Kirby (SSB4): Difference between revisions
→Aerial attacks
SuperSqank (talk | contribs) m (→Ground attacks) |
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*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial's first two hits are weight independent and their angles were altered to connect more consistently with the last hit (45° → 45°/80° (hit 1), 80° → [[Autolink angle|366°]] (hit 2)).}} | **{{buff|Forward aerial's first two hits are weight independent and their angles were altered to connect more consistently with the last hit (45° → 45°/80° (hit 1), 80° → [[Autolink angle|366°]] (hit 2)).}} | ||
**{{buff|The last hit has increased knockback scaling (138 → 148).}} | **{{buff|The last hit has increased knockback scaling (138 → 148), making it better for spacing edgeguarding and improving its KO potential at very high percents.}} | ||
**{{buff|It has less landing lag (15 frames → 13).}} | **{{buff|It has less landing lag (15 frames → 13).}} | ||
**{{change|The last hit's hitlag has increased (1× → 1.2×). This makes it safer on shield, but easier to DI.}} | **{{change|The last hit's hitlag has increased (1× → 1.2×). This makes it safer on shield, but easier to DI.}} | ||
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**{{nerf|Its initial auto-cancel window is shorter (frames 1-4 → 1-2).}} | **{{nerf|Its initial auto-cancel window is shorter (frames 1-4 → 1-2).}} | ||
**{{nerf|The clean hit has a shorter duration (frames 6-8 → 6-7) with the late hit's duration being compensated (frames 9-14 → 8-14).}} | **{{nerf|The clean hit has a shorter duration (frames 6-8 → 6-7) with the late hit's duration being compensated (frames 9-14 → 8-14).}} | ||
**{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally decreased (105 → 104), improving its KO potential.}} | |||
**{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}} | **{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}} | ||
**{{nerf|It auto-cancels later (frame 28 → 32), although it can still autocancel in a short hop.}} | **{{nerf|It auto-cancels later (frame 28 → 32), although it can still autocancel in a short hop.}} | ||
**{{nerf|It has more landing lag (9 frames → 17).}} | **{{nerf|It has more landing lag (9 frames → 17).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}} | **{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}} | ||
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**{{nerf|It has more landing lag (15 frames → 17).}} | **{{nerf|It has more landing lag (15 frames → 17).}} | ||
**{{buff|The loop hits now utilize the auto-link angle (270° → 366°). When coupled with their lower damage and the weakening of SDI, this significantly improves its reliability.}} | **{{buff|The loop hits now utilize the auto-link angle (270° → 366°). When coupled with their lower damage and the weakening of SDI, this significantly improves its reliability.}} | ||
**{{buff|The last hit has higher knockback scaling (107 → 110) and a larger hitbox (6u/6u → 6.2u).}} | **{{buff|The last hit has slightly higher knockback scaling (107 → 110) and a slightly larger hitbox (6u/6u → 6.2u).}} | ||
**{{buff|The landing hit has an altered angle (30° → 60°) and lower set knockback (60 → 40) improving its combo potential.}} | **{{buff|The landing hit has an altered angle (30° → 60°) and lower set knockback (60 → 40), improving its combo potential.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== |