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| {{ArticleIcons|allgames=y}} | | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} |
| [[File:SSBU Sound Test Sub-menu.jpg|350px|thumb|The "Sounds" menu in ''[[Super Smash Bros. Ultimate]]''.]] | | [[File:SSB64SoundTest.jpg|thumb|250px|The Sound Test as it appears in ''Super Smash Bros.'']] |
| {{disambig2|the in-game sound test|''Melee''{{'}}s debug sound test|Debug menu (SSBM)/Debug sound test menu|Debug sound test menu}}
| | '''Sound Test''' is an option that appears in the ''{{b|Super Smash Bros.|series}}'' games. |
| '''Sound Test''' (titled '''Sounds''' in ''Smash 4'' and ''Ultimate'') is an option that appears in the ''{{b|Super Smash Bros.|series}}'' games. | |
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| ==Overview==
| | *In ''[[Super Smash Bros.]]'', one can unlock the Sound Test by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. |
| The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. If the player leaves the Sound Test while a song is playing and goes back through the menus, the song will still play until it is overridden by another piece of music, or until the player enters the character select screen.
| | *In ''[[Super Smash Bros. Melee]]'', the Sound Test is unlocked by unlocking all playable [[stage]]s. |
| | *In ''[[Super Smash Bros. Brawl]]'', the Sound Test is available without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. |
| | *In ''[[Super Smash Bros. 4]]'', the Sound Test is available by default. It can be accessed through the Vault or the sound options menu. Some music tracks must be unlocked through [[challenge]]s on the 3DS version, and music is also unlocked through collecting [[CD]]s, like in ''Brawl'', and voices can be unlocked by unlocking the character. Kirby's copy ability voice clips are unlocked after unlocking every character. Unlike previous games, only music and voices are available; sound effects are not. Additionally, music cannot be played indefinitely, it has a set time limit before it ends. |
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| ==''Super Smash Bros.''==
| | The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. In ''Super Smash Bros.'' and ''Melee'', the Sound Test can be accessed through Data Mode; in ''Brawl'', it can be accessed through either [[Data]] or Option Mode. |
| Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. Numbers are the only identifier in each section; there are no categories or extra details. The voice section groups related voices together in the following order: {{SSB|Mario}} (1-11), {{SSB|Donkey Kong}} (12-21), {{SSB|Link}} (22-32), {{SSB|Yoshi}} (33-46), {{SSB|Kirby}} (47-66), {{SSB|Fox}} (67-79), {{SSB|Pikachu}} (80-92), {{SSB|Luigi}} (93-104), {{SSB|Captain Falcon}} (105-122), {{SSB|Ness}} (123-136), {{SSB|Jigglypuff}} (137-151), {{SSB|Master Hand}} (152-153), [[Announcer]] (154-205), [[Poké Ball]] Pokémon (206-224), {{SSB|Crowd}} cheers (225-236), [[Crowd]] reactions (237-244). The Fighter Select music is not in the Sound Test for unknown reasons.
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| ==''Super Smash Bros. Melee''==
| | Some pieces of music are unavailable in the Sound Test for unknown reasons; this includes the Fighter Select music in ''SSB'', the [[Giga Bowser]] music in ''Melee'', and the Cruel Brawl theme along with the winter version of {{SSBBMusicLink|Yoshi|Obstacle Course}} in ''Brawl''. |
| Sound Test returns in [[Melee]], with some small changes. The option is unlocked by unlocking all playable [[Stage]]s. The option can be accessed through Data Mode. Unlike ''SSB'', the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies and [[Poké Ball]] Pokémon. {{SSBM|Sheik}} is grouped under {{SSBM|Zelda}}'s category. Kirby's copy ability voice clips are unlocked after unlocking every fighter. The [[Giga Bowser]] music in ''Melee'' is not in the Sound Test for unknown reasons.
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| ==''Super Smash Bros. Brawl''==
| | In {{for3ds}}, the Sounds section can be used to play even when the [[Nintendo 3DS]] is in sleep mode, with the [[L button|L]] and [[R button]]s used to skip between tracks. |
| Sound test once again returns in [[Brawl]], and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. It can be accessed through either [[Data]] or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme and the winter version of {{SSBBMusicLink|Yoshi|Obstacle Course}} are both not in the Sound Test for unknown reasons.
