Editing Space Pirate Rush
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'''Space Pirate Rush''' ({{ja|グラビングスクラッチ|Gurabingu Sukuracchi}}, ''Grabbing Scratch'') is | '''Space Pirate Rush''' ({{ja|グラビングスクラッチ|Gurabingu Sukuracchi}}, ''Grabbing Scratch'') is {{SSBU|Ridley}}'s [[side special move]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
Space Pirate Rush is a [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone. The attack can rack up a great deal of damage very quickly, as grabbing and canceling in the shortest possible time frame can deal as much as 12% while dragging across a stage like Battlefield can deal well over 30% | Space Pirate Rush is a [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone. The attack can rack up a great deal of damage very quickly, as grabbing and canceling in the shortest possible time frame can deal as much as 12% while dragging across a stage like Battlefield can deal well over 30%. | ||
The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. In this situation, the frame advantage is even no matter that character, with a 30 frame release animation for both characters<ref>https://docs.google.com/spreadsheets/d/1xo3HMzGnx9Nt73u0sZF1rSZlKDWahC5Kd_qMrP1dWd8/edit?usp=sharing SPR Mashout Analysis</ref>. As a result, the Ridley player can try to out-frame the opponent close-up. Most of the time, [[Ridley (SSBU)/Neutral attack|neutral attack]] and [[Ridley (SSBU)/Forward tilt|forward tilt]] are used, though grabs and mixups are possible. The grab release distance depends on how far into the drag Ridley is; the later it is, the further the pushback goes. The base mashing time depends on the difference between Ridley and the opponent's [[percentage]] with 30% thresholds. If the opponent is damaged 30% more than Ridley, it will be harder to mash out of, and so on. Should the thresholds be equal (eg. both characters are at 60%), it will be the same mash threshold as if they were both at 0%<ref>https://imgur.com/Kglz8Ek Mashout%s arranged by Ridley's; %s marked with an asterisk(*) are mashable until 999% but one missed input allows the drag.</ref>. | The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. In this situation, the frame advantage is even no matter that character, with a 30 frame release animation for both characters<ref>https://docs.google.com/spreadsheets/d/1xo3HMzGnx9Nt73u0sZF1rSZlKDWahC5Kd_qMrP1dWd8/edit?usp=sharing SPR Mashout Analysis</ref>. As a result, the Ridley player can try to out-frame the opponent close-up. Most of the time, [[Ridley (SSBU)/Neutral attack|neutral attack]] and [[Ridley (SSBU)/Forward tilt|forward tilt]] are used, though grabs and mixups are possible. The grab release distance depends on how far into the drag Ridley is; the later it is, the further the pushback goes. The base mashing time depends on the difference between Ridley and the opponent's [[percentage]] with 30% thresholds. If the opponent is damaged 30% more than Ridley, it will be harder to mash out of, and so on. Should the thresholds be equal (eg. both characters are at 60%), it will be the same mash threshold as if they were both at 0%<ref>https://imgur.com/Kglz8Ek Mashout%s arranged by Ridley's; %s marked with an asterisk(*) are mashable until 999% but one missed input allows the drag.</ref>. | ||
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==Origin== | ==Origin== | ||
[[File:RidleyClawScrape.jpg|thumb|left|156px|Ridley dragging his claws across the ground in ''Brawl''.]] | [[File:RidleyClawScrape.jpg|thumb|left|156px|Ridley dragging his claws across the ground in ''Brawl''.]] | ||
Ever since ''Super Metroid'', Ridley has been shown utilizing variations of a grab attack. This move is based primarily on the introductory cutscene for Ridley in ''[[Super Smash Bros. Brawl]]'', in which he grabs Samus and drags her across the wall of his fighting arena. After ''Brawl's'' release, ''Metroid: Other M'' and ''Metroid: Samus Returns'' both reference the cutscene as an actual attack in Ridley's moveset | Ever since ''Super Metroid'', Ridley has been shown utilizing variations of a grab attack. This move is based primarily on the introductory cutscene for Ridley in ''[[Super Smash Bros. Brawl]]'', in which he grabs Samus and drags her across the wall of his fighting arena. After ''Brawl's'' release, ''Metroid: Other M'' and ''Metroid: Samus Returns'' both reference the cutscene as an actual attack in Ridley's moveset. | ||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ridley SSBU Skill Preview Side Special.png|Space Pirate Rush as shown by the Move List in ''Ultimate''. | Ridley SSBU Skill Preview Side Special.png|Space Pirate Rush as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*On any stage that flattens the characters' models (such as [[Dream Land GB]]), if | *On any stage that flattens the characters' models (such as [[Dream Land GB]]), if [[Sonic (SSBU)|Sonic]] uses his [[Homing Attack]] and lands on a specific spot near the left edge, using and landing Space Pirate Rush on Sonic will cause Sonic to be immediately KO'd due to his position being set beyond the [[blast line]]s<ref>[https://twitter.com/bauto_dz/status/1078163183876026368 Video of the glitch in-game]</ref>. The glitch has since been patched. | ||
*While dragging an opponent, Ridley moves at such a high speed that he can even [https://youtube.com/watch?v=riTqP6nh3T4&t=585s outrun Sonic in a race] and outpace the racetrack of [[Big Blue]] momentarily. | *While dragging an opponent, Ridley moves at such a high speed that he can even [https://youtube.com/watch?v=riTqP6nh3T4&t=585s outrun Sonic in a race] and outpace the racetrack of [[Big Blue]] momentarily. | ||
==References== | ==References== | ||
<references /> | |||
{{Special Moves|char=Ridley}} | {{Special Moves|char=Ridley}} | ||
[[Category:Metroid universe]] | [[Category:Metroid universe]] | ||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Ridley]] | [[Category:Ridley]] | ||
[[Category:Ridley (SSBU)]] | [[Category:Ridley (SSBU)]] | ||