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|title            = Sonic the Hedgehog (universe)
|title            = Sonic the Hedgehog (universe)
|image            = [[File:Sonic the Hedgehog logo.svg|center|300px]]
|image            = [[File:Sonic the Hedgehog logo.svg|center|300px]]
|caption          = [[File:SonicSymbol.svg|50px|class=invert-dark]]
|caption          = [[File:SonicSymbol.svg|50px|class=invert]]
|developer        = [[Sega]]<br>Sonic Team<br>Various
|developer        = [[Sega]]<br>Sonic Team<br>Various
|publisher        = Sega<br>THQ<br>Atari SA<br>[[Nintendo]]<br>Gameloft<br>Tiger Electronics
|publisher        = Sega<br>THQ<br>Atari SA<br>[[Nintendo]]<br>Gameloft
|designer          = Yuji Naka<br>Akinori Nishiyama<br>Takashi Iizuka
|designer          = Yuji Naka<br>Akinori Nishiyama<br>Takashi Iizuka
|genres            = Platformer<br>Action-adventure<br>Racing<br>Sports<br>Educational<br>Puzzle<br>Fighting<br>Party<br>Role-playing
|genres            = Platformer<br>Action-adventure<br>Racing<br>Sports<br>Educational<br>Puzzle<br>Fighting<br>Party<br>Role-playing
|originconsole    = Sega Genesis
|originconsole    = Sega Genesis
|firstinstallment  = ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}'' (1991)
|firstinstallment  = ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}'' (1991)
|latestinstallment = ''[[wikipedia:Shadow Generations|Sonic X Shadow Generations]]'' (2024)
|latestinstallment = ''{{iw|wikipedia|Sonic Frontiers}}'' (2022)
|interwiki        = wikipedia
|interwiki        = wikipedia
|interwikiname    = Wikipedia
|interwikiname    = Wikipedia
|interwikipage    = Sonic the Hedgehog
|interwikipage    = Sonic the Hedgehog
}}
}}
The '''''Sonic the Hedgehog'' universe''' ({{ja|ソニック・ザ・ヘッジホッグ|Sonikku za Hejjihoggu}}, ''Sonic the Hedgehog''), stylized as '''SONIC THE HEDGEHOG''' in ''[[Super Smash Bros. Brawl]]'', refers to the ''Smash Bros.'' series' collection of characters, stages and properties that hail from the world famous media franchise owned by [[Sega]] and centered on its company mascot, [[Sonic the Hedgehog]]. This had been easily the most anticipated new franchise for inclusion in the Nintendo-based fighting game series and is considered the biggest "rival" franchise to {{uv|Mario}}. Its logo is a silhouette of Sonic's head, similar to the logo of Sonic Team.
The '''''Sonic the Hedgehog'' universe''' ({{ja|ソニック・ザ・ヘッジホッグ|Sonikku za Hejjihoggu}}, ''Sonic the Hedgehog'') refers to the ''Smash Bros.'' series' collection of characters, stages and properties that hail from the world famous media franchise owned by [[Sega]] and centered on its company mascot, [[Sonic the Hedgehog]]. This had been easily the most anticipated new franchise for inclusion in the Nintendo-based fighting game series and is considered the biggest "rival" franchise to {{uv|Mario}}. Its logo is a silhouette of Sonic's head, similar to the logo of Sonic Team.