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| ==''Super Smash Bros. 4''==
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| Sound Test, now simply titled ''Sounds'', is again unlocked from the start with some tracks hidden until unlocked. It is located in the [[Vault]] and can also be accessed via the sound settings in Options. Sounds is unique among the series in that one version has unique features the other version does not have and vice versa. {{for3ds}} was the first to drop sound effects and [[victory theme]]s, leaving only music and voices viewable. This version was also the first to introduce alternate costumes with different models (such as the [[Koopalings]] or female [[Robin]]) feature separate sections from the default ones. Music tracks are indicated by a blue background, while voice clips are in green. The number system is done away entirely and instead has a list of tracks similar in presentation to an {{s|wikipedia|iPod}} interface. The songs do not loop indefinitely anymore and instead fade out after a certain amount of time. The music selection emphasizes handheld games as a reference to the fact that the 3DS is a handheld console. The copyright owner and/or arrangement supervisor of each music track is now viewable in the info section. The main feature of the 3DS version is that the option exists to keep music playing even when the system is in sleep mode. The [[L button|L]] and [[R button]]s can be used to skip between tracks. The sleep mode functionality can only be used if headphones are inserted.
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| {{forwiiu}} is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method of [[CD]]s returning from ''Brawl''. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, several Nintendo employees who voice characters in the game, including {{s|mariowiki|Kazumi Totaka}}, [[Masahiro Sakurai]], Hajime Wakai, Atsuko Asahi, Sara Rades, and {{s|mariowiki|Leslie Swan}}—the voice actors for [[Yoshi]], [[King Dedede]], [[Pikmin]], [[Winged Pikmin]], and [[Kat & Ana]] respectively—are credited here, but not in the actual [[credits]]. This is not present in any other language version of the game, likely due to the use of uncredited union voice actors in the series' English dubs. In both versions, some character voice clips are missing, such as those of {{SSB4|Duck Hunt}}.
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| ==''Super Smash Bros. Ultimate''==
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| ''Sounds'' returns in ''Ultimate''. Like ''Brawl'' and ''Smash 4'' before it, the option is available from the start with hidden tracks that need to be unlocked. CDs are removed and replaced with the new method of buying tracks directly from the [[Shop]]. Songs are now organized by [[universe]]; all major universes except for {{uv|Duck Hunt}} and {{uv|Ice Climber}} have dedicated categories, with all other universes sharing the "other" category. There is also an "all" category that contains every song from every universe. The ability to play music while the screen is turned off returns from the Nintendo 3DS version. This feature again requires headphones, both inserted into the jack as well as wireless Bluetooth as of [[Nintendo Switch]] hardware version 13.0.0. The favorite section has been updated into the playlist section; like in the Wii U version, players can star music tracks, with the added option of making and storing multiple unique playlists at the same time. In ''Ultimate'', {{SSBU|Duck Hunt}}'s noises are present, but those of {{SSBU|Samus}} and {{SSBU|Mr. Game & Watch}} are still missing for unknown reasons. A peculiarity specific to ''Ultimate'' is that, in the Japanese version, songs from English games use the localized English title rather than the original Japanese one. For example, the source game of the English version of ''{{SSBUMusicLink|WarioWare|Ashley's Song}}'' is listed as ''WarioWare: Touched!'', rather than {{ja|さわる メイド イン ワリオ|Sawaru Meido in Wario}}. The same principle mostly does not apply in reverse in the English version of the game, with the exception of the source game of ''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}'' being listed as ''Fire Emblem: if'' instead of ''Fire Emblem Fates''. However, for unknown reasons, both remixed versions of that same track are listed as originating in ''Fire Emblem: if'' in English as well.
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| [[File:SmashUltimateSoundTestVoiceJP.jpg|thumb|The voice section in the Japanese version of ''Ultimate'' gives credits to voice actors; in this case, the [[announcer]] gives credit to {{s|wikipedia|Xander Mobus}}.]]
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| ===Update history===
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| ===={{SSBU|8.0.0}}====
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| *Fixed several oddities, most relating to victory quotes:
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| **{{SSBU|Fox}}'s victory quote against {{SSBU|Falco}} ("Better luck next time, Falco!") is now listed.
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| **{{SSBU|Wolf}}'s victory quote against Fox ("Playtime's over, Star Fox!") is now listed.
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| **{{SSBU|Lucina}}'s victory quote against Ike ("And they call ''you'' the Radiant Hero?") is now listed.
