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[[File:SSBU Sound Test Sub-menu.jpg|350px|thumb|The "Sounds" menu in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:SSBU Sound Test Sub-menu.jpg|350px|thumb|The "Sounds" menu in ''[[Super Smash Bros. Ultimate]]''.]] | ||
{{disambig2|the in-game sound test|''Melee'' | {{disambig2|the in-game sound test|''Melee'''s debug sound test|Debug menu (SSBM)/Debug sound test menu|Debug sound test menu}} | ||
'''Sound Test''' | '''Sound Test''' is an option that appears in the ''{{b|Super Smash Bros.|series}}'' games. | ||
==Overview== | ==Overview== | ||
The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. If the player leaves the Sound Test while a song is playing and goes back through the menus, the song will still play until it is overridden by another piece of music, or until the player enters the character select screen. | The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. If the player leaves the Sound Test while a song is playing and goes back through the menus, the song will still play until it is overridden by another piece of music, or until the player enters the character select screen. | ||
==''Super Smash Bros.''== | ==''Super Smash Bros.''== | ||
Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. | Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completing [[Break the Targets]] and [[Board the Platforms]] with all 12 [[character]]s. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. The music and sounds in these sections do not have specific categories, they are instead marked with a number and the player needs to memorize which number goes with which track in which section. The Fighter Select music is not in sound test for unknown reasons. | ||
==''Super Smash Bros. Melee''== | ==''Super Smash Bros. Melee''== | ||
Sound Test returns in [[Melee]], with some small changes. The option is unlocked by unlocking all playable [[Stage]]s. The option can be accessed through Data Mode. Unlike ''SSB'', the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies and [[Poké Ball]] Pokémon. {{SSBM|Sheik}} is grouped under {{SSBM|Zelda}}'s category. Kirby's copy ability voice clips are unlocked after unlocking every fighter. The [[Giga Bowser]] music in ''Melee'' is not in | Sound Test returns in [[Melee]], with some small changes. The option is unlocked by unlocking all playable [[Stage]]s. The option can be accessed through Data Mode. Unlike ''SSB'', the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies and [[Poké Ball]] Pokémon. {{SSBM|Sheik}} is grouped under {{SSBM|Zelda}}'s category. Kirby's copy ability voice clips are unlocked after unlocking every base game fighter. The [[Giga Bowser]] music in ''Melee'' is not in sound test for unknown reasons. | ||
==''Super Smash Bros. Brawl''== | ==''Super Smash Bros. Brawl''== | ||
Sound test once again returns in [[Brawl]], and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. It can be accessed through either [[Data]] or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme | Sound test once again returns in [[Brawl]], and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, or [[CD]] is unlocked. It can be accessed through either [[Data]] or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme along with the winter version of {{SSBBMusicLink|Yoshi|Obstacle Course}} is not in sound test for unknown reasons. | ||
==''Super Smash Bros. 4''== | ==''Super Smash Bros. 4''== | ||
Sound | Sound test, now simply titled ''Sounds'', is again unlocked from the start with some tracks hidden until unlocked. It is located in the [[Vault]] and can also be accessed via the sound settings in Options. Sounds is unique among the series in that one version has unique features the other version does not have and vice versa. {{for3ds}} was the first to drop sound effects and [[victory theme]]s, leaving only music and voices viewable. This version was also the first to introduce alternate costumes with different models (such as the [[Koopalings]] or female [[Robin]]) feature separate sections from the default ones. Music tracks are indicated by a blue background, while voice clips are in green. The number system is done away entirely and instead has a list of tracks similar in presentation to an {{s|wikipedia|iPod}} interface. The songs do not loop indefinitely anymore and instead fade out after a certain amount of time. The music selection emphasizes handheld games as a reference to the fact that the 3DS is a handheld console. The copyright owner and/or arrangement supervisor of each music track is now viewable in the info section. The main feature of the 3DS version is that the option exists to keep music playing even when the system is in sleep mode. The [[L button|L]] and [[R button]]s can be used to skip between tracks. The sleep mode functionality can only be used if headphones are inserted. | ||
