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*Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for charged attacks and Final Smashes is applied differently from other fighters as it has no eyes; the twinkle effect is applied to one of its teeth instead. | *Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for charged attacks and Final Smashes is applied differently from other fighters as it has no eyes; the twinkle effect is applied to one of its teeth instead. | ||
*Datamining Piranha Plant's character data reveals some interesting information: | *Datamining Piranha Plant's character data reveals some interesting information: | ||
**Some of {{SSBU|Bowser Jr.}}'s motion files can be found in Piranha Plant's character data, indicating that some of Piranha Plant's animations are taken from him.<ref>https://twitter.com/Meshima_/status/1091183862967726080</ref> | **Some of {{SSBU|Bowser Jr.}}'s motion files can be found in Piranha Plant's character data, indicating that some of Piranha Plant's animations are taken from him. <ref>https://twitter.com/Meshima_/status/1091183862967726080</ref> | ||
**Files indicate that Piranha Plant was programmed with three jumps, including animations; however, it was removed prior to release, with the day one patch streamlining its jumps to two. This was done by changing its "jump_count_max" parameter from 3 to 2.<ref>https://nintendosoup.com/piranha-plant-was-nerfed-before-it-was-added-into-super-smash-bros-ultimate/</ref> | **Files indicate that Piranha Plant was programmed with three jumps, including animations; however, it was removed prior to release, with the day one patch streamlining its jumps to two. This was done by changing its "jump_count_max" parameter from 3 to 2.<ref>https://nintendosoup.com/piranha-plant-was-nerfed-before-it-was-added-into-super-smash-bros-ultimate/</ref> | ||
*Piranha Plant actually has alternate costumes similar to [[olimar]] and [[wario]] where he alternated between being in a pot and being in a broken off piece of a pipe, this is seen when looking at the texture of the respective area on the fighter | |||
==References== | ==References== |
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