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[[File:SSBU Sound Test Sub-menu.jpg|350px|thumb|The "Sounds" menu in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:SSBU Sound Test Sub-menu.jpg|350px|thumb|The "Sounds" menu in ''[[Super Smash Bros. Ultimate]]''.]] | ||
{{disambig2|the in-game sound test|''Melee'' | {{disambig2|the in-game sound test|''Melee'''s debug sound test|Debug menu (SSBM)/Debug sound test menu|Debug sound test menu}} | ||
'''Sound Test''' (titled '''Sounds''' in ''Smash 4'' and ''Ultimate'') is an option that appears in the ''{{b|Super Smash Bros.|series}}'' games. | '''Sound Test''' (titled '''Sounds''' in ''Smash 4'' and ''Ultimate'') is an option that appears in the ''{{b|Super Smash Bros.|series}}'' games. | ||
==Overview== | ==Overview== | ||
The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. If the player leaves the Sound Test while a song is playing and goes back through the menus, the song will still play until it is overridden by another piece of music, or until the player enters the character select screen. | The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. If the player leaves the Sound Test while a song is playing and goes back through the menus, the song will still play until it is overridden by another piece of music, or until the player enters the character select screen. | ||
==''Super Smash Bros.''== | ==''Super Smash Bros.''== | ||
Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. | Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. The music and sounds in these sections do not have specific categories, they are instead marked with a number and the player needs to memorize which number goes with which track in which section. The Fighter Select music is not in the Sound Test for unknown reasons. | ||
==''Super Smash Bros. Melee''== | ==''Super Smash Bros. Melee''== | ||
Sound Test returns in [[Melee]], with some small changes. The option is unlocked by unlocking all playable [[Stage]]s. The option can be accessed through Data Mode. Unlike ''SSB'', the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies and [[Poké Ball]] Pokémon. {{SSBM|Sheik}} is grouped under {{SSBM|Zelda}}'s category. Kirby's copy ability voice clips are unlocked after unlocking every fighter. The [[Giga Bowser]] music in ''Melee'' is not in the Sound Test for unknown reasons. | Sound Test returns in [[Melee]], with some small changes. The option is unlocked by unlocking all playable [[Stage]]s. The option can be accessed through Data Mode. Unlike ''SSB'', the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies and [[Poké Ball]] Pokémon. {{SSBM|Sheik}} is grouped under {{SSBM|Zelda}}'s category. Kirby's copy ability voice clips are unlocked after unlocking every base game fighter. The [[Giga Bowser]] music in ''Melee'' is not in the Sound Test for unknown reasons. | ||
==''Super Smash Bros. Brawl''== | ==''Super Smash Bros. Brawl''== | ||
Sound test once again returns in [[Brawl]], and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. It can be accessed through either [[Data]] or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme | Sound test once again returns in [[Brawl]], and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. It can be accessed through either [[Data]] or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme along with the winter version of {{SSBBMusicLink|Yoshi|Obstacle Course}} is not in the Sound Test for unknown reasons. | ||
==''Super Smash Bros. 4''== | ==''Super Smash Bros. 4''== | ||
Sound Test, now simply titled ''Sounds'', is again unlocked from the start with some tracks hidden until unlocked. It is located in the [[Vault]] and can also be accessed via the sound settings in Options. Sounds is unique among the series in that one version has unique features the other version does not have and vice versa. {{for3ds}} was the first to drop sound effects and [[victory theme]]s, leaving only music and voices viewable. This version was also the first to introduce alternate costumes with different models (such as the [[Koopalings]] or female [[Robin]]) feature separate sections from the default ones. Music tracks are indicated by a blue background, while voice clips are in green. The number system is done away entirely and instead has a list of tracks similar in presentation to an {{s|wikipedia|iPod}} interface. The songs do not loop indefinitely anymore and instead fade out after a certain amount of time. The music selection emphasizes handheld games as a reference to the fact that the 3DS is a handheld console. The copyright owner and/or arrangement supervisor of each music track is now viewable in the info section. The main feature of the 3DS version is that the option exists to keep music playing even when the system is in sleep mode. The [[L button|L]] and [[R button]]s can be used to skip between tracks. The sleep mode functionality can only be used if headphones are inserted. | Sound Test, now simply titled ''Sounds'', is again unlocked from the start with some tracks