{{forwiiu}} is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method of [[CD]]s returning from ''Brawl''. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, | {{forwiiu}} is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method of [[CD]]s returning from ''Brawl''. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, {{s|mariowiki|Kazumi Totaka}} and [[Masahiro Sakurai]]—the voice actors for [[Yoshi]] and [[King Dedede]] respectively—are credited here, but not in the actual [[credits]]. This is not present in any other language version of the game, likely due to the use of uncredited union voice actors in the series' English dubs. In both versions, some character voice clips are missing, such as those of {{SSB4|Duck Hunt}}. | ||
==''Super Smash Bros. Ultimate''== | ==''Super Smash Bros. Ultimate''== | ||
''Sounds'' returns in ''Ultimate''. Like ''Brawl'' and ''Smash 4'' before it, the option is available from the start with hidden tracks that need to be unlocked. CDs are removed and replaced with the new method of buying tracks directly from the [[Shop]]. Songs are now organized by [[universe]]; all major universes except for {{uv|Duck Hunt}} and {{uv|Ice Climber}} have dedicated categories, with all other universes sharing the "other" category. There is also an "all" category that contains every song from every universe. The ability to play music while the screen is turned off returns from the Nintendo 3DS version | ''Sounds'' returns in ''Ultimate''. Like ''Brawl'' and ''Smash 4'' before it, the option is available from the start with hidden tracks that need to be unlocked. CDs are removed and replaced with the new method of buying tracks directly from the [[Shop]]. Songs are now organized by [[universe]]; all major universes except for {{uv|Duck Hunt}} and {{uv|Ice Climber}} have dedicated categories, with all other universes sharing the "other" category. There is also an "all" category that contains every song from every universe. The ability to play music while the screen is turned off returns from the Nintendo 3DS version. The favorite section has been updated into the playlist section; like in the Wii U version, players can star music tracks, with the added option of making and storing multiple unique playlists at the same time. In ''Ultimate'', {{SSBU|Duck Hunt}}'s noises are present, but those of {{SSBU|Samus}} and {{SSBU|Mr. Game & Watch}} are still missing for unknown reasons. A peculiarity specific to ''Ultimate'' is that, in the Japanese version, songs from English games use the localized English title rather than the original Japanese one. For example, the source game of the English version of ''{{SSBUMusicLink|WarioWare|Ashley's Song}}'' is listed as ''WarioWare: Touched!'', rather than {{ja|さわる メイド イン ワリオ|Sawaru Meido in Wario}}. The same principle applies in reverse; in the English version of the game, the source game of ''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}'' is listed as ''Fire Emblem: if'' instead of ''Fire Emblem Fates''. | ||
[[File:SmashUltimateSoundTestVoiceJP.jpg|thumb|The voice section in the Japanese version of ''Ultimate'' gives credits to voice actors; in this case, the [[announcer]] gives credit to {{s|wikipedia|Xander Mobus}}.]] | [[File:SmashUltimateSoundTestVoiceJP.jpg|thumb|The voice section in the Japanese version of ''Ultimate'' gives credits to voice actors; in this case, the [[announcer]] gives credit to {{s|wikipedia|Xander Mobus}}.]] | ||
==Unused sounds== | ==Unused sounds== | ||
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*In ''SSB4'', every character is missing their swimming voice clip. This is possibly due to characters not being able to swim in the 3DS version. | *In ''SSB4'', every character is missing their swimming voice clip. This is possibly due to characters not being able to swim in the 3DS version. | ||
*In ''SSB4'' and ''Ultimate'', some characters additionally have one or more voice clips that are missing in the Sound Test; for example, {{SSB4|Dark Pit}}'s section in ''Smash 4'' lacks the "It's time!" voice clip when he performs [[Dark Pit Staff]], while {{SSBU|Zero Suit Samus}}' section in ''Ultimate'' lacks all of her taunt voice clips. Additionally, in ''Ultimate'', prior to [[List of updates (SSBU)#8.0.0|version 8.0.0]], many fighters were missing character-specific victory quotes. | *In ''SSB4'' and ''Ultimate'', some characters additionally have one or more voice clips that are missing in the Sound Test; for example, {{SSB4|Dark Pit}}'s section in ''Smash 4'' lacks the "It's time!" voice clip when he performs [[Dark Pit Staff]], while {{SSBU|Zero Suit Samus}}' section in ''Ultimate'' lacks all of her taunt voice clips. Additionally, in ''Ultimate'', prior to [[List of updates (SSBU)#8.0.0|version 8.0.0]], many fighters were missing character-specific victory quotes. | ||
