Editing Spam
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In a competitive sense, there is technically nothing wrong with spam, so there are very few rules on the subject. Spam is usually considered [[cheap]] when the strategy is exploited and players have difficulty countering and punishing it, though that is typically the extent of the controversy. Some forms of spam are considered important to a character's game plan; [[juggling]] an opponent involves spamming the [[up tilt]], [[up aerial]], or [[up smash]] of a character (in most cases, the former two). That being said, some techniques used in high-level play, such as [[chaingrab]]bing and [[planking]], are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as [[wobbling]]. Some moves, like Sheik's forward tilt in ''Brawl'', are ironically easier to spam over time due to stale-move negation drastically reducing their knockback. Using spam as an excuse for losing is usually considered a [[John]]. | In a competitive sense, there is technically nothing wrong with spam, so there are very few rules on the subject. Spam is usually considered [[cheap]] when the strategy is exploited and players have difficulty countering and punishing it, though that is typically the extent of the controversy. Some forms of spam are considered important to a character's game plan; [[juggling]] an opponent involves spamming the [[up tilt]], [[up aerial]], or [[up smash]] of a character (in most cases, the former two). That being said, some techniques used in high-level play, such as [[chaingrab]]bing and [[planking]], are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as [[wobbling]]. Some moves, like Sheik's forward tilt in ''Brawl'', are ironically easier to spam over time due to stale-move negation drastically reducing their knockback. Using spam as an excuse for losing is usually considered a [[John]]. | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |