Editing Sonic the Hedgehog

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Sonic is a 15-year-old anthropomorphic hedgehog who, as his name suggests, is capable of running at supersonic speeds. He is 3 ft, 3 in (1 m) tall, weighs 77 lbs (35 kg), and has large quills, blue fur, and green eyes. Sonic also wears a pair of Power Sneakers<ref>Sonic the Hedgehog (16-bit) (Sega Mega Drive) United States instruction booklet, p. 2.</ref> alongside a pair of white gloves.
Sonic is a 15-year-old anthropomorphic hedgehog who, as his name suggests, is capable of running at supersonic speeds. He is 3 ft, 3 in (1 m) tall, weighs 77 lbs (35 kg), and has large quills, blue fur, and green eyes. Sonic also wears a pair of Power Sneakers<ref>Sonic the Hedgehog (16-bit) (Sega Mega Drive) United States instruction booklet, p. 2.</ref> alongside a pair of white gloves.


Before the original ''Sonic the Hedgehog'', Sonic debuted in the arcade racing game ''Rad Mobile'' as an ornament hanging on the driver's rearview mirror. Self-described as "The Fastest Thing Alive", Sonic is confident, quick-witted, carefree and virtuous, yet he can also be impulsive, hot-headed, snarky, and cocky. He is also adventurous to the point that he hates being constrained. On a related note, Sonic's love of freedom is a primary reason behind his campaigns to stop subjugation of any kind, most notably the schemes concocted by his arch-nemesis, mad scientist Doctor Ivo "Eggman" Robotnik (who also curiously debuted before his own series, in ''Puzzle Collection'' for the Sega TeraDrive in 1991).
Before the original ''Sonic the Hedgehog'', Sonic debuted in the arcade racing game ''Rad Mobile'' as an ornament hanging on the driver's rearview mirror. Self-described as "The Fastest Thing Alive", Sonic is confident, quick-witted, carefree and virtuous, yet he can also be impulsive, hot-headed, snarky, and cocky. He is also adventurous to the point that he hates being constrained. On a related note, Sonic's love of freedom is a primary reason behind his campaigns to stop subjugation of any kind, most notably the schemes concocted by his arch-nemesis, mad scientist Doctor Ivo "Eggman" Robotnik.


Sonic's most defining feature is his speed, as it was his main gimmick and driving force during his inception. Sonic is constantly seen outrunning traditionally fast objects like cars and trucks, rockets, fighter jets and even time and space itself. This even applies to gameplay, with players often finding ways to glitch and sequence break several games by simply going fast enough. Aside from his speed, his main ability is to curl up into a ball and effectively make himself a projectile that can damage enemies. His most iconic method of achieving this state is the [[Spin Dash]], where Sonic curls up into a ball and spins around in place enough times to launch forward at high speeds. A variant of this technique called the Super Peel-Out exists, which has a similar effect except without curling into a ball. While Sonic initially could only jump and land on the heads of enemies, later games introduced the [[Homing Attack]], where Sonic will lock on to the closest enemy for a near guaranteed hit. Later games also introduced a boosting technique, where Sonic can further increase his speed by using a resource that varies depending on the game.
Sonic's most defining feature is his speed, as it was his main gimmick and driving force during his inception. Sonic is constantly seen outrunning traditionally fast objects like cars and trucks, rockets, fighter jets and even time and space itself. This even applies to gameplay, with players often finding ways to glitch and sequence break several games by simply going fast enough. Aside from his speed, his main ability is to curl up into a ball and effectively make himself a projectile that can damage enemies. His most iconic method of achieving this state is the [[Spin Dash]], where Sonic curls up into a ball and spins around in place enough times to launch forward at high speeds. A variant of this technique called the Super Peel-Out exists, which has a similar effect except without curling into a ball. While Sonic initially could only jump and land on the heads of enemies, later games introduced the [[Homing Attack]], where Sonic will lock on to the closest enemy for a near guaranteed hit. Later games also introduced a boosting technique, where Sonic can further increase his speed by using a resource that varies depending on the game.

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