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| **{{SSBU|Palutena}}'s victory quote against Pit ("Oh, so sorry about that, Pit.") is now listed.
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| **{{SSBU|Simon}}'s victory quote against dark-related characters ("To darkness!") is now listed.
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| **{{SSBU|Byleth}}'s sound test tags now show the respective gender, much like the rest of characters with selectable genders and in the Spirit List.
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| ==Unused sounds== | | ==Unused sounds== |
| There are occasions where the Sound Test has sound clips that were never used in-game: | | There are occasions where the Sound Test has sound clips that were never used in game: |
| *In ''Super Smash Bros.'', voice clips of the announcer saying "Bonus Stage", "Draw Game", "Are you ready?" and "Final Stage" go unused; in the Japanese version, there is also an unused announcer clip for "{{SSB|Jigglypuff}}" (rather than "Purin", its Japanese name).
| | *In ''Melee'', some have the announcer say "[[Master Hand]]", "Giga Koopa/Giga Bowser", and "[[Fighting Wire Frames]]", as if they would have been playable, or as if he would have said their name at a time during the game; likely, they were meant for Classic Mode or a similar mode. |
| *In ''Melee'', there are voice clips of the announcer saying "{{SSBM|Master Hand}}", "[[Giga Bowser]]/Giga Koopa", and "[[Fighting Wire Frames]]"; these were most likely meant for {{SSBM|Classic Mode}} or a similar purpose. Other unused voice clips include "(Character) wins", as in the previous game, and "How to Play". Finally, a clip of the announcer saying "and" goes unused, but later appeared beginning with ''Brawl''{{'}}s {{SSBB|Classic Mode}}. | | **[[Crazy Hand]]'s sounds are located within the Master Hand section, all except the sound heard when the player KOs him. |
| **{{SSBM|Crazy Hand}}'s sounds are located within the Master Hand section, all except the sound heard when the player KOs him. | | ***Furthermore, playable characters have other unused sounds; {{SSBM|Pichu}}, for instance, has an unused sound where it yells "PI-CHU!" loudly, and {{SSBM|Ganondorf}} has a "Hoo-yah!" yell that is also unused; the latter sound would eventually be used for ''Brawl'', despite him having another voice actor for all his other speech. |
| ***Furthermore, playable characters have other unused sounds; {{SSBM|Pichu}} and {{SSBM|Pikachu}}, for instance, have unused sounds where they yell "PI-CHU!" and "PI-KA!" respectively, {{SSBM|Marth}} has one where he says [https://youtube.com/watch?v=5ym3QWL2bRM "let's dance" in English] (which is only accessible through the debug sound test), and {{SSBM|Ganondorf}} has a "Hoo-yah!" yell that is also unused. The latter would eventually be used for ''Brawl'', despite Ganondorf otherwise having a different voice actor. | | **One unused sound clip, entitled "Rare Trophy", is of a triumphant fanfare. Because of its name, it is assumed to have been intended for use if the player obtained a rare trophy. It went on to be used in the following games, where it would play upon achieving certain feats such as unlocking characters or collecting particular trophies. |
| *In ''Brawl'', most characters also have voice clips in the Sound Test that are unused during normal gameplay. Some of them are also taken from previous ''Smash Bros.'' games: {{SSBB|Ness}}, for example, has one of his high-damage yells from ''Melee'', {{SSBB|Fox}} has one of his high-damage yells untranslated for unknown reasons, {{SSBB|Kirby}} has a "Hi!" that resembles more that of the previous games, and {{SSBB|Captain Falcon}} has his voice from when he picks up a heavy item in ''Smash 64''. Most of them (notably the damage yells) would later be recycled in ''SSB4'' and ''Ultimate''. | | *In ''Brawl'', most characters also have voice clips in the Sound Test that are unused during normal gameplay. Some of them are also taken from previous Smash Bros. games: {{SSBB|Ness}}, for example, has one of his high-damage yells from ''Melee'', {{SSBB|Kirby}} has a "Hi!" that resembles more that of the previous games, and {{SSBB|Captain Falcon}} has his voice from when he picks up a heavy item in ''Smash 64''. |
| **Voice clips of the announcer saying "Stage Clear" and "[[Fighting Alloy Team]]" also go unused, as well as additional [[final countdown timer]] clips starting from "ten".
| | *In {{for3ds}}, announcer voice clip 83 is of the announcer saying "Special Smash", but there is no Special Smash mode in the game. |
| *Likewise, in ''SSB4'', {{SSB4|Corrin}} also has unused damage yells. They would later be recycled in ''Ultimate''.