==Franchise description==
==Franchise description==
By 1988, [[Sega]] had released its 16-bit successor to the Sega Master System, the Mega Drive, worldwide. It was renamed as the {{s|wikipedia|Sega Genesis}} for its North American release due to Sega's inability to secure legal rights to the Mega Drive name in the region. Nintendo's flagship {{uv|Mario}} franchise was at the height of its worldwide commercial success, with the recent release of ''Super Mario Bros. 3'' in Japan, a week before the Mega Drive's launch, and both the North American releases of Nintendo's own 16-bit system, the Super Famicom, renamed as the Super Nintendo Entertainment System, and one of its launch titles, ''Super Mario World'', would be released in 1990. Sega made a conscious effort to directly compete against Nintendo's powerful brand with a reliance on a new mascot for both the console and the company itself, one that would help sell systems and broaden its market demographic, and thus began development of its own platformer in April 1990 (two months after the North American release of ''Super Mario Bros. 3''). The game placed an emphasis on horizontally-lengthy levels that could be navigated with a player-character that could run and roll through at a high velocity, with movements that were dictated by elements of momentum-based physics. The original concept for an emphasis on speed was that most video games in the 1980s did not have save files, and thus players would often memorize level patterns and attempt to speed through them as fast as possible to make any real progress. The screen scrolled as fast as it needed to keep up; it was a very technically difficult process to create the game's graphics engine so that it could allow this speed without sacrificing graphical clarity. The end result was the worldwide debut of the eponymous character [[Sonic the Hedgehog]], whose game was released in June 23, 1991 in North America, 2 months ahead of the SNES's launch in the region.
By 1988, [[Sega]] had released its 16-bit successor to the Sega Master System, the Mega Drive, worldwide. It was renamed as the {{s|wikipedia|Sega Genesis}} for its North American release due to Sega's inability to secure legal rights to the Mega Drive name in the region. Nintendo's flagship {{uv|Mario}} franchise was at the height of its worldwide commercial success, with the recent release of ''Super Mario Bros. 3'' in Japan, a week before the Mega Drive's launch, and both the North American releases of Nintendo's own 16-bit system, the Super Famicom, renamed as the Super Nintendo Entertainment System, and one of its launch titles, ''Super Mario World'', would be released in mid-1991. Sega made a conscious effort to directly compete against Nintendo's powerful brand with a reliance on a new mascot for both the console and the company itself, one that would help sell systems and broaden its market demographic, and thus began development of its own platformer in April 1990 (two months after the North American release of ''Super Mario Bros. 3''). The game placed an emphasis on horizontally-lengthy levels that could be navigated with a player-character that could run and roll through at a high velocity, with movements that were dictated by elements of momentum-based physics. The original concept for an emphasis on speed was that most video games in the 1980s did not have save files, and thus players would often memorize level patterns and attempt to speed through them as fast as possible to make any real progress. The screen scrolled as fast as it needed to keep up; it was a very technically difficult process to create the game's graphics engine so that it could allow this speed without sacrificing graphical clarity. The end result was the worldwide debut of the eponymous character [[Sonic the Hedgehog]], whose game was released in June 23, 1991 in North America, 2 months ahead of the SNES's launch in the region.


[[File:Sonic Brawl reveal.png|thumb|Sonic and his "console war" rival, [[Mario]], as seen in Sonic's ''Brawl'' reveal trailer.]]
[[File:Sonic Brawl reveal.png|thumb|Sonic and his "console war" rival, [[Mario]], as seen in Sonic's ''Brawl'' reveal trailer.]]
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Nonetheless, there have also been commercially successful forays back into the series' platforming roots, particularly throughout the 2010s. ''{{s|wikipedia|Sonic the Hedgehog 4}}'' releases on modern consoles' downloadable services in an episodic format starting in October 2010, albeit ending prematurely at ''Episode II'' due to both episodes' commercial failure. ''{{s|wikipedia|Sonic Colors}}'' was released exclusively on Nintendo hardware in November 2010, bringing the focus back to a simple lighthearted story premise and introducing new power-ups to the franchise known as "Wisps". ''{{s|wikipedia|Sonic Generations}}'' was released for the [[Nintendo 3DS]] and other home consoles in November 2011 and celebrated the franchise's 20th anniversary by revitalizing many levels from the most noteworthy core games in the franchise in both the modern "boost" gameplay and the classic momentum-based platforming gameplay, the latter of which also brought about the reintroduction of "Classic Sonic" as his own entity. The most recent of these back-to-basics forays is ''{{s|wikipedia|Sonic Mania}}'' for eighth generation consoles in August 2017, including the [[Nintendo Switch]], which was developed by experienced indie developers in the ''Sonic'' fan community and received universal acclaim for its gameplay and presentation, with many outlets claiming ''Sonic Mania'' to be the best game in the franchise in over 20 years.
Nonetheless, there have also been commercially successful forays back into the series' platforming roots, particularly throughout the 2010s. ''{{s|wikipedia|Sonic the Hedgehog 4}}'' releases on modern consoles' downloadable services in an episodic format starting in October 2010, albeit ending prematurely at ''Episode II'' due to both episodes' commercial failure. ''{{s|wikipedia|Sonic Colors}}'' was released exclusively on Nintendo hardware in November 2010, bringing the focus back to a simple lighthearted story premise and introducing new power-ups to the franchise known as "Wisps". ''{{s|wikipedia|Sonic Generations}}'' was released for the [[Nintendo 3DS]] and other home consoles in November 2011 and celebrated the franchise's 20th anniversary by revitalizing many levels from the most noteworthy core games in the franchise in both the modern "boost" gameplay and the classic momentum-based platforming gameplay, the latter of which also brought about the reintroduction of "Classic Sonic" as his own entity. The most recent of these back-to-basics forays is ''{{s|wikipedia|Sonic Mania}}'' for eighth generation consoles in August 2017, including the [[Nintendo Switch]], which was developed by experienced indie developers in the ''Sonic'' fan community and received universal acclaim for its gameplay and presentation, with many outlets claiming ''Sonic Mania'' to be the best game in the franchise in over 20 years.


