6,610
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SuperSqank (talk | contribs) Tag: Mobile edit |
SuperSqank (talk | contribs) |
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*{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}} | *{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}} | ||
*{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}} | *{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}} | ||
*{{nerf|Kirby [[ | *{{nerf|Kirby [[walk]]s slower (0.95 → 0.93).}} | ||
*{{buff|Kirby [[ | *{{buff|Kirby [[dash]]es significantly faster (1.371 → 1.57), going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}} | ||
*{{change|Kirby's [[ | *{{change|Kirby's [[weight]] was increased (78 → 79).}} | ||
*{{nerf|Kirby's [[ | *{{nerf|Kirby's [[air speed]] is slower (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}} | ||
*{{nerf|Kirby's [[ | *{{nerf|Kirby's [[air acceleration]] was decreased (0.11 → 0.095).}} | ||
*{{change|Kirby's [[ | *{{change|Kirby's [[falling speed]] was increased (1.2 → 1.23). This slightly improves Kirby's vertical endurance, but makes him slightly more susceptible to combos.}} | ||
*{{buff|Kirby's [[ | *{{buff|Kirby's [[fast falling]] speed was increased (1.9 → 1.968) although it is much lower relative to the rest of the cast, going from the 22nd fastest out of 39 characters to the 4th slowest out of 58.}} | ||
*{{change|Kirvy's [[ | *{{change|Kirvy's [[gravity]] is higher (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}} | ||
**{{nerf|As a consequence, [[double jump]]s are lower.}} | **{{nerf|As a consequence, [[double jump]]s are lower.}} | ||
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}} | *{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}} | ||
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**{{nerf|Its last hit has much smaller hitboxes (5u/5u/8u → 3u), connecting less reliably from the looping hits.}} | **{{nerf|Its last hit has much smaller hitboxes (5u/5u/8u → 3u), connecting less reliably from the looping hits.}} | ||
**{{nerf|It has increased ending lag (FAF 50 → 54).}} | **{{nerf|It has increased ending lag (FAF 50 → 54).}} | ||
**{{buff|The last hit | **{{buff|The last hit has higher base knockback (90 → 100) and no longer has a sourspot with set knockback.}} | ||
**{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}} | **{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: |
edits