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| *In {{for3ds}}, some unused announcer voice clips correspond to features from {{forwiiu}}, such as "[[Coin Battle|Grab the Coins]]" and "[[Special Smash]]". | |
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| ==Not in Sound Test==
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| *In ''Super Smash Bros.'', the announcer voice clips "Defeated", "Race to the Finish/Hurry to the Battle Stage", "Wins/Win", "Congratulations", and "Incredible" are not in the Sound Test; they are only accessible through the debug menu.
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| *Sound Test file 50 under "Announcer" in ''Super Smash Bros. Melee'' has the announcer saying "Giga Koopa" or "Giga Bowser" depending on the game's language, an otherwise unused sound clip. Interestingly, this causes a language error, as the announcer says "Giga '''Koopa'''" (Bowser's Japanese name) in the English version of ''Melee'', while the announcer says "Giga '''Bowser'''" in the Japanese version. The PAL release only includes the latter sound clip, where the announcer correctly says "Giga Bowser", due to the release not having a Japanese language option. Furthermore, if Giga Bowser is loaded in the {{SSBM|debug menu}}'s result screen test, the correct voice clip is used.
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| *{{SSBB|Crazy Hand}}'s laugh voice clip is not present in ''Brawl''{{'}}s Sound Test, while his defeat voice clip is.
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| *The "[[Multi-Man Smash]]" voice clip is not present in the ''for Wii U'' Sound Test, despite being present in ''for 3DS''.
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| **The announcer's "The champion is..." voice clip is additionally not present in ''for Wii U''. This is not the case in both ''Brawl'' and ''Ultimate''.
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| *In ''SSB4'', every character is missing their swimming voice clip. This is possibly due to characters not being able to swim in the 3DS version.
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| *In ''SSB4'' and ''Ultimate'', some characters additionally have one or more voice clips that are missing in the Sound Test; for example, {{SSB4|Dark Pit}}'s section in ''Smash 4'' lacks the "It's time!" voice clip when he performs [[Dark Pit Staff]], while {{SSBU|Zero Suit Samus}}' section in ''Ultimate'' lacks all of her taunt voice clips. Additionally, in ''Ultimate'', prior to [[List of updates (SSBU)#8.0.0|version 8.0.0]], many fighters were missing character-specific victory quotes.
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| **Interestingly, in ''Ultimate'', changing the game's [[language]] setting to Japanese makes {{SSBU|Jigglypuff}}'s voice clips when it performs [[Sing]] appear fully in the Sound Test, while in English, only the first half of the voice clips will appear. Its voice clip when falling [[asleep]] is also absent in the Sound Test.
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| *For unknown reasons, {{SSB4|Dr. Mario}} does not have his own section in the Sound Test in ''SSB4''. While he shares a majority of his voice clips with Mario in all of his appearances, he still has a section in his other appearances.
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| *In ''Ultimate'', {{SSBU|Ken}}'s [[Star KO]] scream isn't in the Sound Test, and no updates have added it.
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| *{{SSBU|Bayonetta}}'s voice clip of her saying "Boom!" doesn't appear in the Sound Test under her ''Bayonetta 2'' costumes, despite the fact she can say the line in said costumes.
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| *[[Victory fanfare]]s are not listed in ''Ultimate''.
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| *The announcer saying "Win!" isn't present in the English version of ''Ultimate'', despite the fact that he does say it if a plural character (such as the {{SSBU|Ice Climbers}}) wins. In the Japanese version, he says "Win!" for every character (besides {{SSBU|Joker}} and {{SSBU|Kazuya}}, who don't use the normal announcer for their victory screens), and so the clip is present in the Japanese Sound Test.
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| **Likewise, the announcer saying "Step into the ring!" or "Enter a ring!" (Japanese) is also not present in the Sound Test.
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| *In the Japanese version of ''for Wii U'', the Sound Test does not contain Master Hand and Crazy Hand's voice clips, while Ridley's voice clips appear exclusively in the Japanese version.