The legendary scenario of former video game archrivals Sonic and Mario crossing over in the same game was finally realized in late 2007 with the release of a game that pit the two against each other in a very unexpected scenario: a sports-themed minigame collection titled ''Mario & Sonic at the Olympic Games'', where selectable characters from both the ''Sonic'' and ''Mario'' franchises compete against each other in all of the sporting competitions associated with the 2008 Summer Olympics held in Beijing, China. This became a subseries - developed by Sega, published by Nintendo, and officially licensed by the International Olympic Committee - that would regularly release new installments for both Nintendo's consoles and handhelds at a biennial rate to correspond to each of the subsequent Olympic seasons - the 2010 Winter Olympics held in Vancouver, British Columbia; the 2012 Summer Olympics held in London, England; the 2014 Winter Olympics held in Sochi, Russia; the 2016 Summer Olympics held in Rio de Janeiro, Brazil; and the 2020 Summer Olympics held in Tokyo, Japan, with a new 2D retro mode set at the Tokyo 1964 Olympics. The series officially ended by the IOC in favor to explore NFTs and eSports in the 2020s, of which the latter became an official Olympic sport by 2024.<ref>{{cite web|url=https://www.eurogamer.net/olympics-ditched-mario-sonic-series-to-explore-nfts-and-esports|title=Olympics ditched Mario & Sonic series to explore NFTs and esports|publisher=Eurogamer|date=July 30, 2024|author=Tom Phillips|accessdate=July 30, 2024}}</ref><ref>{{cite web|url=https://olympics.com/ioc/news/ioc-enters-a-new-era-with-the-creation-of-olympic-esports-games-first-games-in-2025-in-saudi-arabia|title=IOC enters a new era with the creation of Olympic Esports Games – first Games in 2025 in Saudi Arabia|publisher=International Olympic Committee|date=July 23, 2024|accessdate=July 30, 2024}}</ref> Meanwhile, Sonic was chosen as one of the first two third-party characters to co-star alongside Mario and many other Nintendo characters in the ''{{b|Super Smash Bros.|series}}'' fighting game series, in ''[[Super Smash Bros. Brawl]]'', becoming a mainstay of the series ever since.
The legendary scenario of former video game archrivals Sonic and Mario crossing over in the same game was finally realized in late 2007 with the release of a game that pit the two against each other in a very unexpected scenario: a sports-themed minigame collection titled ''Mario & Sonic at the Olympic Games'', where selectable characters from both the ''Sonic'' and ''Mario'' franchises compete against each other in all of the sporting competitions associated with the 2008 Summer Olympics held in Beijing, China. This became a subseries - developed by Sega, published by Nintendo, and officially licensed by the International Olympic Committee - that would regularly release new installments for both Nintendo's consoles and handhelds at a biennial rate to correspond to each of the subsequent Olympic seasons - the 2010 Winter Olympics held in Vancouver, British Columbia; the 2012 Summer Olympics held in London, England; the 2014 Winter Olympics held in Sochi, Russia; the 2016 Summer Olympics held in Rio de Janeiro, Brazil; and the 2020 Summer Olympics held in Tokyo, Japan, with a new 2D retro mode set at the Tokyo 1964 Olympics. Meanwhile, Sonic was chosen as one of the first two third-party characters to co-star alongside Mario and many other Nintendo characters in the ''{{b|Super Smash Bros.|series}}'' fighting game series, in ''[[Super Smash Bros. Brawl]]'', becoming a mainstay of the series ever since.