hidden until unlocked. It is located in the [[Vault]] and can also be accessed via the sound settings in Options. Sounds is unique among the series in that one version has unique features the other version does not have and vice versa. {{for3ds}} was the first to drop sound effects and [[victory theme]]s, leaving only music and voices viewable. This version was also the first to introduce alternate costumes with different models (such as the [[Koopalings]] or female [[Robin]]) feature separate sections from the default ones. Music tracks are indicated by a blue background, while voice clips are in green. The number system is done away entirely and instead has a list of tracks similar in presentation to an {{s|wikipedia|iPod}} interface. The songs do not loop indefinitely anymore and instead fade out after a certain amount of time. The music selection emphasizes handheld games as a reference to the fact that the 3DS is a handheld console. The copyright owner and/or arrangement supervisor of each music track is now viewable in the info section. The main feature of the 3DS version is that the option exists to keep music playing even when the system is in sleep mode. The [[L button|L]] and [[R button]]s can be used to skip between tracks. The sleep mode functionality can only be used if headphones are inserted. | ||
{{forwiiu}} is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method of [[CD]]s returning from ''Brawl''. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, | {{forwiiu}} is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method of [[CD]]s returning from ''Brawl''. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, {{s|mariowiki|Kazumi Totaka}} and [[Masahiro Sakurai]]—the voice actors for [[Yoshi]] and [[King Dedede]] respectively—are credited here, but not in the actual [[credits]]. This is not present in any other language version of the game, likely due to the use of uncredited union voice actors in the series' English dubs. In both versions, some character voice clips are missing, such as those of {{SSB4|Duck Hunt}}. | ||
==''Super Smash Bros. Ultimate''== | ==''Super Smash Bros. Ultimate''== | ||
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[[File:SmashUltimateSoundTestVoiceJP.jpg|thumb|The voice section in the Japanese version of ''Ultimate'' gives credits to voice actors; in this case, the [[announcer]] gives credit to {{s|wikipedia|Xander Mobus}}.]] | [[File:SmashUltimateSoundTestVoiceJP.jpg|thumb|The voice section in the Japanese version of ''Ultimate'' gives credits to voice actors; in this case, the [[announcer]] gives credit to {{s|wikipedia|Xander Mobus}}.]] | ||
==Unused sounds== | ==Unused sounds== | ||
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*The announcer saying "Win!" isn't present in the English version of ''Ultimate'', despite the fact that he does say it if a plural character (such as the {{SSBU|Ice Climbers}}) wins. In the Japanese version, he says "Win!" for every character (besides {{SSBU|Joker}} and {{SSBU|Kazuya}}, who don't use the normal announcer for their victory screens), and so the clip is present in the Japanese Sound Test. | *The announcer saying "Win!" isn't present in the English version of ''Ultimate'', despite the fact that he does say it if a plural character (such as the {{SSBU|Ice Climbers}}) wins. In the Japanese version, he says "Win!" for every character (besides {{SSBU|Joker}} and {{SSBU|Kazuya}}, who don't use the normal announcer for their victory screens), and so the clip is present in the Japanese Sound Test. | ||
**Likewise, the announcer saying "Step into the ring!" or "Enter a ring!" (Japanese) is also not present in the Sound Test. | **Likewise, the announcer saying "Step into the ring!" or "Enter a ring!" (Japanese) is also not present in the Sound Test. | ||
==Gallery== | ==Gallery== | ||
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*In ''Ultimate'', characters with two selectable genders ({{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Inkling}}, {{SSBU|Wii Fit Trainer}} and the Mii Fighters) have two identical announcer calls in the Sound Test. This is likely a placeholder for languages with gendered nouns, which use separate voice clips (for example, Villager in Spanish is "Aldeano" for male and "Aldeana" for female). | *In ''Ultimate'', characters with two selectable genders ({{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Inkling}}, {{SSBU|Wii Fit Trainer}} and the Mii Fighters) have two identical announcer calls in the Sound Test. This is likely a placeholder for languages with gendered nouns, which use separate voice clips (for example, Villager in Spanish is "Aldeano" for male and "Aldeana" for female). | ||
