Editing Sora (SSBU)

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*When facing to the left, Sora's up and side taunts feature him smoothly turning towards the screen for the animation; when facing to the right, he instead snaps into position.
*When facing to the left, Sora's up and side taunts feature him smoothly turning towards the screen for the animation; when facing to the right, he instead snaps into position.
*Sora, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}} are the only fighters who use their walking animation when navigating through the map in [[World of Light]].
*Sora, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}} are the only fighters who use their walking animation when navigating through the map in [[World of Light]].
*In a [[YouTube]] video, Masahiro Sakurai showed various changes made to Sora before the final release:<ref>[https://www.youtube.com/watch?v=qqjXBzWX3_A&t Odds and Ends of Supervising: Sora Edition <nowiki>[Graphics]</nowiki>]</ref>
**Sora's back jump animation was changed so his silhouette to look more energetic.
**Sora's landing animation was changed to fixed an issue where Sora became misaligned.
**The particle effects on the disappearing Keyblade during back throw was changed to be more subtle.
**Hit 3 of Neutral Attack was altered so the Keyblade was not perpendicular to the screen.
**Sakurai took pictures of a blank model to show how the forward aerial animations should be changed.
**The forward aerial landing animation went through several animations to look more lively.
**The layering of the down throw effects were altered to make the attack more readable.
**Sakurai spent a long time tweaking Sora's clapping animation, wanting it to not be too stiff but also not too limp.
**The shading effects on costume four were difficult to see, so the textures were altered to be more vibrant.
**The eyes on costume 5 were initially too tall, and its facial expression while taking damage was not strong enough. There was also a small extraneous mark that was almost impossible to see.
**Blizzaga was initially to light to be visible on some stages, so some dark elements were mixed in.
**Sonic Blade had a bug where vertical mobility was significantly less than horizontal mobility. The move also erroneously had different poses between the grounded and aerial variants. The windup animation also felt sluggish and was shortened. The axis of rotation was also adjusted to Sora's center of mass.
**The final hit of Aerial Sweep was changed to look like it was cutting through opponents.
**The atmospheric elements of Sealing the Keyhole were reduced to be less distracting. Said elements were also increased when the door explodes to convey the impact better.
**Sakurai made a rough drawing with his computer mouse showing how he wanted the final smash activation animation to look.
**The Keyblade star effects had several layering issues and were too bunched up initially.
**A close-up of Sora's model used during the reveal trailer is shown alongside the in-game model.
**A screenshot that would go on to inspire Sora's Classic Mode ending image was shown.


==References==
==References==

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