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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{change|One of neutral attack's first hit's body hitboxes has altered knockback (0 (base), 100 (scaling) → 35/25) and its angle has been altered (361° → 110°). This makes it connect together better with its second hit but removes its ability to lock. The far hit's knockback (0 (base), 100 (scaling) and angle (140° → 130°) have also been altered making it connect better with the second hit and improving its [[jab cancel]]ing potential at lower percents but hindering its jab canceling potential at higher percents.}} | **{{change|One of neutral attack's first hit's body hitboxes has altered knockback (0 (base), 100 (scaling) → 35/25) and its angle has been altered (361° → 110°). This makes it connect together better with its second hit but removes its ability to lock. The far hit's knockback (0 (base), 100 (scaling) → 45/25) and angle (140° → 130°) have also been altered making it connect better with the second hit and improving its [[jab cancel]]ing potential at lower percents but hindering its jab canceling potential at higher percents.}} | ||
**{{nerf|Neutral attack's first and second hit have shorter durations (frames 5-7 → 5-6 (first hit), frames 6-11 → 6-7 (second hit)).}} | **{{nerf|Neutral attack's first and second hit have shorter durations (frames 5-7 → 5-6 (first hit), frames 6-11 → 6-7 (second hit)).}} | ||
**{{change|Neutral attack's animation has slightly changed. Donkey Kong now turns farther inward when throwing the [[wikipedia:hook (boxing)|hook]].}} | **{{change|Neutral attack's animation has slightly changed. Donkey Kong now turns farther inward when throwing the [[wikipedia:hook (boxing)|hook]].}} |
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