Editing Sonic the Hedgehog
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According to Sakurai, he played a number of both classic and modern ''Sonic the Hedgehog'' games in order to develop a basis for Sonic's appearance in ''Brawl''. He was primarily focused on the classic games and based him on their gameplay style as one-button games.<ref name=SourceGaming>[https://www.sourcegaming.info/2016/07/24/sonic-the-hedgehog-joins-the-battle/ Sonic the Hedgehog Joins the Battle!! - Source Gaming]</ref> Aesthetically, Sonic's design is from ''Sonic the Hedgehog'' (2006) and ''Sonic and the Secret Rings'' (the latter being the origin of the model), and his [[dash]]ing animation is his Super Peel Out from ''Sonic the Hedgehog CD''.<ref name=SourceGaming/> Mechanically, his moveset largely consists of his attacks from ''Sonic the Fighters'',<ref name=SourceGaming/> although two of his [[special move]]s are the [[Homing Attack]] from ''Sonic Adventure'' and the [[Spin Dash]] from ''Sonic the Hedgehog 2''.<ref name=Dojo/> | According to Sakurai, he played a number of both classic and modern ''Sonic the Hedgehog'' games in order to develop a basis for Sonic's appearance in ''Brawl''. He was primarily focused on the classic games and based him on their gameplay style as one-button games.<ref name=SourceGaming>[https://www.sourcegaming.info/2016/07/24/sonic-the-hedgehog-joins-the-battle/ Sonic the Hedgehog Joins the Battle!! - Source Gaming]</ref> Aesthetically, Sonic's design is from ''Sonic the Hedgehog'' (2006) and ''Sonic and the Secret Rings'' (the latter being the origin of the model), and his [[dash]]ing animation is his Super Peel Out from ''Sonic the Hedgehog CD''.<ref name=SourceGaming/> Mechanically, his moveset largely consists of his attacks from ''Sonic the Fighters'',<ref name=SourceGaming/> although two of his [[special move]]s are the [[Homing Attack]] from ''Sonic Adventure'' and the [[Spin Dash]] from ''Sonic the Hedgehog 2''.<ref name=Dojo/> | ||
Sonic's [[Final Smash]], [[Super Sonic]], functions almost identically to its appearances in his home series: he is rendered invincible and can fly, yet his transformation has a fairly short duration.<ref name=Dojo/> Possibly as a result of his last-minute inclusion, Sonic also appears very late in ''Brawl''{{'}}s [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]. Ultimately, he plays a pivotal role in the defeat of | Sonic's [[Final Smash]], [[Super Sonic]], functions almost identically to its appearances in his home series: he is rendered invincible and can fly, yet his transformation has a fairly short duration.<ref name=Dojo/> Possibly as a result of his last-minute inclusion, Sonic also appears very late in ''Brawl''{{'}}s Adventure Mode, [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]. Ultimately, he plays a pivotal role in the defeat of the [[Subspace Army]]'s leader, [[Tabuu]], during the final battle. | ||
Sonic fittingly possesses the fastest [[dash]]ing speed in the game, as well as among the fastest [[walk]]ing and [[air speed]]s. His blisteringly fast mobility is further accentuated by Spin Dash and [[Spin Charge]], which enable him to blitz an opponent and are integral to his solid combo game. Sonic also possesses an excellent recovery, courtesy of his aforementioned air speed and the considerable distance granted by [[Spring Jump]]. However, Sonic's strengths are almost completely offset by his severely unimpressive KO potential, and most of his moveset generally has minimal utility. | Sonic fittingly possesses the fastest [[dash]]ing speed in the game, as well as among the fastest [[walk]]ing and [[air speed]]s. His blisteringly fast mobility is further accentuated by Spin Dash and [[Spin Charge]], which enable him to blitz an opponent and are integral to his solid combo game. Sonic also possesses an excellent recovery, courtesy of his aforementioned air speed and the considerable distance granted by [[Spring Jump]]. However, Sonic's strengths are almost completely offset by his severely unimpressive KO potential, and most of his moveset generally has minimal utility. |