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| SSB64SoundTest.png|The Sound Test as it appears in ''[[Super Smash Bros.]]''
| | MeleeSoundTestEnglish.png|The Sound Test as it appears in ''Super Smash Bros. Melee''. |
| MeleeSoundTestEnglish.png|The Sound Test as it appears in ''[[Super Smash Bros. Melee]]''. | | Sound test SSBB.jpg|The Sound Test as it appears in ''Super Smash Bros. Brawl''. |
| Sound Test Brawl.png|The Sound Test as it appears in ''[[Super Smash Bros. Brawl]]''. | | SSB3DS Sounds Menu 1.jpg|The Sound Test as it appears in ''Super Smash Bros. for Nintendo 3DS''. |
| SSB3DS Sounds Menu 1.jpg|The Sound Test as it appears in {{for3ds}}. | |
| SSBU Sound Test.jpg|The Sound Test as it appears in {{forwiiu}}.
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| MenuMarioKart8.jpg|A glitch in ''Wii U'' showing the source of {{SSB4MusicLink|Super Smash Bros.|Menu}} as ''{{s|mariowiki|Mario Kart 8}}''.
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| SSB4-Wii U JP Sound Test Voice FCorrin.jpeg|The Japanese Sound Test in ''Wii U'' gives credit to voice actors; in this case, {{s|wikipedia|Satomi Satō}} for {{SSB4|Corrin}}.
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| SSBU Sound Test Series Sorting.jpg|The music section in ''[[Super Smash Bros. Ultimate]]''.
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| SSBU Sound Test Character Sorting.jpg|The voice section in ''Ultimate''.
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| SSBU Sound Test Ice Climbers.jpeg|The voice section in ''Ultimate'' with multiple characters in one section; in this case, the {{SSBU|Ice Climbers}}, counting Popo and Nana separately.
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| </gallery> | | </gallery> |
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|サウンドテスト|Saundo Tesuto|?}}
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| |jaM=Sound test
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| |en=Sounds
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| |fr=Banque sonore
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| |frM=Sound bank
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| |es=Fonoteca
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| |esM=Sound library
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| |de=Audiothek
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| |deM=Audio library
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| |it=Audio
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| |nl=Jukebox
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| |ru={{rollover|Фонотека|Fonoteka|?}}
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| |ruM=Sound library
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| |ko={{rollover|사운드 테스트|Saundeu Teseuteu|?}}
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| |koM=Sound test
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| |zh_cn={{rollover|音频|Yīnpín|?}}
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| |zh_cnM=Audio
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| |zh_tw={{rollover|音頻|Yīnpín|?}}
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| |zh_twM=Audio
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| }}
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| ==Trivia== | | ==Trivia== |
| [[File:SSBU Sound Test Fire Emblem if.jpg|thumb|250px|''Ultimate''{{'}}s sound test showing the source of {{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}} as ''Fire Emblem: if'', its Japanese name...]]
| | *Some characters have the sounds in their sound tests used by other characters. {{SSBM|Luigi}} and {{SSBM|Dr. Mario}} have sounds used only by {{SSBM|Mario}}, and Ganondorf has the bird shriek heard when {{SSBM|Captain Falcon}} performs the [[Falcon Punch]], and in turn, the sound effect of the [[Warlock Punch]] is heard only in the Universal Sounds section. |
| [[File:SSBU Sound Test Fire Emblem Fates.jpg|thumb|250px|...and the Japanese version showing the source of {{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}} as ''Fire Emblem Fates'', its English name.]]
| | *In ''Melee'', the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the "Gallery" mode of the "Trophies" submenu. |
| *In ''Brawl'', a glitch exists where if [[Training Mode]] was last exited with the speed set to 1/2 or 1/4, upon playing any Final Smash sound clips which contain music that is slowed down under these conditions in-game, such as Luigi and Donkey Kong's Final Smashes, the Sound Test will play back the slowed version of these clips. | | *{{SSB4|R.O.B.}}'s portrait in {{for3ds}}{{'}}s sound test is of its Famicom appearance; while the appearance makes sense in the Japanese release, due to the character's default colour scheme, this decision creates a discrepancy in the North American and PAL versions of the game, which use R.O.B.'s grey costume as its default. |
| *In ''Melee'', some [[clone]] characters have sounds in their sound test sections that are used only by their base counterparts. For example, {{SSBM|Luigi}} and {{SSBM|Dr. Mario}}'s sound test sections include the ''Mario'' power-up/power-down sound effects heard when {{SSBM|Mario}} performs his [[taunt]], and {{SSBM|Ganondorf}}'s sound test section includes the bird shriek heard when {{SSBM|Captain Falcon}} performs the [[Falcon Punch]]. In turn, the sound effect of the [[Warlock Punch]] is heard only in the Universal Sounds section.
