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edits
No edit summary Tag: Mobile edit |
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*{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}} | *{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}} | ||
*{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}} | *{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}} | ||
*{{nerf|Kirby[[Walk]]s slower (0.95 → 0.93).}} | |||
*{{nerf|[[Walk]] | *{{buff|Kirby [[Dash]]es significantly faster (1.371 → 1.57), going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}} | ||
*{{buff|[[Dash]] | *{{change|Kirby's [[Weight]] was increased (78 → 79).}} | ||
*{{nerf|[[Air speed]] | *{{nerf|Kirby's [[Air speed]] is slower (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}} | ||
*{{nerf|[[Air acceleration]] decreased (0.11 → 0.095).}} | *{{nerf|Kirby's [[Air acceleration]] was decreased (0.11 → 0.095).}} | ||
*{{change|[[Falling speed]] increased (1.2 → 1.23). This slightly improves Kirby's vertical endurance, but makes him slightly more susceptible to combos.}} | *{{change|Kirby's [[Falling speed]] was increased (1.2 → 1.23). This slightly improves Kirby's vertical endurance, but makes him slightly more susceptible to combos.}} | ||
*{{buff|[[Fast falling]] speed increased (1.9 → 1.968) | *{{buff|Kirby's [[Fast falling]] speed was increased (1.9 → 1.968) although it is much lower relative to the rest of the cast, going from the 22nd fastest out of 39 characters to the 4th slowest out of 58.}} | ||
*{{change|[[Gravity]] | *{{change|Kirvy's [[Gravity]] is higher (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}} | ||
**{{nerf|As a consequence, [[double jump]]s are lower.}} | **{{nerf|As a consequence, [[double jump]]s are lower.}} | ||
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}} | *{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}} | ||
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*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{change|Up tilt deals less damage (7% (clean)/5% (late) → 5%/4%), without full compensation on its knockback scaling (102 (both) → 116 (clean)/110 (late)). This improves its combo potential, but hinders its damage racking and KO potential.}} | **{{change|Up tilt deals less damage (7% (clean)/5% (late) → 5%/4%), without full compensation on its knockback scaling (102 (both) → 116 (clean)/110 (late)). This improves its combo potential, but hinders its damage racking and KO potential.}} | ||
**{{change|Clean up tilt's angle has been altered (92° → 100°).}} | **{{change|Clean up tilt's angle has been altered (92° → 100°).}} | ||
**{{nerf|It has a shorter duration and less intangibility (frames 4-10 → 4-9).}} | |||
**{{nerf|It has smaller hitboxes (5.5u/5u (clean)/4.5u/5u (late) → 4u/4u (both)).}} | |||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt now deals consistent damage (5%/6% → 6% (both)).}} | **{{buff|Down tilt now deals consistent damage (5%/6% → 6% (both)).}} | ||
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**{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}} | **{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{nerf|Forward smash has increased startup lag ( | **{{nerf|Forward smash has increased startup lag with a shorter duration (frames 12-16 → 13-15 (clean), frames 17-21 → 16-19 (late)).}} | ||
**{{nerf|It has smaller hitboxes (6u/5.5u/(5u/4.5u) (clean/late) → 4.2u (clean)/3.5u (late)).}} | |||
**{{nerf|The late hit deals less damage (13% → 12%/11%/10%), although its knockback was somewhat compensated (25 (base), 96/94 (scaling) → 90/69).}} | **{{nerf|The late hit deals less damage (13% → 12%/11%/10%), although its knockback was somewhat compensated (25 (base), 96/94 (scaling) → 90/69).}} | ||
**{{buff|It has less ending lag (FAF 50 → 48).}} | **{{buff|It has less ending lag (FAF 50 → 48).}} | ||
*Non angled: | |||
**{{change|Clean non angled forward smash's knockback (38 (base), 98 (scaling) → 30/102) has been altered.}} | |||
**{{nerf|Its angle has been altered (38° → 361°) hindering its KO potential especially against aerial opponents.}} | |||
**{{nerf|The late hit sends opponents lower (73° → 60°).}} | |||
*Up angled: | |||
**{{nerf|Clean up angled forward smash deals less knockback (38 (base), 100 (scaling) → 30/102).}} | |||
**{{buff|Its angle has been altered (45° → 361°) improving its KO potential against grounded opponents.}} | |||
**{{nerf|The late hit sends opponents lower (82° → 60°).}} | |||
*Down angled: | |||
**{{buff|Clean down angled forward smash deals more knockback (38 (base), 96 (scaling) → 30/102).}} | |||
**{{nerf|Clean down angled forward smash no longer [[semi spike]]s (31° → 361°).}} | |||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash deals more knockback (34/30 (base), 100 (scaling) → (32/30)/104/99 (early), 50 (scaling) → 52 (late)).}} | **{{buff|Up smash deals more knockback (34/30 (base), 100 (scaling) → (32/30)/104/99 (early), 50 (scaling) → 52 (late)).}} | ||
**{{buff|It has less ending lag (FAF 50 → 48).}} | **{{buff|It has less ending lag (FAF 50 → 48).}} | ||
**{{nerf|It has less intangibility (frames 14-24 → 14-19).}} | |||
**{{nerf|The mid hit has lower knockback scaling (100 → 98).}} | **{{nerf|The mid hit has lower knockback scaling (100 → 98).}} | ||
**{{nerf|The late hit has a shorter duration (frames 17-24 → 17-19).}} | |||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{ | **{{buff|Down smash has less ending lag (FAF 56 → 54).}} | ||
**{{buff| | **{{buff|It deals more knockback (30/20 (base), 100/85 (scaling) → 25/(110/108).}} | ||
**{{change|The late hit deals consistent damage (11%/9% → 10% | **{{change|The late hit deals consistent damage (11%/9% → 10%).}} | ||
**{{ | **{{nerf|Its angles have been altered (76°/28° → 69°) losing its semi-spike hitbox. This significantly hinders its edge-guarding potential while also making it susceptible to [[LSI]] and making it worse for KOs.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
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**{{nerf|Back aerial has smaller hitboxes (7u/6u (clean)/6u/6u (late) → 4u/3.4u).}} | **{{nerf|Back aerial has smaller hitboxes (7u/6u (clean)/6u/6u (late) → 4u/3.4u).}} | ||
**{{nerf|Its initial auto-cancel window is shorter (frames 1-4 → 1-2).}} | **{{nerf|Its initial auto-cancel window is shorter (frames 1-4 → 1-2).}} | ||
**{{nerf|The clean hit has a shorter duration (frames 6-8 → 6-7).}} | **{{nerf|The clean hit has a shorter duration (frames 6-8 → 6-7) with the late hit's duration being compensated (frames 9-14 → 8-14).}} | ||
**{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}} | **{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}} | ||
**{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}} | **{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}} | ||
**{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally compensated (105 → 104).}} | **{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally compensated (105 → 104).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}} | **{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}} | ||
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*[[Down throw]]: | *[[Down throw]]: | ||
**{{nerf|Down throw deals less damage (1% (hits 1-10) → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180).}} | **{{nerf|Down throw deals less damage (1% (hits 1-10) → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180).}} | ||
**{{nerf|Its angle has been altered (90° → 63°). When coupled with the removal of [[chain grab]]bing, these changes hinder its damage racking potential, and remove its combo potential while still lacking KO potential.}} | **{{nerf|Its angle has been altered (90° → 63°). When coupled with its higher knockback and the removal of [[chain grab]]bing, these changes hinder its damage racking potential, and remove its combo potential while still lacking KO potential.}} | ||
===Special moves=== | ===Special moves=== |
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