''Sonic the Hedgehog'' games are set in an Earth-like world populated by wildly anthropomorphized, colorful animal characters, but unlike {{uv|Star Fox}}, humans are a feature in this world as well. The main character is Sonic, a blue hedgehog with an attitude and a pair of striped shoes as his only articles of clothing, and he has the capacity to run extremely fast and curl up into a rolling sphere. In a format similar to both {{uv|Mario}} and {{uv|Mega Man}}, Sonic's most persistent adversary is a mad human scientist bent on world domination named Dr. Ivo Robotnik (most commonly called "Eggman"), and Sonic speeds his way through levels to defeat him in his various combat machines and free innocent animals that have been transformed into robots by Eggman. Powerful jewels called Chaos Emeralds are both what Eggman covets for his schemes and what Sonic must collect to temporarily transform into an invincible [[Super Sonic|Super state]] that can help him defeat his enemies. Over the chronology of the ''Sonic'' games, Sonic has encountered a vastly-expanded cast of side characters, allies, rivals, and enemies, and has battled even greater threats to the world than Eggman himself in narratives that have become increasingly involved. Meanwhile, Sonic has starred in several animated TV series, two movies distributed by Paramount Pictures with a third in the works, and an expanded alternate universe for Sonic has been the focus of a long-running comic book continuity published by Archie Comics, which holds the Guinness World Record for being the longest-running comic book based on a video game character, as well as a similarly popular UK-based line of comics by Fleetway. While the Archie comics were eventually cancelled in 2016 after running for over two decades, the series' publishing rights have been picked up by IDW Publishing, which started a brand-new series in 2018, led by the same creative team from the late Archie series.
''Sonic the Hedgehog'' games are set in an Earth-like world populated by wildly anthropomorphized, colorful animal characters, but unlike {{uv|Star Fox}}, humans are a feature in this world as well. The main character is Sonic, a blue hedgehog with an attitude and a pair of striped shoes as his only articles of clothing, and he has the capacity to run extremely fast and curl up into a rolling sphere. In a format similar to both {{uv|Mario}} and {{uv|Mega Man}}, Sonic's most persistent adversary is a mad human scientist bent on world domination named Dr. Ivo Robotnik (most commonly called "Eggman"), and Sonic speeds his way through levels to defeat him in his various combat machines and free innocent animals that have been transformed into robots by Eggman. Powerful jewels called Chaos Emeralds are both what Eggman covets for his schemes and what Sonic must collect to temporarily transform into an invincible [[Super Sonic|Super state]] that can help him defeat his enemies. Over the chronology of the ''Sonic'' games, Sonic has encountered a vastly-expanded cast of side characters, allies, rivals, and enemies, and has battled even greater threats to the world than Eggman himself in narratives that have become increasingly involved. Meanwhile, Sonic has starred in several animated TV series, two movies distributed by Paramount Pictures with a third in the works, and an expanded alternate universe for Sonic has been the focus of a long-running comic book continuity published by Archie Comics, which holds the Guinness World Record for being the longest-running comic book based on a video game character, as well as a similarly popular UK-based line of comics by Fleetway. While the Archie comics were eventually cancelled in 2016 after running for over two decades, the series' publishing rights have been picked up by IDW Publishing, which started a brand-new series in 2018, led by the same creative team from the late Archie series.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
It has been verified that nothing to do with Sonic or anything from his franchise exists in ''Melee'' at all, in spite of the infamous rumor detailed below. However, when [[Yuji Naka]] was asked if Sonic had appeared in ''Melee'' in an interview with Edge Magazine, he stated that Sonic could not be included in the game due to time constraints.<ref>[[Media:YujiNakaInterview.jpg|Edge Australia, Issue 04 (p. 24)]], "It was very close, but time constraints did not allow us to continue with the idea."</ref>
It has been verified that nothing to do with Sonic or anything from his franchise exists in ''Melee'' at all, in spite of the infamous rumor detailed below. However, when Yuji Naka was asked if Sonic had appeared in ''Melee'' in an interview with Edge Magazine, he stated that Sonic could not be included in the game due to time constraints.<ref>[http://www.ssbwiki.com/images/2/2e/YujiNakaInterview.jpg Edge Australia, Issue 04 (p. 24)], "It was very close, but time constraints did not allow us to continue with the idea."</ref>


