Multiple player slot glitch: Difference between revisions

Glitch returned, currently incomplete.
(nevermind, it doesnt exist there)
(Glitch returned, currently incomplete.)
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{{ArticleIcons|ssb4-u=y}}
{{ArticleIcons|ssb4-u=y}}
{{video|Some kind of animation showing multiple of the same character moving in sync, and probably some links to video demonstrations.}}
{{video|Some kind of animation showing multiple of the same character moving in sync, and probably some links to video demonstrations.}}
The '''multiple player slot glitch''' (popularly known as the '''Ice Climbers glitch''') is a [[glitch]] in ''[[Super Smash Bros. for Wii U]]''. The glitch allows for multiple player slots to be controlled by a single controller, creating an effect similar to the [[Ice Climbers]].
The '''multiple player slot glitch''' (popularly known as the '''Ice Climbers glitch''') is a [[glitch]] in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. The glitch allows for multiple player slots to be controlled by a single controller, creating an effect similar to the [[Ice Climbers]].


==Overview==
==Overview==
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While performing the glitch, the player can make the character-selection cursors overlap by moving them to the edge of the screen, and in a battle, they can overlap the characters by [[roll]]ing to the edge of the stage. This can lead to some interesting effects with moves such as Luigi's [[Super Jump Punch]].
While performing the glitch, the player can make the character-selection cursors overlap by moving them to the edge of the screen, and in a battle, they can overlap the characters by [[roll]]ing to the edge of the stage. This can lead to some interesting effects with moves such as Luigi's [[Super Jump Punch]].


==How to perform==
Despite the removal in ''Ultimate'', this glitch returns with the addition of patch 3.0.0. However, this method only works in [[Stage Builder]] testing mode, but with completely different instructions of this glitch.
 
==How to perform in ''Smash 4''==
===Requirements===
===Requirements===
*One [[amiibo]] that is compatible with ''Super Smash Bros. 4'' (and have been set up such that they can be scanned as Figure Players) for each additional player to be controlled. For example, one amiibo is required to control 2 players, and two amiibo are required to control three. The character is irrelevant as they will later be removed. The same amiibo cannot be used twice.
*One [[amiibo]] that is compatible with ''Super Smash Bros. 4'' (and have been set up such that they can be scanned as Figure Players) for each additional player to be controlled. For example, one amiibo is required to control 2 players, and two amiibo are required to control three. The character is irrelevant as they will later be removed. The same amiibo cannot be used twice.
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After performing these steps, the controller used will be controlling all player slots that it occupied. This can be performed with multiple controllers, allowing the different controllers to control different sets of player slots.
After performing these steps, the controller used will be controlling all player slots that it occupied. This can be performed with multiple controllers, allowing the different controllers to control different sets of player slots.
==How to perform in ''Ultimate''==
{{stub}}
===Requirements===
*
===Steps===
#


==Explanation==
==Explanation==
When a controller is disconnected on the character select screen, this normally leaves that player slot present, but open so that the next controller to enter will occupy it. However, when the controller is disconnected while the slot is set to "None", it is possible to scan an amiibo Figure Player to occupy that slot, which does not clear the game's impression that there is still a controller tied to the slot. After re-entering the character select screen by exiting the Rules screen, the game refreshes the state of the player slots, and links the controller to the slots that were occupied by the Figure Players, because they were still flagged as having a controller tied to them.
When a controller is disconnected on the character select screen, this normally leaves that player slot present, but open so that the next controller to enter will occupy it. However, when the controller is disconnected while the slot is set to "None", it is possible to scan an amiibo Figure Player to occupy that slot, which does not clear the game's impression that there is still a controller tied to the slot. After re-entering the character select screen by exiting the Rules screen, the game refreshes the state of the player slots, and links the controller to the slots that were occupied by the Figure Players, because they were still flagged as having a controller tied to them.
In ''Ultimate'', it no longer happens as disconnected controllers will remove the player slot, preventing them from performing the glitch.


[[Category:Glitches (SSB4)]]
[[Category:Glitches (SSB4)]]
[[Category:Glitches (SSBU)]]
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