| | *Sound Test File 50 under "Announcer" in ''Super Smash Bros. Melee'' has the announcer say "Giga Koopa/Giga Bowser", depending on the region. The interesting part about this is, in the English version of ''Melee'', the unused file has the announcer say "Giga '''Koopa'''", Bowser's Japanese name. Likewise, in the Japanese version, the announcer says "Giga '''Bowser'''", Bowser's English name. |
| *In ''Melee'', the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the Trophy Gallery. | | *The Sound Test in ''Super Smash Bros. 4'' is missing sounds for characters. |
| *{{SSB4|R.O.B.}}'s portrait in {{for3ds}}{{'}}s sound test uses his Famicom colors; this makes sense in the Japanese version, as it is his default color scheme, but creates a discrepancy in the international versions of the game, which use R.O.B.'s NES colors as his default. | |
| *In {{forwiiu}}, a glitch can occasionally cause the sound test credits to become misaligned with the song currently playing. | |
| *In ''SSB4'', when a music track or fighter voice clip is selected or hovered over, a character silhouette from that song's respective universe, or in voice clips' case, their source character, appears to match the song/voice, with the exception of the ''Dr. Mario'' tracks (which only displays a Dr. Mario silhouette), ''{{SSB4MusicLink|Kirby|Mt. Dedede}}'' (which only shows King Dedede), and ''{{SSB4MusicLink|Nintendo|Tomorrow's Passion}}'' (which only shows Little Mac).
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| **In the 3DS version, if a [[Golden Hammer]] is used to skip a [[List of challenges (SSB4-3DS)|challenge]] that rewards a stage for unlocking its corresponding character, a question mark will appear for its music instead of a silhouette (unless other characters from the same series are already unlocked).
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| *In ''SSB4'' and ''Ultimate'', while most other characters with selectable genders have "(Male)" or "(Female)" attached to their names, {{SSBU|Inkling}} uniquely uses "(Girl)" and "(Boy)", reflecting the terminology in the ''Splatoon'' series. This distinction is also present in the [[Inventory|spirit list]]. {{SSBU|Byleth}}'s name tags initially did not distinguish the gender at all other than portraits; this is likely a translation error from Japanese, where Byleth's name is spelled differently depending on gender. It was patched out in version 8.0.0.
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| *Interestingly, the {{SSBU|downloadable content}} characters' voice sections in ''Ultimate'' appear identically to how every playable character's voice clips are listed in ''Smash 4''. Normally, voice clips used for taunts and result screen are listed first (along with those for [[on-screen appearance]]), special move and Final Smash voice clips come after generic attack voice clips, and the [[Star KO]] voice clip comes after light knockback voice clips; for the DLC characters, Star KO voice clip comes after blast KO voice clips, and those for special move, Final Smash, taunt and result screen are grouped together at the last of their section in that order.
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| *The {{SSBU|Mii Fighter}} voice clips in ''Ultimate'' are separated into male and female sections, with {{SSBU|Mii Swordfighter}} being the icon for the male voice clips and {{SSBU|Mii Gunner}} being the icon for the female voice clips.
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| *In ''Ultimate'', characters with two selectable genders ({{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Inkling}}, {{SSBU|Wii Fit Trainer}} and the Mii Fighters) have two identical announcer calls in the Sound Test. This is likely a placeholder for languages with gendered nouns, which use separate voice clips (for example, Villager in Spanish is "Aldeano" for male and "Aldeana" for female).
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| ** Strangely, {{SSBU|Robin}} also shares this trait as well, despite having a proper name shared between genders in all versions. {{SSBU|Byleth}} has different names in Japanese depending on gender, but does not follow this trait in the international versions.
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| *In the Japanese version of ''for Wii U'' and ''Ultimate''{{'}}s Sound Test, characters that only have English voice actors or a screen name spelled with the Latin alphabet have the names of their actors' names romanized in English rather than written in Japanese like the others. This applies to:
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| **Xander Mobus (Announcer, Master Hand, Crazy Hand)
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| **Josh Keller (''Tekken 7'' announcer)
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| **Charles Martinet (Mario, Luigi, Dr. Mario, Wario, Waluigi)
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| **Sam Kelly (Peach)
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| **Deanna Mustard (Daisy)
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| **Alesia Glidewell (Zero Suit Samus)
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| **Lani Minella (Lucas, Larry, Wendy, Lemmy, Morton)
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| **Kerri Kane (Rosalina; misspelled as "Kerry Kane" in-game)
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| **Caety Sagoian (Bowser Jr.)
