Kirby (SSB4): Difference between revisions

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Tag: Mobile edit
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*{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}}
*{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}}
*{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}}
*{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}}
*{{change|Weight increased (78 → 79).}}
*{{nerf|Kirby[[Walk]]s slower (0.95 → 0.93).}}
*{{nerf|[[Walk]] speed decreased (0.95 → 0.93).}}
*{{buff|Kirby [[Dash]]es significantly faster (1.371 → 1.57), going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}}
*{{buff|[[Dash]] speed greatly increased (1.371 → 1.57), going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}}  
*{{change|Kirby's [[Weight]] was increased (78 → 79).}}
*{{nerf|[[Air speed]] decreased (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}}
*{{nerf|Kirby's [[Air speed]] is slower (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}}
*{{nerf|[[Air acceleration]] decreased (0.11 → 0.095).}}
*{{nerf|Kirby's [[Air acceleration]] was decreased (0.11 → 0.095).}}
*{{change|[[Falling speed]] increased (1.2 → 1.23). This slightly improves Kirby's vertical endurance, but makes him slightly more susceptible to combos.}}
*{{change|Kirby's [[Falling speed]] was increased (1.2 → 1.23). This slightly improves Kirby's vertical endurance, but makes him slightly more susceptible to combos.}}
*{{buff|[[Fast falling]] speed increased (1.9 → 1.968). This improves his air game and makes him less susceptible to juggling. However, it is much lower relative to the rest of the cast, going from the 22nd fastest out of 39 characters to the 4th slowest out of 58.}}
*{{buff|Kirby's [[Fast falling]] speed was increased (1.9 → 1.968) although it is much lower relative to the rest of the cast, going from the 22nd fastest out of 39 characters to the 4th slowest out of 58.}}
*{{change|[[Gravity]] increased (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}}
*{{change|Kirvy's [[Gravity]] is higher (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}}
**{{nerf|As a consequence, [[double jump]]s are lower.}}
**{{nerf|As a consequence, [[double jump]]s are lower.}}
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}}
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}}
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*[[Up tilt]]:
*[[Up tilt]]:
**{{change|Up tilt deals less damage (7% (clean)/5% (late) → 5%/4%), without full compensation on its knockback scaling (102 (both) → 116 (clean)/110 (late)). This improves its combo potential, but hinders its damage racking and KO potential.}}
**{{change|Up tilt deals less damage (7% (clean)/5% (late) → 5%/4%), without full compensation on its knockback scaling (102 (both) → 116 (clean)/110 (late)). This improves its combo potential, but hinders its damage racking and KO potential.}}
**{{nerf|It has a shorter duration (frames 4-10 → 4-9) and smaller hitboxes (5.5u/5u (clean)/4.5u/5u (late) → 4u/4u (both)).}}
**{{change|Clean up tilt's angle has been altered (92° → 100°).}}
**{{change|Clean up tilt's angle has been altered (92° → 100°).}}
**{{nerf|It has a shorter duration and less intangibility (frames 4-10 → 4-9).}}
**{{nerf|It has smaller hitboxes (5.5u/5u (clean)/4.5u/5u (late) → 4u/4u (both)).}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt now deals consistent damage (5%/6% → 6% (both)).}}
**{{buff|Down tilt now deals consistent damage (5%/6% → 6% (both)).}}
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**{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}}
**{{change|The last hit's [[hitlag]] has increased (1× → 2×). This makes it safer on shield, but easier to DI.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{nerf|Forward smash has increased startup lag (frame 12 → 13) and smaller hitboxes (6u/5.5u/(5u/4.5u) (clean/late) → 4.2u (clean)/3.5u (late)).}}
**{{nerf|Forward smash has increased startup lag with a shorter duration (frames 12-16 → 13-15 (clean), frames 17-21 → 16-19 (late)).}}
***{{change|Clean up angled forward smash knockback decreased (38 (base), 100 (scaling) → 30/102) but sends opponents at a more favorable angle to compensate (45° → 361°).}}
**{{nerf|It has smaller hitboxes (6u/5.5u/(5u/4.5u) (clean/late) → 4.2u (clean)/3.5u (late)).}}
***{{nerf|Late up angled forward smash sends opponents lower (82° → 60°).}}
***{{change|Clean non angled forward smash's knockback (38 (base), 98 (scaling) → 30/102) and angle (38° → 361°) have been altered.}}
***{{nerf|Late non angled forward smash sends opponents lower (73° → 60°).}}
***{{buff|Clean down angled forward smash knockback increased (38 (base), 96 (scaling) → 30/102).}}
***{{nerf|Clean down angled forward smash no longer [[semi spike]]s (31° → 361°).}}  
**{{nerf|The late hit deals less damage (13% → 12%/11%/10%), although its knockback was somewhat compensated (25 (base), 96/94 (scaling) → 90/69).}}
**{{nerf|The late hit deals less damage (13% → 12%/11%/10%), although its knockback was somewhat compensated (25 (base), 96/94 (scaling) → 90/69).}}
**{{buff|It has less ending lag (FAF 50 → 48).}}
**{{buff|It has less ending lag (FAF 50 → 48).}}
*Non angled:
**{{change|Clean non angled forward smash's knockback (38 (base), 98 (scaling) → 30/102) has been altered.}}
**{{nerf|Its angle has been altered (38° → 361°) hindering its KO potential especially against aerial opponents.}}
**{{nerf|The late hit sends opponents lower (73° → 60°).}}
*Up angled:
**{{nerf|Clean up angled forward smash deals less knockback (38 (base), 100 (scaling) → 30/102).}}
**{{buff|Its angle has been altered (45° → 361°) improving its KO potential against grounded opponents.}}
**{{nerf|The late hit sends opponents lower (82° → 60°).}}
*Down angled:
**{{buff|Clean down angled forward smash deals more knockback (38 (base), 96 (scaling) → 30/102).}}
**{{nerf|Clean down angled forward smash no longer [[semi spike]]s (31° → 361°).}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash deals more knockback (34/30 (base), 100 (scaling) → (32/30)/104/99 (early), 50 (scaling) → 52 (late)).}}
**{{buff|Up smash deals more knockback (34/30 (base), 100 (scaling) → (32/30)/104/99 (early), 50 (scaling) → 52 (late)).}}
**{{buff|It has less ending lag (FAF 50 → 48).}}
**{{buff|It has less ending lag (FAF 50 → 48).}}
**{{nerf|It has less intangibility (frames 14-24 → 14-19).}}
**{{nerf|The mid hit has lower knockback scaling (100 → 98).}}
**{{nerf|The mid hit has lower knockback scaling (100 → 98).}}
**{{nerf|The late hit has a shorter duration (frames 17-24 → 17-19).}}
*[[Down smash]]:
*[[Down smash]]:
**{{nerf|Down smash's angle has been altered (76°/28° 69°) losing its semi-spike hitbox. This significantly hinders its edge-guarding potential while also making it susceptible to [[LSI]] and making it worse for KOs.}}
**{{buff|Down smash has less ending lag (FAF 56 54).}}
**{{buff|The late hit has a longer duration (frames 15-21 15-22).}}
**{{buff|It deals more knockback (30/20 (base), 100/85 (scaling) 25/(110/108).}}
**{{change|The late hit deals consistent damage (11%/9% → 10%), although its knockback was increased (30/20 (base), 100/85 (scaling) → 25/(110/108).}}
**{{change|The late hit deals consistent damage (11%/9% → 10%).}}
**{{buff|It has less ending lag (FAF 56 54).}}
**{{nerf|Its angles have been altered (76°/28° 69°) losing its semi-spike hitbox. This significantly hinders its edge-guarding potential while also making it susceptible to [[LSI]] and making it worse for KOs.}}