==={{h2|List of rumors|Sonic and Tails hoax}}===
===[[List of rumors#Unlocking Sonic and Tails|Sonic & Tails Rumor]]===
In the April 2002 edition of the video game magazine EGM ('''E'''lectronic '''G'''aming '''M'''onthly), an April Fools claim was that Sonic and Tails, the two most famous Sonic the Hedgehog characters, could be unlocked as playable characters in the game ''[[Super Smash Bros. Melee]]'' by defeating 20 or more [[Fighting Wire Frames]] in [[Multi-Man Melee|Cruel Melee]].
In the April 2002 edition of the video game magazine EGM ('''E'''lectronic '''G'''aming '''M'''onthly), an April Fools claim was that Sonic and Tails, the two most famous Sonic the Hedgehog characters, could be unlocked as playable characters in the game ''[[Super Smash Bros. Melee]]'' by defeating 20 or more [[Fighting Wire Frames]] in [[Multi-Man Melee|Cruel Melee]].


[[File:EGMSonicHoax.png|left|thumb|The picture that came along with the EGM Sonic and Tails article.]]
[[File:EGMSonicHoax.png|left|thumb|The picture that came along with the EGM Sonic and Tails article.]]
Players have proven this rumor false both in premise and in practice. It would be highly unlikely that Sega (which, during ''Melee''{{'}}s development, was not yet a full-fledged third-party company, and thus was in competition with Nintendo) would sell its characters for use in a Nintendo game. There are no provisions to include Sonic and Tails in ''Melee''{{'}}s [[All-Star Mode]] (which showcases every playable character in the game), and an [[Notice|in-game message]] also indicates that {{SSBM|Mr. Game & Watch}} is the last unlockable character. In addition, another message tells the player that they have unlocked every trophy. As beating single-player modes with Sonic and Tails would yield new trophies, this is impossible. Along with all of this, analyzing the game data reveals absolutely nothing of Sonic or Tails existing in the game.
Players have proven this rumor false both in premise and in practice. It would be highly unlikely that Sega (which, during ''Melee''{{'}}s development, was not yet a full-fledged third-party company, and thus was in competition with Nintendo) would sell its characters for use in a Nintendo game. There are no provisions to include Sonic and Tails in ''Melee''{{'}}s [[All-Star Mode]] (which showcases every playable character in the game), and an [[Notice|in-game message]] also indicates that {{SSBM|Mr. Game & Watch}} is the last unlockable character (or whoever the player unlocks last). In addition, another message tells the player that they have unlocked every trophy. As beating single-player modes with Sonic and Tails would yield new trophies, this is impossible. Along with all of this, analyzing the game data reveals absolutely nothing of Sonic or Tails existing in the game.


Additionally, during an interview with someone at the head of SEGA, they claimed that they had talked to ''Smash'' series director [[Masahiro Sakurai]] about Sonic appearing in ''Super Smash Bros. Melee'', but had ultimately decided not to put him in the game because the game was nearly complete in its development and Sonic had no existing games on any Nintendo system at the current time, although ''Sonic Adventure 2: Battle'' was currently in development.
Additionally, during an interview with someone at the head of SEGA, they claimed that they had talked to ''Smash'' series director [[Masahiro Sakurai]] about Sonic appearing in ''Super Smash Bros. Melee'', but had ultimately decided not to put him in the game because the game was nearly complete in its development and Sonic had no existing games on any Nintendo system at the current time, although ''Sonic Adventure 2: Battle'' was currently in development.
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
The ''Sonic the Hedgehog'' franchise makes a sensational debut in the ''Smash Bros.'' series in ''[[Super Smash Bros. Brawl]]''.
The ''Sonic'' franchise makes a sensational debut in the ''Smash Bros.'' series in ''[[Super Smash Bros. Brawl]]''.


