Super Smash Bros. Ultimate: Difference between revisions

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**Have the [[announcer]], [[Master Hand]], and [[Crazy Hand]]'s English-language voice actor unchanged, with Xander Mobus reprising his role from ''[[Super Smash Bros. 4]]''.
**Have the [[announcer]], [[Master Hand]], and [[Crazy Hand]]'s English-language voice actor unchanged, with Xander Mobus reprising his role from ''[[Super Smash Bros. 4]]''.
**Allow Master Hand to be legitimately playable, via a brief gameplay sequence near the end of [[World of Light]]. In previous games, Master Hand was only playable via [[Name Entry glitch|glitches]] and/or external modification of the game's code (e.g. cheat code devices such as Action Replay).
**Allow Master Hand to be legitimately playable, via a brief gameplay sequence near the end of [[World of Light]]. In previous games, Master Hand was only playable via [[Name Entry glitch|glitches]] and/or external modification of the game's code (e.g. cheat code devices such as Action Replay).
**Retain the blast line KO sound effect from the previous game.
**Retain most sound effects, including the blast line KO sound effect, from the previous game.
**Feature unlockable characters and only one newcomer on the box art.
**Feature unlockable characters and only one newcomer on the box art.
**Have all of its veterans announced prior to launch and at the same time.
**Have all of its veterans announced prior to launch and at the same time.
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