**Interestingly, in ''Ultimate'', changing the game's [[language]] setting to Japanese makes {{SSBU|Jigglypuff}}'s voice clips when it performs [[Sing]] appear fully in the Sound Test, while in English, only the first half of the voice clips will appear | **Interestingly, in ''Ultimate'', changing the game's [[language]] setting to Japanese makes {{SSBU|Jigglypuff}}'s voice clips when it performs [[Sing]] appear fully in the Sound Test, while in English, only the first half of the voice clips will appear. | ||
*For unknown reasons, {{SSB4|Dr. Mario}} does not have his own section in the | *For unknown reasons, {{SSB4|Dr. Mario}} does not have his own section in the sound test in ''SSB4''. While he shares a majority of his voice clips with Mario in all of his appearances, he still has a section in his other appearances. | ||
*In ''Ultimate'', | *In ''Ultimate'', [[Ken]]'s [[Star KO]] scream isn't in the Sound Test, and no patches or updates have added it. | ||
* | *[[Bayonetta]]'s voice clip of her saying "Boom" doesn't appear in the Sound Test if using her ''Bayonetta 2'' costumes. | ||
*[[Victory fanfare]]s are not listed in ''Ultimate''. | *[[Victory fanfare]]s are not listed in ''Ultimate''. | ||
*The announcer saying "Win!" isn't present in the English version of ''Ultimate'', despite the fact that he does say it if a plural character (such as the {{SSBU|Ice Climbers}}) wins. In the Japanese version, he says "Win!" for every character (besides {{SSBU|Joker}} and {{SSBU|Kazuya}}, who don't use the normal announcer for their victory screens), and so the clip is present in the Japanese | *The announcer saying "Win!" isn't present in the English version of ''Ultimate'', despite the fact that he does say it if a plural character (such as the {{SSBU|Ice Climbers}}) wins. In the Japanese version, he says "Win!" for every character (besides {{SSBU|Joker}} and {{SSBU|Kazuya}}, who don't use the normal announcer for their victory screens), and so the clip is present in the Japanese sound test. | ||
**Likewise, the announcer saying "Step into the ring!" or "Enter a ring!" (Japanese) is also not present in the | **Likewise, the announcer saying "Step into the ring!" or "Enter a ring!" (Japanese) is also not present in the sound test. | ||
==Gallery== | ==Gallery== | ||
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SSBU Sound Test Ice Climbers.jpeg|The voice section in ''Ultimate'' with multiple characters in one section; in this case, the {{SSBU|Ice Climbers}}, counting Popo and Nana separately. | SSBU Sound Test Ice Climbers.jpeg|The voice section in ''Ultimate'' with multiple characters in one section; in this case, the {{SSBU|Ice Climbers}}, counting Popo and Nana separately. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:SSBU Sound Test Fire Emblem if.jpg|thumb|250px|''Ultimate''{{'}}s sound test showing the source of {{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}} as ''Fire Emblem: if'', its Japanese name...]] | [[File:SSBU Sound Test Fire Emblem if.jpg|thumb|250px|''Ultimate''{{'}}s sound test showing the source of {{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}} as ''Fire Emblem: if'', its Japanese name...]] | ||
[[File:SSBU Sound Test Fire Emblem Fates.jpg|thumb|250px|...and the Japanese version showing the source of {{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}} as ''Fire Emblem Fates'', its English name.]] | [[File:SSBU Sound Test Fire Emblem Fates.jpg|thumb|250px|...and the Japanese version showing the source of {{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}} as ''Fire Emblem Fates'', its English name.]] | ||
*In ''Melee'', some [[clone]] characters have sounds in their sound test sections that are used only by their base counterparts. For example, {{SSBM|Luigi}} and {{SSBM|Dr. Mario}}'s sound test sections include the ''Mario'' power-up/power-down sound effects heard when {{SSBM|Mario}} performs his [[taunt]], and {{SSBM|Ganondorf}}'s sound test section includes the bird shriek heard when {{SSBM|Captain Falcon}} performs the [[Falcon Punch]]. In turn, the sound effect of the [[Warlock Punch]] is heard only in the Universal Sounds section. | *In ''Melee'', some [[clone]] characters have sounds in their sound test sections that are used only by their base counterparts. For example, {{SSBM|Luigi}} and {{SSBM|Dr. Mario}}'s sound test sections include the ''Mario'' power-up/power-down sound effects heard when {{SSBM|Mario}} performs his [[taunt]], and {{SSBM|Ganondorf}}'s sound test section includes the bird shriek heard when {{SSBM|Captain Falcon}} performs the [[Falcon Punch]]. In turn, the sound effect of the [[Warlock Punch]] is heard only in the Universal Sounds section. | ||
*In ''Melee'', the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the Trophy Gallery. | *In ''Melee'', the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the Trophy Gallery. | ||
