], dealing 13.44% damage at the start of the attack and 6.72% damage for the rest of the move. This can be considered a less extreme version of Luigi's version of Super Jump Punch. This move, if hit clean and aimed in the opposite direction, can potentially hit foes behind him, allowing him to avoid a possible punish after using the move or [[edgeguard]] foes offstage and recover at the same time, somewhat compensating for the removal of its canceling technique. The move gains a significant landing lag nerf, similar to Mario's and Luigi's, hindering its safety if whiffed.
In ''Ultimate'', Dr. Mario's stronger attack multiplier causes Super Jump Punch to be even stronger, now dealing 14.1% clean and 7.0% late without any compensation on its knockback.


===Luigi===
===Luigi===
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The move's sourspot may seem useless; however, in [[Time]] matches it can be used to steal [[KO]]s, as it will give Luigi the last hit on the opponent without changing their trajectory. Additionally, in ''Melee'' and ''Ultimate'', the [[Luigi Ladder]] can be performed, where two Luigis can repeatedly hit each other with the sourspot of the attack to rise indefinitely, even above the upper [[blast line]].
The move's sourspot may seem useless; however, in [[Time]] matches it can be used to steal [[KO]]s, as it will give Luigi the last hit on the opponent without changing their trajectory. Additionally, in ''Melee'' and ''Ultimate'', the [[Luigi Ladder]] can be performed, where two Luigis can repeatedly hit each other with the sourspot of the attack to rise indefinitely, even above the upper [[blast line]].
===Dr. Mario===
In ''Melee'', Dr. Mario's version of the attack is nearly identical to Mario's, though it deals more knockback and scores fewer hits. As with Mario, if the attack hits an enemy, coins fly out and the attack deals about 13% damage fresh. However, the sound effect uses generic "hit" sounds instead of playing Mario's usual coin sound effect. Like Mario, Dr. Mario can also "aim" the move to change its angle somewhat. This move can be cancelled upon startup unlike Mario's, granting it combo ability, but it cannot be canceled into a wall jump since Dr. Mario cannot wall jump. It also travels less recovery distance than Mario's, forcing Dr. Mario to rely more on his respective [[Super Sheet|side]] and [[Dr. Tornado|down specials]] compared to Mario, both of which also grant less momentum than Mario's.
In ''SSB4'', Dr. Mario's Super Jump Punch no longer hits multiple times and coins no longer fly out, instead striking as a [[sex kick]], dealing 13.44% damage at the start of the attack and 6.72% damage for the rest of the move. This can be considered a less extreme version of Luigi's version of Super Jump Punch. This move, if hit clean and aimed in the opposite direction, can potentially hit foes behind him, allowing him to avoid a possible punish after using the move or [[edgeguard]] foes offstage and recover at the same time, somewhat compensating for the removal of its canceling technique. The move gains a significant landing lag nerf, similar to Mario's and Luigi's, hindering its safety if whiffed.
In ''Ultimate'', Dr. Mario's stronger attack multiplier causes Super Jump Punch to be even stronger, now dealing 14.1% clean and 7.0% late without any compensation on its knockback.


==Customization==
==Customization==
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