** Strangely, {{SSBU|Robin}} also shares this trait as well, despite having a proper name shared between genders in all versions. {{SSBU|Byleth}} has different names in Japanese depending on gender, but does not follow this trait in the international versions. | ** Strangely, {{SSBU|Robin}} also shares this trait as well, despite having a proper name shared between genders in all versions. {{SSBU|Byleth}} has different names in Japanese depending on gender, but does not follow this trait in the international versions. | ||
*In the Japanese version of ''for Wii U'' and ''Ultimate''{{'}}s Sound Test, characters that only have English voice actors | *In the Japanese version of ''for Wii U'' and ''Ultimate''{{'}}s Sound Test, characters that only have English voice actors have the names of their actors romanized in English rather than written in Japanese like the others. This applies to: | ||
**Xander Mobus (Announcer, Master Hand, Crazy Hand) | **Xander Mobus (Announcer, Master Hand, Crazy Hand) | ||
**Josh Keller (''Tekken 7'' announcer) | **Josh Keller (''Tekken 7'' announcer) | ||
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**Hellena Taylor (Bayonetta in her original ''Bayonetta'' costume) | **Hellena Taylor (Bayonetta in her original ''Bayonetta'' costume) | ||
**Chris Sutherland (Banjo & Kazooie) | **Chris Sutherland (Banjo & Kazooie) | ||
**Sara Rades | **Sara Rades (Kat) | ||
**Leslie Swan (Ana) | |||
**Dex Manley (Saki Amamiya) | **Dex Manley (Saki Amamiya) | ||
**Peter von Gomm (Spring Man) | **Peter von Gomm (Spring Man) | ||
***Oddly | ***Oddly, this also applies to [[Luma]] and [[Squid Sisters|Callie]], despite their voice actors, Yuya Takezawa and Yuki Kudara (credited as keity.pop), respectively, being Japanese. | ||
*{{SSBU|Bayonetta}} has two nearly identical sections of voice clips in ''Ultimate''{{'}}s Sound Test, due to her original ''Bayonetta'' costume using English voice clips in all regions while her ''Bayonetta 2'' costume uses Japanese voice clips in some regions. The ''Bayonetta 2'' design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), one being English. The missing voice clips do not have a counterpart in the other language. | *{{SSBU|Bayonetta}} has two nearly identical sections of voice clips in ''Ultimate''{{'}}s Sound Test, due to her original ''Bayonetta'' costume using English voice clips in all regions while her ''Bayonetta 2'' costume uses Japanese voice clips in some regions. The ''Bayonetta 2'' design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), one being English. The missing voice clips do not have a counterpart in the other language. | ||
*In ''Smash 4'', both Larry and Morton have one less voice clip than Bowser Jr. and the rest of the Koopalings. | *In ''Smash 4'', both Larry and Morton have one less voice clip than Bowser Jr. and the rest of the Koopalings. | ||
**In ''Ultimate'', this only applies to Larry. | **In ''Ultimate'', this only applies to Larry. | ||
*Oddly, the sorting of series in ''Ultimate''{{'}}s Sound Test is different from the Spirits list and the official website. Normally, {{uv|EarthBound}} is listed first and {{uv|F-Zero}} is listed afterward, and the third-party series are listed in order of their ''Smash'' debut; in the Sound Test, ''EarthBound'' comes after ''F-Zero'', and the third-party universes, as well as {{uv|ARMS}}, are grouped together with each other between the {{uv|Splatoon}} and ''Other'' categories. | *Oddly, the sorting of series in ''Ultimate''{{'}}s Sound Test is different from the Spirits list and the official website. Normally, {{uv|EarthBound}} is listed first and {{uv|F-Zero}} is listed afterward, and the third-party series are listed in order of their ''Smash'' debut; in the Sound Test, ''EarthBound'' comes after ''F-Zero'', and the third-party universes, as well as {{uv|ARMS}}, are grouped together with each other between the {{uv|Splatoon}} and ''Other'' categories. | ||
*For unknown reasons, Yuki Tsuji is not credited as the {{SSBU|Inkling}}s in the Japanese Sound Test in ''Ultimate'', unlike Kazumi Totaka and Masahiro Sakurai, who are also not credited as voices in the main credits but are in the Sound Test. | |||
*For unknown reasons, | **Additionally, Sachi Matsumoto is not credited as [[Skull Kid]] in the Sound Test, despite her being credited as {{SSBU|Toon Link}}. | ||
**Additionally, Sachi Matsumoto is not credited as [[Skull Kid]] in the Sound Test | *Masahiro Sakurai has claimed that the most difficult sounds to perfect in the entire ''Smash'' series is the unique hit sound effects for [[Ryu]] and [[Ken]]. While importing the audio file was simple enough, the team spent a long time going through a trial and error process to make the effects sound like they were coming from a real arcade cabinet.<ref>[https://www.youtube.com/watch?v=WUy4lTUhj80=116 Listen in Various Environments <nowiki>[Audio]</nowiki>]</ref> | ||
*Masahiro Sakurai has claimed that the most difficult sounds to perfect in the entire ''Smash'' series is the unique hit sound effects for [[Ryu]] and [[Ken]]. While importing the audio file was simple enough, the team spent a long time going through a trial and error process to make the effects sound like they were coming from a real arcade cabinet.<ref>[https://www.youtube.com/watch?v=WUy4lTUhj80 | {{clr}} | ||
==References== | ==References== |