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edits
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) m (→Aerial attacks) |
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**{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}} | **{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}} | ||
**{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}} | **{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}} | ||
**{{buff|The | **{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally compensated (105 → 104).}} | ||
**{{buff|The late hit has a longer duration (frames 9-13 → 8-14).}} | **{{buff|The late hit has a longer duration (frames 9-13 → 8-14).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
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**{{nerf|It has more landing lag (15 frames → 17).}} | **{{nerf|It has more landing lag (15 frames → 17).}} | ||
**{{change|The loop hits now utilize the auto-link angle (270° → 366°). When coupled with their lower damage and the weakening of SDI, this significantly improves its reliability but hinders its edgeguarding potential.}} | **{{change|The loop hits now utilize the auto-link angle (270° → 366°). When coupled with their lower damage and the weakening of SDI, this significantly improves its reliability but hinders its edgeguarding potential.}} | ||
**{{buff|The | **{{buff|The last hit has higher knockback scaling (107 → 110) and a larger hitbox (6u/6u → 6.2u).}} | ||
**{{buff|The landing hit has an altered angle (30° → 60°) and lower set knockback (60 → 40) improving its combo potential.}} | **{{buff|The landing hit has an altered angle (30° → 60°) and lower set knockback (60 → 40) improving its combo potential.}} | ||
edits