===Aerial attacks===
===Aerial attacks===
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**{{nerf|Back aerial has smaller hitboxes (7u/6u (clean)/6u/6u (late) → 4u/3.4u).}}
**{{nerf|Back aerial has smaller hitboxes (7u/6u (clean)/6u/6u (late) → 4u/3.4u).}}
**{{nerf|Its initial auto-cancel window is shorter (frames 1-4 → 1-2).}}
**{{nerf|Its initial auto-cancel window is shorter (frames 1-4 → 1-2).}}
**{{nerf|The clean hit has a shorter duration (frames 6-8 → 6-7).}}
**{{nerf|The clean hit has a shorter duration (frames 6-8 → 6-7) with the late hit's duration being compensated (frames 9-14 → 8-14).}}
**{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}}
**{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}}
**{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}}
**{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}}
**{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally compensated (105 → 104).}}
**{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally compensated (105 → 104).}}
**{{buff|The late hit has a longer duration (frames 9-13 → 8-14).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}}
**{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}}
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*[[Down throw]]:
*[[Down throw]]:
**{{nerf|Down throw deals less damage (1% (hits 1-10) → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180).}}  
**{{nerf|Down throw deals less damage (1% (hits 1-10) → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180).}}  
**{{nerf|Its angle has been altered (90° → 63°). When coupled with the removal of [[chain grab]]bing, these changes hinder its damage racking potential, and remove its combo potential while still lacking KO potential.}}
**{{nerf|Its angle has been altered (90° → 63°). When coupled with its higher knockback and the removal of [[chain grab]]bing, these changes hinder its damage racking potential, and remove its combo potential while still lacking KO potential.}}


===Special moves===
===Special moves===
6,610

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