===Fighter===
===Fighter===
*[[File:SonicIcon(SSBB).png|50px|right|link=Sonic (SSBB)]]'''{{SSBB|Sonic}}''' ([[Unlockable character|Unlockable]]): The eponymous star of the franchise was the most anticipated and requested third-party character for ''Brawl''. His appearance is based off of the "modern" Sonic appearance in the later ''Sonic'' games, such as ''Sonic Adventure'', ''Sonic Adventure 2'', ''Sonic Heroes'', ''Shadow the Hedgehog (game)'' and ''Sonic the Hedgehog'' (2006). Seemingly as expected, he is a character who emphasizes speed, and has been compared to {{SSBM|Fox}} and {{SSBM|Falco}} in ''Melee''. His [[Final Smash]] is [[Super Sonic]], during which he utilizes the seven Chaos Emeralds to transform him and fly around the stage, ramming into opponents at high speeds.{{clr}}
*[[File:SonicIcon(SSBB).png|50px|right|link=Sonic (SSBB)]]'''{{SSBB|Sonic}}''' ([[Unlockable character|Unlockable]]): The eponymous star of the franchise was the most anticipated and requested third-party character for ''Brawl''. His appearance is based off of the "modern" Sonic appearance in the later ''Sonic'' games, such as ''Sonic Adventure'', ''Sonic Adventure 2'', ''Sonic Heroes'', ''Sonic the Hedgehog'' (2006) and ''Sonic Unleashed''. Seemingly as expected, he is a character who emphasizes speed, and has been compared to {{SSBM|Fox}} and {{SSBM|Falco}} in ''Melee''. His [[Final Smash]] is [[Super Sonic]], during which he utilizes the seven Chaos Emeralds to transform him and fly around the stage, ramming into opponents at high speeds.{{clr}}


On the final character select screen (after all characters are unlocked), Sonic occupies the ninth column (miscellaneous characters) along with Mr. Game & Watch, Snake, and the random option.
On the final character select screen (after all characters are unlocked), Sonic occupies the ninth column (miscellaneous characters) along with Mr. Game & Watch, Snake, and the random option.
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====Source Tracks====
====Source Tracks====
*'''{{SSBBMusicLink|Sonic The Hedgehog|Green Hill Zone}}''': The theme of the first level, Green Hill Zone, from ''Sonic the Hedgehog'' for the Sega Genesis.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Green Hill Zone}}''': The theme of the first level, Green Hill Zone, from ''Sonic the Hedgehog'' for the Sega Genesis. It plays on its namesake, the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Scrap Brain Zone}}''': The theme of the last level of ''Sonic the Hedgehog'', Scrap Brain Zone.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Scrap Brain Zone}}''': The theme of the last level of ''Sonic the Hedgehog'', Scrap Brain Zone. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Emerald Hill Zone}}''': The theme of the first level of ''Sonic the Hedgehog 2'', Emerald Hill Zone.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Emerald Hill Zone}}''': The theme of the first level of ''Sonic the Hedgehog 2'', Emerald Hill Zone. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Boom}}''': The main theme of the US version of ''Sonic the Hedgehog CD'', which played during the opening movie. This song is taken directly from said game, as performed by Pastiche.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Boom}}''': The main theme of the US version of ''Sonic the Hedgehog CD'', which played during the opening movie. This song is taken directly from said game, as performed by Pastiche. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Super Sonic Racing}}''': The main theme taken directly from the lesser known ''Sonic'' racing game ''Sonic R'', performed by TJ Davis.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Super Sonic Racing}}''': The main theme taken directly from the lesser known ''Sonic'' racing game ''Sonic R'', performed by TJ Davis. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Open Your Heart}}''': The main theme of ''Sonic Adventure'' written and performed by Crush 40, this is a looped version of the very same song from said game performed by Crush 40.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Open Your Heart}}''': The main theme of ''Sonic Adventure'' written and performed by Crush 40, this is a looped version of the very same song from said game performed by Crush 40. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Live & Learn}}''': The main theme of ''Sonic Adventure 2'', it was written and performed by Crush 40, the same duo who performed ''Open Your Heart''.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Live & Learn}}''': The main theme of ''Sonic Adventure 2'', it was written and performed by Crush 40, the same duo who performed ''Open Your Heart''. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Heroes}}''': Also written and performed by the same band as the above two songs, this was the main theme of said game.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Heroes}}''': Also written and performed by the same band as the above two songs, this was the main theme of said game. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Right There, Ride On}}''': From  the Nintendo DS title ''Sonic Rush'', this is the music for the Leaf Storm level. This particular variant is the "Digital Remakin' Trax" from the game's soundtrack release.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Right There, Ride On}}''': From  the Nintendo DS title ''Sonic Rush'', this is the music for the Leaf Storm level. This particular variant is the "Digital Remakin' Trax" from the game's soundtrack release. It is used in the Green Hill Zone stage.
*'''{{SSBBMusicLink|Sonic The Hedgehog|HIS WORLD (Instrumental)}}''': An instrumental version of Sonic's theme from ''Sonic the Hedgehog (2006)'', more commonly known as ''Sonic '06'', for the Xbox 360 and PlayStation 3. It is unlocked by playing in the Green Hill Zone stage 10 times.
*'''{{SSBBMusicLink|Sonic The Hedgehog|HIS WORLD (Instrumental)}}''': An instrumental version of Sonic's theme from ''Sonic the Hedgehog (2006)'', more commonly known as ''Sonic '06'', for the Xbox 360 and PlayStation 3.  It is used in the Green Hill Zone stage. It is unlocked by playing in the Green Hill Zone stage 10 times.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Seven Rings in Hand}}''': Taken directly from Sonic's first [[Wii]] title, ''Sonic and the Secret Rings'', this was the main theme of that game performed by Steve Conte. This song also plays during Sonic's Classic Mode credits.
*'''{{SSBBMusicLink|Sonic The Hedgehog|Seven Rings in Hand}}''': Taken directly from Sonic's first [[Wii]] title, ''Sonic and the Secret Rings'', this was the main theme of that game performed by Steve Conte. It is used in the Green Hill Zone stage. This song also plays during Sonic's Classic Mode credits.


