Kirby (SSB4): Difference between revisions

Tag: Mobile edit
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*{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}}
*{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}}
*{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}}
*{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}}
*{{nerf|Kirby [[Walk]]s slower (0.95 → 0.93).}}
*{{nerf|Kirby [[walk]]s slower (0.95 → 0.93).}}
*{{buff|Kirby [[Dash]]es significantly faster (1.371 → 1.57), going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}}  
*{{buff|Kirby [[dash]]es significantly faster (1.371 → 1.57), going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}}  
*{{change|Kirby's [[Weight]] was increased (78 → 79).}}
*{{change|Kirby's [[weight]] was increased (78 → 79).}}
*{{nerf|Kirby's [[Air speed]] is slower (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}}
*{{nerf|Kirby's [[air speed]] is slower (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}}
*{{nerf|Kirby's [[Air acceleration]] was decreased (0.11 → 0.095).}}
*{{nerf|Kirby's [[air acceleration]] was decreased (0.11 → 0.095).}}
*{{change|Kirby's [[Falling speed]] was increased (1.2 → 1.23). This slightly improves Kirby's vertical endurance, but makes him slightly more susceptible to combos.}}
*{{change|Kirby's [[falling speed]] was increased (1.2 → 1.23). This slightly improves Kirby's vertical endurance, but makes him slightly more susceptible to combos.}}
*{{buff|Kirby's [[Fast falling]] speed was increased (1.9 → 1.968) although it is much lower relative to the rest of the cast, going from the 22nd fastest out of 39 characters to the 4th slowest out of 58.}}
*{{buff|Kirby's [[fast falling]] speed was increased (1.9 → 1.968) although it is much lower relative to the rest of the cast, going from the 22nd fastest out of 39 characters to the 4th slowest out of 58.}}
*{{change|Kirvy's [[Gravity]] is higher (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}}
*{{change|Kirvy's [[gravity]] is higher (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}}
**{{nerf|As a consequence, [[double jump]]s are lower.}}
**{{nerf|As a consequence, [[double jump]]s are lower.}}
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}}
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}}
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**{{nerf|Its last hit has much smaller hitboxes (5u/5u/8u → 3u), connecting less reliably from the looping hits.}}  
**{{nerf|Its last hit has much smaller hitboxes (5u/5u/8u → 3u), connecting less reliably from the looping hits.}}  
**{{nerf|It has increased ending lag (FAF 50 → 54).}}
**{{nerf|It has increased ending lag (FAF 50 → 54).}}
**{{buff|The last hit deals more knockback (90/70 (base), 40 (set), 70/100 (scaling) → 100/0/70).}}
**{{buff|The last hit has higher base knockback (90 → 100) and no longer has a sourspot with set knockback.}}
**{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}}
**{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}}
*[[Forward smash]]:
*[[Forward smash]]:
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