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Training (stage): Difference between revisions
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The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line. | The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line. | ||
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage is 3D despite this and the | The camera is locked in perspective so that the usage of grid lines is more accurate. The stage is 3D despite this and the characters are not flattened, similar to [[Balloon Fight]] and [[75m]] and opposed to [[Flat Zone X]], [[Hanenbow]] and others. This increases the accuracy of result obtained in the training stage, as 2D stages alter hitboxes. | ||
==Trivia== | ==Trivia== |
Revision as of 20:58, January 20, 2019
Training is a stage in Super Smash Bros. Ultimate. It is exclusive to Training Mode and it has no Battlefield or Ω form.
Training | |
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![]() Training stage as it appears in Super Smash Bros. Ultimate | |
Universe | Super Smash Bros. |
Appears in | Ultimate |
Availability | Training Mode |
Maximum players | 4 |
Layout
Training is a very large, 2-dimensional stage with a large grid for a background. The grid is scored with large gray boxes, each made of a 10 X 10 set of small gray squares. Larger colored squares indicate multiples of 5 and 10, with the former being blue and the latter being red. In addition, a large red line labelled 0 is present in the flat plane section. The distance to the blast zones from 0 on Final Destination and Battlefield are also displayed.
The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage is 3D despite this and the characters are not flattened, similar to Balloon Fight and 75m and opposed to Flat Zone X, Hanenbow and others. This increases the accuracy of result obtained in the training stage, as 2D stages alter hitboxes.
Trivia
- Due to the fact that Training mode only supports up to 4 players, and this stage is only available in that mode, this stage is the only one in Ultimate that cannot be played in 8-Player Smash.