Neutral special move: Difference between revisions

"Standard Special" now known as "Neutral Special" in Ultimate. (look at the Nov. Direct when discussing "Tips")
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("Standard Special" now known as "Neutral Special" in Ultimate. (look at the Nov. Direct when discussing "Tips"))
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[[File:Charizard Flamethrower.jpg|thumb|250px|Charizard's [[Flamethrower]].]]
[[File:Charizard Flamethrower.jpg|thumb|250px|Charizard's [[Flamethrower]].]]


The '''neutral special move''' (officially referred to as '''standard special move''', also known as '''neutral B''', '''standard B''', '''B move''' or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''' or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.


The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that may be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character.
The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that may be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character.