Directional influence: Difference between revisions

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== Guide to Directional Influence (DI) ==
'''Directional Influence''' (usually abbreviated '''DI''') is the control the target of an attack has over the attack's trajectory.  The player DI's by pressing the [[control stick]] in any direction when being hit by an attack.  Different directions yield different results.
 
=== How to DI ===
 
Directional Influence is the control the target of an attack has over the attack's trajectory.  You DI by pressing the [[control stick]] in any direction when being hit by an attack.  Different directions yield different results.


=== Examples ===
=== Examples ===
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===Smash DI===
===Smash DI===


Immediately after you are hit with any move, there are a few frames in which you can input control stick directions which have a much greater effect on the trajectory of the attack than normal DI. It is possible to do things such as survive a [[Marth]] [[Forward smash|f-smash]] at greater than 100% using this tactic.
Immediately after the player is hit with any move, there are a few frames in which he can input control stick directions which have a much greater effect on the trajectory of the attack than normal DI. It is possible to, for instance, survive [[Marth]]'s [[forward smash]] at greater than 100% [[damage]] using this tactic.


A subtactic is the '''quarter-circle''' DI, which involves [[Crouch cancel|crouch-cancelling]] an attack followed by smash DI towards the stage, resulting in a drastic decrease in [[knockback]].  Quarter-circle DI was introduced to America by [[Captain Jack]] and was known for a while as Japanese DI.
A subtactic is the '''quarter-circle''' DI, which involves [[Crouch cancel|crouch-cancelling]] an attack followed by smash DI towards the stage, resulting in a drastic decrease in [[knockback]].  Quarter-circle DI was introduced to America by [[Captain Jack]] and was known for a while as Japanese DI.
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