====Victory Theme====
====Victory Theme====
*'''[[Victory theme#Sonic Victory Theme|Victory! Sonic]]''': Sonic's victory theme is an orchestration of the one from various ''Sonic the Hedgehog'' titles, with it originating in ''Sonic the Hedgehog 3''. This version, entitled "Jingle: Mission Clear", is taken directly from ''Sonic the Hedgehog (2006)'', more commonly known as ''Sonic 06'', for the Xbox 360 and PlayStation 3, making it the only victory theme to be directly imported from another game.
*'''[[Victory theme#Sonic Victory Theme|Victory! Sonic]]''': Sonic's victory theme is an orchestration of the one from various ''Sonic the Hedgehog'' titles, with it originating in ''Sonic the Hedgehog 3''. This version, entitled Mission Clear, is taken directly from ''Sonic the Hedgehog (2006)'', more commonly known as ''Sonic 06'', for the Xbox 360 and Playstation 3, making it the only victory theme to be directly imported from another game.


===Trophies===
===Trophies===
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===Fighter===
===Fighter===
*38. [[File:SonicIcon(SSBU).png|50px|right|link=Sonic (SSBU)]]'''{{SSBU|Sonic}}''' ([[Unlockable character|Unlockable]]): The iconic Blue Blur returns as an unlockable fighter after being a starter in ''Smash 4''. He is considerably more expressive this time and many of his attacks and animations have been reworked, such as his jab, dash attack, and [[Homing Attack]], he also has a new dash attack, a flying lunge kick. He retains his Final Smash, Super Sonic, but it now has altered functionality; the player has very little control over the movement of the attack, similar to both Pikachu and Diddy Kong's reworked Final Smashes and Pichu's new Final Smash.{{clr}}
*38. [[File:SonicIcon(SSBU).png|50px|right|link=Sonic (SSBU)]]'''{{SSBU|Sonic}}''' ([[Unlockable character|Unlockable]]): The iconic Blue Blur returns as an unlockable fighter after being a starter in ''Smash 4''. He is considerably more expressive this time and many of his attacks and animations have been reworked, such as his jab, dash attack, and [[Homing Attack]], he also has a new dash attack, a flying lunge kick. He retains his Final Smash, Super Sonic, but it now has altered functionality; the player has very little control over the movement of the attack, similar to both Pikachu and Diddy Kong’s reworked Final Smashes and Pichu's new Final Smash.{{clr}}


