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Edgeguarding: Difference between revisions

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=== [[Edge-hogging]] ===
=== [[Edge-hogging]] ===


A common way to edge-guard is to edge-hog, or grab the ledge so that the opponent cannot.  Usually, an edge-hogger rolls, gaining invincibility frames and defending himself against damaging [[up B]] attacks.  Edge-hogging is effective against sweet-spotting, but can be beaten by an enemy that comes fully on-stage in his recovery.
A common way to edge-guard is to edge-hog, or grab the ledge so that the opponent cannot.  There are several ways to get into the edge-hogging position. The two most common are short hopping backwards or wavedashing backwards. Wavedashing backwards is slightly risky because if you are too close to the edge you will airdodge, and with many characters airdodging at that height above the stage leads to death. Usually, an edge-hogger rolls, gaining invincibility frames and defending himself against damaging [[up B]] attacks.  Edge-hogging is effective against sweet-spotting, but can be beaten by an enemy that comes fully on-stage in his recovery.
 
When an enemy lands fully on-stage they are often caught in the lag from their third jump. [[Edge hopping]] is often the method to keep them off the stage. This leads you back into the starting position of choosing which edge guarding technique, but your opponent has a little more damage making it a little easier to edge guard them.


=== Throwing [[projectile]]s ===
=== Throwing [[projectile]]s ===

Revision as of 20:26, October 26, 2006

Edge-guarding is the attempt to prevent an off-stage recovering enemy from reaching the stage. Players can achieve this in many ways, and the struggle between an edge-guarder and his enemy leads to many strategies and mindgames.

Edge-guarding strategies

Attacking from on-stage

The simplest way to edge-guard is to stand at the edge and throw attacks - often a powerful forward smash, down smash or down tilt that can hit even a sweet spotting enemy. While this method of edge-guarding requires the least set-up, it is often thwarted by sweet-spotting or ledge-teching.

Edge-hogging

A common way to edge-guard is to edge-hog, or grab the ledge so that the opponent cannot. There are several ways to get into the edge-hogging position. The two most common are short hopping backwards or wavedashing backwards. Wavedashing backwards is slightly risky because if you are too close to the edge you will airdodge, and with many characters airdodging at that height above the stage leads to death. Usually, an edge-hogger rolls, gaining invincibility frames and defending himself against damaging up B attacks. Edge-hogging is effective against sweet-spotting, but can be beaten by an enemy that comes fully on-stage in his recovery.

When an enemy lands fully on-stage they are often caught in the lag from their third jump. Edge hopping is often the method to keep them off the stage. This leads you back into the starting position of choosing which edge guarding technique, but your opponent has a little more damage making it a little easier to edge guard them.

Throwing projectiles

In a similar strategy to sitting on stage, a character with projectiles (especially projectiles affected by gravity, like Peach's turnips or Mario's fireballs) can stand by the edge and try to interrupt a faraway, recovering opponent. This strategy is very safe, in that players are very unlikely to be hit while edge-guarding in this fashion, and it can be combined with both edge-hogging and attacking from on-stage.

Jumping off-stage

A risky, but deadly, way of edge-guarding is to jump off-stage and interrupt the opponent in mid-air. The recovering enemy has few options by which he can defend himself, such as using aerial attacks or directing himself away from the edge-guarder. If the edge-guarder is able to land a powerful aerial attack far off-stage, his enemy will almost certainly die. If the edge-guarder, however, is unsuccessful, he puts his own life in jeopardy, being so far off-stage.

See Also