Kirby (SSB4): Difference between revisions

No change in size ,  5 years ago
m
Line 137: Line 137:
**{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}}
**{{nerf|The late hit deals less damage (9% → 8%) without full compensation on its knockback scaling (110 → 112).}}
**{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}}
**{{nerf|It auto-cancels later (frame 28 → 32) and has more landing lag (9 frames → 17).}}
**{{buff|The Clean hit deals more damage (12% → 13%) with its knockback scaling only minimally compensated (105 → 104).}}
**{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally compensated (105 → 104).}}
**{{buff|The late hit has a longer duration (frames 9-13 → 8-14).}}
**{{buff|The late hit has a longer duration (frames 9-13 → 8-14).}}
*[[Up aerial]]:
*[[Up aerial]]:
Line 148: Line 148:
**{{nerf|It has more landing lag (15 frames → 17).}}
**{{nerf|It has more landing lag (15 frames → 17).}}
**{{change|The loop hits now utilize the auto-link angle (270° → 366°). When coupled with their lower damage and the weakening of SDI, this significantly improves its reliability but hinders its edgeguarding potential.}}
**{{change|The loop hits now utilize the auto-link angle (270° → 366°). When coupled with their lower damage and the weakening of SDI, this significantly improves its reliability but hinders its edgeguarding potential.}}
**{{buff|The Last hit has higher knockback scaling (107 → 110) and a larger hitbox (6u/6u → 6.2u).}}
**{{buff|The last hit has higher knockback scaling (107 → 110) and a larger hitbox (6u/6u → 6.2u).}}
**{{buff|The landing hit has an altered angle (30° → 60°) and lower set knockback (60 → 40) improving its combo potential.}}
**{{buff|The landing hit has an altered angle (30° → 60°) and lower set knockback (60 → 40) improving its combo potential.}}


6,610

edits