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Donkey Kong (SSBM): Difference between revisions

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*Much faster than he looks
*Much faster than he looks
*Good grabs and throws
*Good grabs and throws
*Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo
*Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo. Many of these characters can then be killed with a [[back air]] or [[Donkey Punch]].
*Very high range
*Very high range
*A decent set of aerial attacks
*A decent set of aerial attacks
Line 27: Line 27:
*Amazing horizontal recovery
*Amazing horizontal recovery
*Very heavy, paired with his good recovery means long stocks.
*Very heavy, paired with his good recovery means long stocks.
*Has a sweet taunt (no gameplay value except mindgames).
*Great [[Dashdance]]
*Great [[Dashdance]]



Revision as of 17:32, April 25, 2007

Template:Character

This article is about Donkey Kong's Melee appearance. For information about his SSB appearance, see here.

Overview

Donkey Kong (ドンキーコング, Donkī Kongu) is a character in SSB and SSBM. In both games he is available from the start.

Pros & Cons

Pros

  • Very strong attacks
  • Much faster than he looks
  • Good grabs and throws
  • Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo. Many of these characters can then be killed with a back air or Donkey Punch.
  • Very high range
  • A decent set of aerial attacks
  • Can suicide kill both his opponent and himself to even the stocks much easier
  • Amazing horizontal recovery
  • Very heavy, paired with his good recovery means long stocks.
  • Great Dashdance

Cons

  • A large target
  • Many attacks have a great startup time
  • Not a lot of good attacks he can use
  • Poor wavedash
  • Lacks a varied moveset and style of approach
  • Small shield invites shield stabbing
  • Poor vertical recovery