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*In ''Ultimate'', characters with two selectable genders ({{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Inkling}}, {{SSBU|Wii Fit Trainer}} and the Mii Fighters) have two identical announcer calls in the Sound Test. This is likely a placeholder for languages with gendered nouns, which use separate voice clips (for example, Villager in Spanish is "Aldeano" for male and "Aldeana" for female). | *In ''Ultimate'', characters with two selectable genders ({{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Inkling}}, {{SSBU|Wii Fit Trainer}} and the Mii Fighters) have two identical announcer calls in the Sound Test. This is likely a placeholder for languages with gendered nouns, which use separate voice clips (for example, Villager in Spanish is "Aldeano" for male and "Aldeana" for female). | ||
** Strangely, {{SSBU|Robin}} also shares this trait as well, despite having a proper name shared between genders in all versions. {{SSBU|Byleth}} has different names in Japanese depending on gender, but does not follow this trait in the international versions. | ** Strangely, {{SSBU|Robin}} also shares this trait as well, despite having a proper name shared between genders in all versions. {{SSBU|Byleth}} has different names in Japanese depending on gender, but does not follow this trait in the international versions. | ||
*In | *In ''Ultimate''{{'}}s Japanese Sound Test, characters that only have English voice actors have their names romanized in English rather than written in Japanese. This applies to: | ||
**Xander Mobus (Announcer, Master Hand, Crazy Hand) | **Xander Mobus (Announcer, Master Hand, Crazy Hand) | ||
**Josh Keller (''Tekken 7'' announcer) | **Josh Keller (''Tekken 7'' announcer) | ||
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**Hellena Taylor (Bayonetta in her original ''Bayonetta'' costume) | **Hellena Taylor (Bayonetta in her original ''Bayonetta'' costume) | ||
**Chris Sutherland (Banjo & Kazooie) | **Chris Sutherland (Banjo & Kazooie) | ||
**Peter von Gomm (Spring Man) | **Peter von Gomm (Spring Man) | ||
***Oddly | ***Oddly, this also applies to [[Luma]] and [[Squid Sisters|Callie]], despite their voice actors, Yuya Takezawa and Yuki Kudara (credited as keity.pop), respectively, being Japanese. | ||
*{{SSBU|Bayonetta}} has two nearly identical sections of voice clips in ''Ultimate''{{'}}s Sound Test, due to her original ''Bayonetta'' costume using English voice clips in all regions while her ''Bayonetta 2'' costume uses Japanese voice clips in some regions. The ''Bayonetta 2'' design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), one being English. The missing voice clips do not have a counterpart in the other language. | *{{SSBU|Bayonetta}} has two nearly identical sections of voice clips in ''Ultimate''{{'}}s Sound Test, due to her original ''Bayonetta'' costume using English voice clips in all regions while her ''Bayonetta 2'' costume uses Japanese voice clips in some regions. The ''Bayonetta 2'' design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), one being English. The missing voice clips do not have a counterpart in the other language. | ||
*In ''Smash 4'', both Larry and Morton have one less voice clip than Bowser Jr. and the rest of the Koopalings. | *In ''Smash 4'', both Larry and Morton have one less voice clip than Bowser Jr. and the rest of the Koopalings. | ||
**In ''Ultimate'', this only applies to Larry. | **In ''Ultimate'', this only applies to Larry. | ||
*Oddly, the sorting of series in ''Ultimate''{{'}}s Sound Test is different from the Spirits list and the official website. Normally, {{uv|EarthBound}} is listed first and {{uv|F-Zero}} is listed afterward, and the third-party series are listed in order of their ''Smash'' debut; in the Sound Test, ''EarthBound'' comes after ''F-Zero'', and the third-party universes, as well as {{uv|ARMS}}, are grouped together with each other between the {{uv|Splatoon}} and ''Other'' categories. | *Oddly, the sorting of series in ''Ultimate''{{'}}s Sound Test is different from the Spirits list and the official website. Normally, {{uv|EarthBound}} is listed first and {{uv|F-Zero}} is listed afterward, and the third-party series are listed in order of their ''Smash'' debut; in the Sound Test, ''EarthBound'' comes after ''F-Zero'', and the third-party universes, as well as {{uv|ARMS}}, are grouped together with each other between the {{uv|Splatoon}} and ''Other'' categories. | ||
*For unknown reasons, Yuki Tsuji is not credited as the {{SSBU|Inkling}}s in the Japanese Sound Test in ''Ultimate'', unlike Kazumi Totaka and Masahiro Sakurai, who are also not credited as voices in the main credits but are in the Sound Test. | |||
*For unknown reasons, | **Additionally, Sachi Matsumoto is not credited as [[Skull Kid]] in the Sound Test, despite her being credited as {{SSBU|Toon Link}}. | ||
**Additionally, Sachi Matsumoto is not credited as [[Skull Kid]] in the Sound Test | {{clr}} | ||
{{ | |||
==See also== | ==See also== |