===Stages===
===Stages===
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Sonic the Hedgehog (universe)/Elements appearing in the Super Smash Bros. series}}
{{main|Sonic the Hedgehog (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Sonic the Hedgehog'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 50 games and media. The latest game represented in this universe is ''{{s|wikipedia|Sonic Forces}}'', released on November 7, 2017.
The ''Sonic the Hedgehog'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 48 games and medias. The latest game represented in this universe is ''{{s|wikipedia|Sonic Forces}}'', released on November 7, 2017.


==Trivia==
==Trivia==
*''Brawl'' refers to the ''Sonic'' universe completely in capital letters, for example, naming the [[List of SSBB Music (Sonic The Hedgehog series)|musical category]] '''SONIC THE HEDGEHOG''' in the [[Sound Test]]. This is likely a reference to most ''Sonic the Hedgehog'' games being capitalized in full.
*''Brawl'' refers to the ''Sonic'' universe completely in capital letters, for example, naming the [[List of SSBB Music (Sonic The Hedgehog series)|musical category]] '''SONIC THE HEDGEHOG''' in the [[Sound Test]]. This is likely a reference to most ''Sonic the Hedgehog'' games being capitalized in full.
**This is a similar case to how ''SSB4'' and ''Ultimate'' refer to the {{uv|Pac-Man}} and {{uv|Final Fantasy}} universes completely in capital letters as well, in both the trophies gallery and in the stage builder music selection.
**This is a similar case to how ''SSB4'' and ''Ultimate'' refer to the {{uv|Final Fantasy}} universe completely in capital letters as well, in both the trophies gallery and in the stage builder music selection.
*The ''Sonic'' and ''Final Fantasy'' universes are the only third party universes to have more than one stage in a single game.
*The ''Sonic'' and ''Final Fantasy'' universes are the only third party universes to have more than one stage in a single game.
**Along with the ''Pac-Man'' universe, ''Sonic'' and  ''Final Fantasy'' are the only three third-party universes to have more than one stage.
**Along with the {{uv|Pac-Man}} universe, ''Sonic'' and  ''Final Fantasy'' are the only three third-party universes to have more than one stage.
*''Sonic'' and {{uv|Mega Man}} are the only third-party universes with more than one [[Assist Trophy]].
*''Sonic'' and {{uv|Mega Man}} are the only third-party universes with more than one [[Assist Trophy]].
*''Sonic'' has the most trophies of any third-party universe, having 23 in total between both versions of ''Smash 4''.
*In every ''Smash'' game where the ''Sonic'' series is represented, the universe has the most games represented by music of any third-party franchise.
*In every ''Smash'' game where the ''Sonic'' series is represented, the universe has the most games represented by music of any third-party franchise.
*''Sonic'' and {{uv|The Legend of Zelda}} are the only universes to have music originating from video game trailers which did not appear in the games themselves. {{uv|Kirby}}, {{uv|Pikmin}}, and {{uv|Final Fantasy}} share this distinction when considering music originating from non-gaming media, while {{uv|Kingdom Hearts}} features the trailer version of a song that appears in-game within its series.
*''Sonic'' and {{uv|The Legend of Zelda}} are the only universes to have music originating from video game trailers which did not appear in the games themselves. {{uv|Kirby}}, {{uv|Pikmin}}, and {{uv|Final Fantasy}} share this distinction when considering music originating from non-gaming media, while {{uv|Kingdom Hearts}} features the trailer version of a song that appears in-game within its series.
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==External links==
==External links==
*Article on the [https://sonic.fandom.com/wiki/Sonic_the_Hedgehog_series Sonic Wiki Zone].
*Article on the [https://sonic.fandom.com/wiki/Sonic_the_Hedgehog_series Sonic Wiki].


{{Universe}}
{{Universe}}

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