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| **Mike Vaughn (Iggy, Ludwig)
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| **Dan Falcone (Roy)
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| **Hellena Taylor (Bayonetta in her original ''Bayonetta'' costume)
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| **Chris Sutherland (Banjo & Kazooie)
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| **Sara Rades / Leslie Swan (Kat & Ana)
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| **Dex Manley (Saki Amamiya)
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| **keity.pop (Callie)
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| **Peter von Gomm (Spring Man)
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| ***Oddly, in ''Ultimate'', this also applies to [[Luma]] despite its voice actor, Yuya Takezawa, being Japanese.
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| *{{SSBU|Bayonetta}} has two nearly identical sections of voice clips in ''Ultimate''{{'}}s Sound Test, due to her original ''Bayonetta'' costume using English voice clips in all regions while her ''Bayonetta 2'' costume uses Japanese voice clips in some regions. The ''Bayonetta 2'' design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), one being English. The missing voice clips do not have a counterpart in the other language.
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| *In ''Smash 4'', both Larry and Morton have one less voice clip than Bowser Jr. and the rest of the Koopalings.
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| **In ''Ultimate'', this only applies to Larry.
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| *Oddly, the sorting of series in ''Ultimate''{{'}}s Sound Test is different from the Spirits list and the official website. Normally, {{uv|EarthBound}} is listed first and {{uv|F-Zero}} is listed afterward, and the third-party series are listed in order of their ''Smash'' debut; in the Sound Test, ''EarthBound'' comes after ''F-Zero'', and the third-party universes, as well as {{uv|ARMS}}, are grouped together with each other between the {{uv|Splatoon}} and ''Other'' categories. | |
| *In ''Ultimate'', while voice clips that play on specific base game stages such as [[Reset Bomb Forest]] and [[Gaur Plain]] are sorted in the ''Enemy'' category of the Voices menu, voice clips that play on DLC stages such as [[Mementos]], [[Cloud Sea of Alrest]], and [[Mishima Dojo]] are instead sorted in with the voice clips of the fighters belonging to the same challenger pack as the given stage.
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| *For unknown reasons, Natsuko Yokoyama and Yuki Tsuji are not credited as [[Nabbit]] and the {{SSBU|Inkling}}s in the Japanese Sound Test in ''for Wii U'' and ''Ultimate'' respectively, unlike other Nintendo employees who are also not credited as voices in the main credits but are in the Sound Test, such as Kazumi Totaka and [[Masahiro Sakurai]].
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| **Additionally, Sachi Matsumoto is not credited as [[Skull Kid]] in the Sound Test in either game, despite her being credited as {{SSBU|Toon Link}}.
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| *Masahiro Sakurai has claimed that the most difficult sounds to perfect in the entire ''Smash'' series is the unique hit sound effects for [[Ryu]] and [[Ken]]. While importing the audio file was simple enough, the team spent a long time going through a trial and error process to make the effects sound like they were coming from a real arcade cabinet.<ref>[https://www.youtube.com/watch?v=WUy4lTUhj80&t=125s Listen in Various Environments <nowiki>[Audio]</nowiki>]</ref>
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| ==References==
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| {{reflist}}
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| ==See also== | | ==See also== |
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| *[[Music (SSBB)]] | | *[[Music (SSBB)]] |
| *[[Music (SSB4)]] | | *[[Music (SSB4)]] |
| *[[Music (SSBU)]]
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| {{SSBMenus}}
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| [[Category:Data]] | | [[Category:Data]] |
| [[Category:Features]] | | [[Category:Features]] |
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| [[Category:Music (SSBU)]]
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| [[Category:Modes (SSB)]] | | [[Category:Modes (SSB)]] |
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| [[Category:Modes (SSBB)]] | | [[Category:Modes (SSBB)]] |
| [[Category:Modes (SSB4-3DS)]] | | [[Category:Modes (SSB4-3DS)]] |
| [[Category:Modes (SSB4-Wii U)]]
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| [[Category:Modes (SSBU)]]
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