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MaskedMarth (talk | contribs) (ehh....some reworking) |
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'''Directional Influence''' (usually abbreviated '''DI''') is the control the target of an attack has over the attack's trajectory. The player DI's by pressing the [[control stick]] in any direction when being hit by an attack. Different directions yield different results. | |||
=== Examples === | === Examples === | ||
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===Smash DI=== | ===Smash DI=== | ||
Immediately after | Immediately after the player is hit with any move, there are a few frames in which he can input control stick directions which have a much greater effect on the trajectory of the attack than normal DI. It is possible to, for instance, survive [[Marth]]'s [[forward smash]] at greater than 100% [[damage]] using this tactic. | ||
A subtactic is the '''quarter-circle''' DI, which involves [[Crouch cancel|crouch-cancelling]] an attack followed by smash DI towards the stage, resulting in a drastic decrease in [[knockback]]. Quarter-circle DI was introduced to America by [[Captain Jack]] and was known for a while as Japanese DI. | A subtactic is the '''quarter-circle''' DI, which involves [[Crouch cancel|crouch-cancelling]] an attack followed by smash DI towards the stage, resulting in a drastic decrease in [[knockback]]. Quarter-circle DI was introduced to America by [[Captain Jack]] and was known for a while as Japanese DI. |
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