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==Update History== | ==Update History== | ||
Kirby has been buffed via game updates, having his damage output, KO potential, and attack safety slightly improved. His forward tilt has less ending lag and deals more knockback, giving it newfound KO potential at very high percentages, while boosting its safety. Neutral and up aerials have less ending lag, with the former being able to auto-cancel earlier as well, aiding Kirby's aerial game. Dash attack deals more damage on all hitboxes, while its clean hitbox has wider range, enabling it to rack up damage more easily. In the 3.0.0 patch, Kirby has been buffed further, with improvements given to a few of his more | Kirby has been buffed via game updates, having his damage output, KO potential, and attack safety slightly improved. His forward tilt has less ending lag and deals more knockback, giving it newfound KO potential at very high percentages, while boosting its safety. Neutral and up aerials have less ending lag, with the former being able to auto-cancel earlier as well, aiding Kirby's aerial game. Dash attack deals more damage on all hitboxes, while its clean hitbox has wider range, enabling it to rack up damage more easily. In the 3.0.0 patch, Kirby has been buffed further, with improvements given to a few of his more generally lackluster attacks. Kirby can retain inhaled Copy Abilities noticeably longer and is less likely to lose his Copy Abilities after the initial threshold. His down throw's damage-racking capabilities are improved, and his Final Cutter can grab ledges earlier, making it safer for recovery. Up smash's clean hit now has a longer duration, improving its reliability as an anti-air option. Lastly, the universal nerf to projectile shield damage allows Kirby to overcome camping strategies better. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff|Dash attack's clean hit has more range, and the move deals more damage (10%/7%/4% → 12%/9%/6%), with knockback partly compensated.}} | *{{buff|Dash attack's clean hit has more range, and the move deals more damage (10%/7%/4% → 12%/9%/6%), with knockback partly compensated.}} | ||
*{{buff|Forward tilt deals more knockback, | *{{buff|Forward tilt deals more knockback, allowing it to now K.O. at high percents.}} | ||
*{{buff|Forward tilt has less ending lag (FAF 28 → 24).}} | *{{buff|Forward tilt has less ending lag (FAF 28 → 24).}} | ||
*{{buff|The aerial version of Stone has super armor (frames 19-28).}} | *{{buff|The aerial version of Stone has super armor (frames 19-28).}} |
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